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emblem system tweaks

I like the emblem system. I like the idea of it the requirements for it but i think it needs tweaking with in some areas

SURVIVORS:
me and everyone else thinks that pipping for survivors is far too easy i think(now hear me out here) that survivors should have to escape to pip or at least have a higher thresh hold for piping if they dont escape but not depip if they made it past the black pip im not sure how it would work but i think it sounds good.

it would fix things like:
Me getting a 4 man as killer and some people say they pip even though they got destroyed.

the noobs of the game are allowed to access the higher ranks because of the ease in pipping now when im playing killer its kinda fun because, well im playing with noobs that shouldnt be at that rank but when i play survivor at high ranks it sucks because half the time people are incompetent and screw up my game when i should be playing with people around my skill level

KILLER:
killer pipping system is nice except one thing

CHASER: too hard to get sometimes
just got bronze chaser when i killed 2 people and hooked another twice while playing trapper because the chases were too short and yeah it says more points if the chase is shorter but is it really that much?

people kept stepping in my traps so i didnt build up chase points to get more of by winning the chase

i have seen complaints about chaser in the past but i didnt understand it until now

Comments

  • Master
    Master Member Posts: 10,200

    Emblems are fine as they are atm.
    THe only thing that needs to be fixed is the core balance of the game. If playing survivor is not a one-hand job you do while you are eating and listening to music, then piping will be harder again too. If genttime is increased or additional objectives are added, then the killer has more time to chase again

  • Chi
    Chi Member Posts: 781

    @Master said:
    Emblems are fine as they are atm.
    THe only thing that needs to be fixed is the core balance of the game. If playing survivor is not a one-hand job you do while you are eating and listening to music, then piping will be harder again too. If genttime is increased or additional objectives are added, then the killer has more time to chase again

    If the game could be balanced by increasing the gen time then they would have done it already. It is not the solution.

  • Master
    Master Member Posts: 10,200

    @Chi said:

    @Master said:
    Emblems are fine as they are atm.
    THe only thing that needs to be fixed is the core balance of the game. If playing survivor is not a one-hand job you do while you are eating and listening to music, then piping will be harder again too. If genttime is increased or additional objectives are added, then the killer has more time to chase again

    If the game could be balanced by increasing the gen time then they would have done it already. It is not the solution.

    Game would be a lot closer to a balance if they increased time, but survivors consider that boring thats why the decks duck as usual