New ideas for game balance

As a killer, it's frustrating to be looped and waste a lot of time.


As a survivor, it's frustrating to be camped by the killer.


In general, I do believe chases should be a last ditch effort to escape and lose the killer. I do believe camping should be discouraged and seen as a nonviable strategy. I do believe surviviors should rely on stealth.


Also, I don't like bloodpoints, especially on survivor side, since it ruins the incentive of surviving, where you can rank up even after death.


Here are some of my ideas


-Remove scratchmarks

-Make looping almost to zero. 5 pallets per map, none near windows, no pallets near each other.

-Rework maps to create less windows and more hiding places

-Slower entity kill rate by 20 percent to discourage camping. 

-Remove bloodpoints. You get 1 pip for surviving, more pips if other survivors survive. You -1 pip if you die. Killers get 4 pips for 4k and -1 pip for no 4k.

-add 30 minute time limit. Failure to escape in 30 minutes means you get killed by the entity.

-Hatch automatically closes in 3 minutes once opened. We already have a new standoff where the killer stands near the hatch and waits for the survivor to come near, then closes it.

Comments

  • Dreamnomad
    Dreamnomad Member Posts: 3,917

    Sounds like you want to play a different game. Maybe try Friday the 13th? No bloodpoints in that game.

  • PolarBear
    PolarBear Member Posts: 1,899

    How about we don't change the game so drastically that it becomes a different game entirely. Like the person above me said, it seems like dbd isn't a game for you.

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    aaaaand you just lost the playerbase killing your game in one update.