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Legion losing FF after a missed attack

Nikkiwhat
Nikkiwhat Member Posts: 1,378

######### whoever on the team agreed that was a good change...literally the most infuriating thing, especially on console is to lose all your power, get fatigued and lose any momentum.... No seriously ######### this backwards design choice. I could live with the other changes, but this plus losing half a bar with basic attacks and reduced speed in FF is just laughably pathetic...

Comments

  • Nikkiwhat
    Nikkiwhat Member Posts: 1,378

    It's like I'm FINE with Killers getting some changes and reworks (nerfs & adjustments alike) but to have on an unoptimized platform, Survivors doing anything except run in a straight line to negate your Power...take fatigue stun and then your power take a fairly long time to recharge, when all the power is used for is tracking and SLIGHT time waste...Deep Wounds wasn't even that big of an issue before outside the exploit...I VS'd plenty of Legions and dealt with FF and DWs just fine.


    But now when playing Legion, outside the base movement speed buff, I feel so inferior and neutered/spayed. Only with MYC, Devour or NOED have I seen any decent success as Legion (and no, VSing Potatos or lower Ranks doesn't count for a Killer doing good)


    It frustrates me as Legion thematically and on paper is a fav of mine...I love to just Stabbity Stab Stab everyone..even if I got few Kills or whatnot...I earned a good amount of points and had fun...being this punished for using your power feels wrong.

  • Shad03
    Shad03 Member Posts: 3,732
  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275

    You still can stab people. But now you actually have to hit them and not hit the air 5 times before you get the 6th hit in.

  • darktrix
    darktrix Member Posts: 1,790

    It was because (big surprise coming) Legion players would exploit the lunge in order to move even faster. This must of been the easy way for devs to prevent that. I would rather they fixed the speed exploit another way - it was kind of cool touch having a maniac slashing the air behind you, until you learned it was just to speed themselves up.

  • Nikkiwhat
    Nikkiwhat Member Posts: 1,378

    And I'd be fine with an actual fix so there wasn't an exploit to their ability....having the FF meter drain a bit per missed attack would be much better...

  • Gardenia
    Gardenia Member Posts: 1,143
    edited May 2019

    Um sorry no, because the whole purpose of A "Frenzy" is to have multiple hits without cool down as the initial premise was to have them attack 4 times which was thematic considering there were four legion members. I'm all for not spamming as well as having as focusing on the other subtle nuances of their power such as killer instinct, but 1 hit is way too harsh. 2 swings are acceptable. No more no less.

  • Nikkiwhat
    Nikkiwhat Member Posts: 1,378

    You can't compare how other Killer's abilities are at all...but sure let's dance


    Wraith allows for mindgames and to get right up on Survivors, to mention a speed boost. Allows for mindgames


    Pig allows for a complete slowdown of the game and possibly Kills and the only request is downing a Survivor which Pig's own unique Perk can allow for a instant down.


    Trapper can immobilize Survivors at key points including loops, vaults, pallets, basement and with addons be instant downs or near impossible to escape from.


    Leather Face & Hillbilly allow for instant downs while Billy boy gets insane map pressure to zip around the map, don't make me laugh.

    Doctor can deny pallets/vaults if timed and if Madness 3 hits denies them,doing anything if they don't snap out and add-ons modify how far or wide it is


    Huntress allows for long range downs and ignores pallets or vaults if timed properly and add-ons AGAIN help aid in how,many you have, instant downs n add status affects to it.


    Nurse can,100% avoid usual loops and defense Survivors have with running from a killer and has an adequate downside to it.


    Spirit can mindgame, close the distance with no,fatigue effect and grab opponents off gens, totems and unhooking. One of the stronger abilities with utility


    Plague and Clown need a look at but have far stronger uses than Legions which is a minor annoyance as it doesn't help end chases faster.


    But suuure tell me Legion has a useful power with a balanced downside where they fatigue, lose their power and have their basic attacks reduce it's charge meter which you need a full bar to use..

  • Shad03
    Shad03 Member Posts: 3,732

    @DudeDelicious Your points are very moot at best, friend.

    The Legion are just a group of delinquents who don't necessarily care about rules or what is allowed. That being said, the fact they are teens means they should have more energy to slash at the air. Besides, ALL we are asking for is a percentage decrease to meter lose for missed attacks. Because it doesn't feel good to lose EVERYTHING for simply missing a attack.

    Don't get me wrong, I understand why the changes were needed, but I have a fear Legion ain't gonna get touched after the rework, that means the Legion mains are gonna be left with a power that does literally nothing.

    Oh well, at least now we got a shorter more customizable Trapper now. Cause that's what you want.

    And before you tell me to "gIT gUd dUdE!(^(#^*$)&^&)(#&^)#(!!!!!!!!" I can rank 1 with Trapper, who apparently shouldn't be able to, cause reasons.

  • Nikkiwhat
    Nikkiwhat Member Posts: 1,378

    Don't bother fellow Legion, haters are always gonna trash suggestions for reasonable requests because Legion's FF was so damn "powerful".


    They are hopeless

  • Shad03
    Shad03 Member Posts: 3,732

    @Nikkiwhat I'm mostly answering cause helps me gather my thoughts.