The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Discussion CLOSED

TheTigerPaws
TheTigerPaws Member Posts: 69
edited October 2019 in Creations

-

Post edited by TheTigerPaws on

Comments

  • Toxicity23
    Toxicity23 Member Posts: 387
    edited May 2019

    Pediophobia: Really? It's basically Territorial Imperative, but worse.


    Toy Box: And the killer would need to know the nearest chest because... Why? Why the #### would the killer care about chests?


    Broken Toy: It makes sense, I'll give you that, but you need to be more specific for how long.


    Sleight Of Hand: Not a bad idea, but if a perk exactly like this gets released, we're going to see a new meta. You should probably rework this.


    Now You See Me: Head-on but worse. If you can only use it one time in the entire game with an underwhelming effect, you know it's going to be the worst perk in the game.

    A Magician’s Secret: Way too darn op. It's better that you can see it within a certain distance.


    The biggest problem with all these perks? None of them have differences for rarities. Like (30/40/50 Secs) or whatnot. I understand making perks takes a while, but you seriously failed at this HARD. For the love of god, learn how to actually make perks without ripping off other Perks in the game but making them worse.