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Advice for NOOBS and NEW PLAYERS: NO SELF CARE
Comments
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Ok but if you are caught out while being healed by someone else it's much harder to avoid someone being hit simply because it's easier to get a hit on 2 Survivors than 1.
And the "30 seconds healing only to be interrupted" in terms of time efficiency is the same thing as being interrupted 15 seconds into being healed by someone else. And being interrupted 15 seconds into a self care heal is half as much effective time lost.
Remember that 1 second of being healed by someone else is equivalent to 2 seconds of self care, and thus any math based on time lost must convert between the 2 properly.
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I get as far as math terms, its the same. Its less likely though to be caught out mid heal if the heal is being done faster. Thats the point I was trying to make.The longer your healing, the more time your spending with a target on your back.
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And I'M saying that there is a trade off there too.
You have a target on your for longer sure, but the alternative is a bigger target.
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Feel like with how popular Nurses calling is becoming again with more and more Ghostfaces... Id rather just stay injured than risk using selfcare.
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With how popular anti-heal builds are I've been unironically bringing autodidact.
The perk actually benefits off the Killers anti-heal perks like sloppy.
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True, but it only really works if ya can get the stacks on it up...so in matches that are REALLY long with lots of healing. You're also only benefiting other people with it as opposed to getting yourself healed. Feel like something like botany knowledge would be better for a more stable boost. The fact that it helps with medkits can be nice for the self healing aspect.
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Id say that self care is great, because half the time I get team mates whom do a VERY bad job at skill checks and once that accidental happens. The killer now knows where I am at. Plus 2 team mates in the same area double the odds of being found.
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I see Self Care in every red rank game too. It drives me crazy. Sometimes I'm the only one not running it. I'm at the point where I just walk up to the Legion so I can die and get out of the game when people are Self Caring against him/her.
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Self Care is a Perk for a reason. It's beneficial to have and use when needed. I don't see the problem. It's better than not being able to find another Survivor, if there are even any others left to start with.
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Hence why the perk is normally not good. I'm ONLY running it because people have been running anti heal build on ghostface/wraith/oni a lot lately. Less so with oni since the hotfix of course, but my point is that those long matches with lost of healing are more common now than ever.
Prior to that I would use Well Make it. And for self healing I use Second Wind which is effectively 2 heals the first time I heal someone each hook.
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People overrate it a lot. Many other perks are better for compensating for being bad in chase.
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I totally disagree with the OP.
You need to self care. It is litterally more efficient.
What scenario would you rather have?
1) Have Self care run across the map to be safe and heal yourself, while the other 3 do gens.
Or
2) Don't have self care and waste other people's time by forcing them to heal you, or forcing yourself to run 2000000000000 miles searching litterally every chest to get: Toolbox, Flashlight, Toolbox, Key, Key, Medkit, Medkit. Which wastes 20 minutes (like trying to find ruin) of valuable gen time?
I'd rather take option #1.
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Another teammate healing you is just as efficient as self care. The only difference is self care takes no skill or experience and leaves you exposed longer. You'll learn how bad it is as you rank up.
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I would argue that the only difference is that with Self-Care, you can heal whenever and wherever you like, whereas without it you need to waste time running around searching for a willing teammate. Assuming there are no healing debuffs in play and you're smart about using it, SC is usually the more economical choice.
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SC is better if you have it on. If you want to use perk slots effectively you won't. My playstyle as survivor is staying injured until I complete a gen then I either heal myself with my medkit or hope to get healed on my way to the next gen.
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Fair enough if that's how you prefer to play. Personally, I don't use Self-Care at all, but it does have more value for those that do than it often gets credit for.
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I agree, its end game value is very high despite it having very little impact in other areas of the game. It's not as worthless as people say but it's far below meta, maybe like Deliverance or Autodidact?
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