Killers dodging lobbies
If we're talking about punishment for DC, there needs to be punishment for dodging lobbies. I'm on PS4, I immediately ready up, and I've been lobby dodged about half a dozen times in a row. So, like the rest of the community, I hopped on here to complain.
Thoughts? I'm not even that good. around rank 10 right now.
Comments
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I think dodging is nowhere near comparable to DCing. Dodging means a trial doesn't start; at worst, you have to queue up again. DCing only occurs when it's already started and ######### over everyone else.
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If there’s one survivor with red ping that doesn’t drop and they don’t leave, I’ll probably drop the lobby. I’d hate to get punished for that.
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Ordinarily it's not an issue, but half a dozen in a row is a bit excessive.
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@28_stab_wounds Agreed. It's the survivor's way of dodging. It's way more assholey, but it's hypocritical to turn a blind eye to Killer dodging.
How are we supposed to take the game seriously and implement rank rewards if one side always gets to choose who they want to play against? Why is profile viewing in the lobby a thing at all?? There is almost no reason for this level of control. As a survivor I don't get to opt out of Nurse games, so why, as a killer, should I be able to choose exactly who I get to play against?
If we are to use ping as an excuse, then the devs should've long ago locked dodging to only games with significant ping problems (ex: 150ms or above = leave lobby allowed).
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I agree with you 100%.
Queue times are already a pain in the butt and to have a killer dodge a lobby after a 5-10 minute wait is ridiculous.
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So you want to punish killers for dodging a match with a swf group? So does that mean we can implement punishment or penalties for playing in swf.
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That's an ignorant statement. SWF altogether, 2-4 is less than 50% of matches. The fewest at 4 man SWF, view the statistics the devs put out it's all there.
Also, the game was always meant to have SWF, devs have confirmed this, they only didn't have it in the initial game because of the rush to release and the limitations at the time.
3rd, I play solo, 99% of the time and was playing solo when this happened. So your smokescreen argument fails on all levels.
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I don't even have a full 300 hours in this game.
And I play killer maybe 2-3 times per month.
So you bet I'm dodging lobbies if I see that two of four survivors have more than 1k+ hours, for example. I also don't like to play against people whose names and/or profiles suggest that they like being toxic kids.
I'd like to have a chance in a match, you know? And I think the skill and knowledge difference between someone with 300 hours and someone with 1000 or more is too big.
I also dodge if I see that I got survivors whose playtimes are far under my own; same principle as above, only that I want the survivors to have a chance. I know how much it can suck to play against a killer with 5k hours, as a person with (back then) 200 hours.
In my personal experience both of these situations ruin the fun. I want to reduce the possibility of that if I can.
But I promise I do understand your frustrations. It happens to me as well, after all. Not only, but particularly when I queue up with two or three friends. A couple days ago we were dodged like... five times in a row? Maybe more. Sure it gets annoying. We were irked, too. But we understand the reason; not everyone likes versing a SWF group. Not everyone thinks, "I'm good enough, I have a chance against them, it might be fun."
But for us it's alright. We get it because when we play killer, we feel similarly.
Either way... A killer lobby dodging is nowhere near comparable to survivors willfully disconnecting and throwing temper tantrums because things don't go as they wish in an already ongoing match. When dodging a lobby, the match has not even started yet at that point, so you lose nothing except a few minutes of your time.
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Check your connection.
Dodging is a way of saying, I don't wanna play this round.
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I think it's about as annoying as Survivors dodging lobbies.
But i don't think either should be punished: This should be the only opportunity you'll get to back out without any consequences, since no one loses anything except time.
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I'd agree if u agree that anyone with higher then 70 ping is kicked out of the lobby
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A dodge does nothing but a DC ######### everyone up.
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I ain't playing survivors with 300 ping, just like how I won't play against a killer with 300 ping.
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Sigh, and everyone just assumes I have a million ping. I give up.
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It's a symptom of a bigger disease.
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Awww, you indirectly call me a nobody. 😪😋
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This is not something we're considering at the moment, we are focusing solely on disconnects from an ongoing match right now. While it would be nice to punish people who dodge lobbies for an easy match, there are too many factors that cannot be accounted for. For instance, if the ping is bad, you should not be punished for leaving in the lobby. Or if you recognize a player who was griefing before, you should still be able to leave without being punished. Punishing people who excessively disconnect from ongoing matches is much safer since they would have had the opportunity to leave during the lobby if they see something bad.
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If you don't want people upset at killers dodging lobbies, console queue times need to be taken a look at. People shouldn't be excited to find a match, it should be normal.
It'll be less frustrating not having to wait 5-10 minutes and having a killer lobby dodge every other lobby.
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@Peanits It is your (BHVR) duty to punish people for griefing, not the killer's arbitrary choice. Furthermore, survivors can't leave in the lobby because they can't see the killer's profile. We have established this. This is why they turn to D/Cing. It is the survivor's only way of dodging killers.
Again, answer me this: why are KILLERS allowed to leave against griefing survivors when SURVIVORS are not allowed to leave against griefing killers? You need to stop using that as an excuse. Why can't survivors view killer profiles if you wish to prevent griefing? And why are you simplifying the issue to just ping and griefing? You know for a fact that those are not the sole resaons why killers lobby dodge.
Your priority should be developing a feature where the Leave Lobby button is hidden until a player has over 150ms, if you want to stick by your guns in pretending this is a ping issue. Stop using D/Cing survivors as a scapegoat; both are problems that you are capable of acknowledging.
I know your team will not address dodging lobbies because you have been defending it using faulty reasoning this entire time. You have never even admitted that it was a problem to begin with, and it appears that you never will. Can you answer me truthfully why that is so?
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Ouch,... I wasn't even going to go there, but he's got a point or two.....
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Easy answer, because you'll run out of killers. A large percentage doesn't enjoy at all playing vs SWF stacked with 2nd, 3rd, and 4th chances. If they punish those killers for leaving obvious SWF lobbies, well, good luck with your queue times.
Balanced gameplay from both sides of the coin would lead to less DC'ing and lobby dodging, I think.
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this. but it will never happen :(
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I know, and it will never happen because as soon as SWF is touched, we'll run out of survivors.
Quite a dilemma.
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Thank you, the answer we all knew, but never wanted to admit.
And some survivors don't want to play against 3-5 blink Nurse, Prayer Beads Spirit, etc. But we're not sitting here pretending we'll run out of survivors. So it's not about PING or GRIEFING, it's about balance concerns and wanting to cherrypick easier games.
Now with that in mind, I wish for a dev to answer my questions from any of my posts from today.
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Well, we have never known the real numbers on how many killers vs how many survivors are out there playing. But common sense tells us already: killer queues are almost instant in any platform, at any rank (except for R1, maybe). Survivor queues are usually way longer.
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I never check players' profiles, but I'm also on PS4. If they only showed names but didn't allow killers to look at players profiles, that seems perfectly fine. On Steam, players can change their name at will, so it'd matter even less there.
As killer, I often have to dump the lobby because it gets stuck with a three-man team. One survivor leaves, another one takes their place, but it never fills up with four. Dumping the lobby for a fresh one fixes the problem. So yeah, if killers get punished for lobbies being broken, you can bet your lobby wait times will get even worse.
I think not letting players look at profiles is fine. Hiding the survivor and/or their items, that would make being killer even suckier than it already can be. But you cannot punish players for leaving lobbies when bad pings and broken three-man-lobbies are a thing.
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Console que are not the problem. The TERRIBLE KILLER EXPERIENCE is the problem. I have dbd on PS4 & PC. I used to be a R1 on both platforms. I dropped console entirely because I got tired of getting 360 due to frame drops, crutches, frame drops on hit which results in miss, super crazy abundance of swf etc. PC is just smoother and better.
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Um... It's the complete opposite for me. There's a thread on queues and none of what you say is supported by the commentary there.
Even now, my survivor queues are near instant, while my killer lobbies stay empty for minutes longer.
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lol
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Obviously killers will dodge for legit reasons. Super high ping, a survivor they have encountered before that was toxic, real life concerns come up. But for every killer that dodges for a legit reason, you have the one who dodges because a survivor had the audacity to bring an item. Or they are prestige 3. Or they have paid cosmetics on. Or whatever excuse they made for that game.
Those who try to pretend that dodging is acceptable are at best delusional. Your argument that it doesn't harm anyone is blatantly false. I'm not saying if you dodge once you should get banned. But surely there's a point where it is too damn often that we can all agree on.
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Problem is there are a lot of people playing who should never be in charge. Killers get to dodge specific players and survivor loadouts, while survivors might be going up against that Leatherface who basement camps the first hook for the 4th match in a row and de-pips everyone, but survivors are expected to suck it up. That's not reasonable in any case.
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Lobby dodging isn't even close to the same issue as DC'ing but I get your point. The most annoying part about Killers dodging is getting your SWF back together (assuming you aren't solo) and then waiting for another lobby.
Once dedicated servers come it would be great to get re-matched into another lobby immediately (with your party if you have one.)
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