The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

For the non believers.

23flash
23flash Member Posts: 74


pretty much self explanatory lol

Comments

  • ItsYourBoyGuzma
    ItsYourBoyGuzma Member Posts: 797
    edited May 2019

    Jesus, those screams

  • OGlilSPOOK20
    OGlilSPOOK20 Member Posts: 716

    😂😂😂 latency kills brother

  • SmokePotion
    SmokePotion Member Posts: 1,089

    The first one was a latency issue. the others were your rage.

  • 23flash
    23flash Member Posts: 74

    What you don't understand is the person dropped the pallet in time. But the lunge knife prevented it. Also to be able to lunge around a corner through a whole area and catch someone is pretty ridiculous. also the first hit from the spirit before the vault was ridiculous because as you can see the spirit is literally behind them with like 90% of her attack done. Also the mike one was to show how ridiculous the lunge is and the killer speed. juke them twice, they just recover quicker than you move 5 steps and then just lunge smack you. Nothing you can do. And so you're basically saying with the dedicated servers those issues will disappear? as far the lag ones you mentioned? that's good if so

  • 23flash
    23flash Member Posts: 74

    So you gonna act like the spirit didn't miss the jake and swing through the pallet stun and ghost hit him? You gonna act like the jake had an option to pallet slam before mike could lunge a friggin yard to hit him? You gonna act like the spirits first hit didnt hit the vault area which jake was nowhere near? lol? you gonna act like the wraith didn't completely miss, then get stunned, then hit the jake?

  • George_Soros
    George_Soros Member Posts: 2,270

    @23flash you say: "to be able to lunge around a corner through a whole area and catch someone is pretty ridiculous"

    360-s are ridiculous, yet they're in the game too. If we're talking about what's realistic and not (which we shouldn't, it is not a main concern in any game), turning for any character should be much slower. Yes, including lunge.

    "Playability" always trumps notions of realism, and with good reason.

  • CallMeSpidey
    CallMeSpidey Member Posts: 625

    I've said it before, this game doesn't care if you're good if Hitboxes are a problem.

  • LPS11
    LPS11 Member Posts: 68

    The problem is that you're camping at the pallet when you should keep the loop going and you're trying too hard for a stun

  • Leatherbilly
    Leatherbilly Member Posts: 384


    Tbf, many of this game's hitboxes are completely screwed, particularly Leatherface's and the map terrain, which also screws with Huntress. I'm well aware that hitboxes are squares represented by slimmer, non-square meshes, but this doesn't explain why LF tantrums leaving through the bus or under the crane on Autohaven because the hitbox from above him clips into him enough to trigger a tantrum.


    Not to mention you can be 3 feet away from a wall and still hit it, which is unequivocally a hitbox issue and not lag. There's also tremendous counterintuition with respects to angles, as looking directly at a wall is less likely to tantrum than looking at a slight angle.

  • Leatherbilly
    Leatherbilly Member Posts: 384

    On topic only the first one was really questionable, the rest were the combined efforts of greed and latency.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,276

    Its not only Lag, the Hitboxes are also #########. Especially Chainsaws and Hatchets, but Nurse-Lunges also look ridiculous. I mean, I get stuck on a Pebble on the ground (or a root of a Tree) and that Hillbilly cuts through the Tree.

    And for Nurses, even with like 50 Ping (and this is a good Ping for me, I am living in the wasteland of Germany...) some Hits look horrible. I mean, maybe this will change with what the Devs are working on. I dont have any problem when the Hit should connect anyway, as long as it looks like that. But some Hits simply look wrong.

    I even see some Bullshit-Hits when playing Killer. They are far more rare than from Survivor Perspective, but sometimes I really see some Hits I land which should not hit.

  • Boss
    Boss Member Posts: 13,616

    The mic. makes this really funny to watch.

  • Hoodied
    Hoodied Member Posts: 13,020

    All 3 are latency

  • Blueberry
    Blueberry Member Posts: 13,670

    Literally all of these are latency. You are in laggy games, nothing else. You need to throw the pallet sooner.

  • Orion
    Orion Member Posts: 21,675

    You should have a sound warning for this video.

  • Watery
    Watery Member Posts: 1,167

    You shouldn’t 360 as much. Most of these are your fault- but that’s just my opinion.

  • Hoodied
    Hoodied Member Posts: 13,020

    @Watery It is not even the correct way to 360 either, but its too much that you cannot arrive at a pallet without either getting latency karma or being hit before throwing the pallet

  • Watery
    Watery Member Posts: 1,167

    Exactly.

    Loop the pallet, but don’t waste too many.

  • Dehitay
    Dehitay Member Posts: 1,726

    That first Wraith one is the only concerning looking one, and almost definitely an issue of latency. The rest all looked normal. That's just the obvious result of getting greedy and waiting for the pallet stun instead of ensuring your get away by dropping as soon as you need to.