New ideas for game balance
As a killer, it's frustrating to be looped and waste a lot of time.
As a survivor, it's frustrating to be camped by the killer.
In general, I do believe chases should be a last ditch effort to escape and lose the killer. I do believe camping should be discouraged and seen as a nonviable strategy. I do believe surviviors should rely on stealth.
Also, I don't like bloodpoints, especially on survivor side, since it ruins the incentive of surviving, where you can rank up even after death.
Here are some of my ideas
-Remove scratchmarks
-Make looping almost to zero. 5 pallets per map, none near windows, no pallets near each other.
-Rework maps to create less windows and more hiding places
-Slower entity kill rate by 20 percent to discourage camping.
-Remove bloodpoints. You get 1 pip for surviving, more pips if other survivors survive. You -1 pip if you die. Killers get 4 pips for 4k and -1 pip for no 4k.
-add 30 minute time limit. Failure to escape in 30 minutes means you get killed by the entity.
-Hatch automatically closes in 3 minutes once opened. We already have a new standoff where the killer stands near the hatch and waits for the survivor to come near, then closes it.
Comments
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Sounds like you want to play a different game. Maybe try Friday the 13th? No bloodpoints in that game.
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How about we don't change the game so drastically that it becomes a different game entirely. Like the person above me said, it seems like dbd isn't a game for you.
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aaaaand you just lost the playerbase killing your game in one update.
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