Proposal to buff some perks for the killers

pandorayr
pandorayr Member Posts: 603
edited May 2019 in Feedback and Suggestions

Unnerving Presence

Survivors within your Terror Radius have a 10/15/20 % greater chance of triggering Skill Checks when repairing, healing or sabotaging.

Triggered Skill Checks' success zones are reduced by 60 %.

Stridor

Breathing of Survivors in pain is 25/50/75 % louder and regular breathing is 0/15/25 % louder.

Thanatophobia

For each Injured Dying or hooked Survivor, all Survivors receive an action speed penalty of 3/3.5/4 % to a maximum of 12/16/20 %.

Dying Light

You become obsessed with one Survivor.

Your Obsession's altruistic action speed is increased by 38/44/50 %.

Once the Obsession is killed or sacrificed, every other Survivor gets a penalty of 24/27/30 % to Repair, Healing and Sabotage speed.

The Killer can only be obsessed with one Survivor at a time.

Hex: Devour Hope

When a Survivor is rescued from a Hook at least 24 metres away, Devour Hope receives a Token.

  • 2 Tokens: Gain a 3/4/5 % Haste after hooking a Survivor, for a duration of 10 seconds.
  • 3 Tokens: Survivors suffer from the Exposed .
  • 4 Tokens: For 12 seconds your Terror Radius is reduced to 0 metres.
  • 5 Tokens: Grants the ability to kill Survivors by your own hand.

Territorial Imperative

Survivors Auras are revealed to you for 4 seconds when they enter the Basement and you are more than 32 metres away from the Basement entrance.

Territorial Imperative can only be triggered once every 60/45/30 seconds.

Hex: Huntress Lullaby

Survivors receive a 3/4/5 % regression penalty when missing any Skill Check

Each time a Survivor is hooked, Huntress Lullaby grows in power:

  • 1 to 3 Tokens: Time between the Skill Check warning sound and the Skill Check becomes shorter.
  • 4 Tokens: No Skill Check warning.

The Hex effects persist as long as the related Hex Totem is standing.

Knock Out

Dying Survivor Auras are not revealed to other Survivors when they are standing outside of 30/24/18 metres of range.

Fire Up

Each time the Survivors complete repairs on a Generator, Fire Up grows in power.

For each Generator completed, gain a 3/4/5 % stackable buff that grants a speed bonus to picking up, dropping, Pallet breaking, Generator damaging and vaulting for the remainder of the Trial.

Remember Me

You become obsessed with one Survivor.

Each time you hit your Obsession, you increase the opening time of the Exit Gates by 4 seconds up to a maximum of 8 additional/12 additional/16 additional seconds.

All survivors is affected by Remember Me.

The Killer can only be obsessed with one Survivor at a time.

Distressing

Your Terror Radius is increased by 22/26/30 %.

Gain 100 % more Bloodpoints for actions in the Deviousness Category.

The Bonus Bloodpoints are only awarded during the Trial.

Monstrous Shrine

The Basement Hooks are granted the following bonuses:

  • 3/7/11 % faster Entity progression.
  • 5/10/15 % increased difficulty on escape attempts.
  • 3/6/9 % increased penalty to escape fails.

Unrelenting

The cool-down of missed attacks is reduced by 20/30/40%.


I decided to create this post about these perks are unviable I would like to improved this perks so we have more variety in game.

I want to read ur opinions on this topic.

Post edited by pandorayr on

Comments

  • Milo
    Milo Member Posts: 7,383
    edited May 2019

    Title is slightly misleading

    Those are just number buffs

    EDIT: And also apperantly nerfs... Huntress Lullaby gets 1% less regression. Knock Out also has less meters (just slightly)

    Another thing. Just because Territorial would have 1 second longer aura reading wouldn't make it better.

    Don't see how Devour Hope needs a buff but okay

    AND also im curious how did you manage to 4x4=20? There are only 4 survivors in a trial so 4% per survivor would give you 16% as it is now.

    Post edited by Milo on
  • se05239
    se05239 Member Posts: 3,919

    All you've done is just to pump up the numbers on a bunch of perks. Nothing interesting.