We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

List of Maps That Need Full Scale Reworks

Badham Preschool (Complete)

Mount Ormond Resort(Complete)

Family Residence (Reduce clutter)

The Game (Complete)

Grim Pantry (Complete)

Mother's Dwelling (Reduce size)

The Temple of Purgation (Reduce size)

Lampkin Lane (D̶e̶l̶e̶t̶e̶ ̶i̶t̶ Complete)

Disturbed Ward (Complete)

Wretched Shop (Complete)

Wrecker's Yard (Size)

Rancid Abattoir (Complete)

Torment Creek (Complete)

Fractured Cowshed (Complete)

The Thompson House (Complete)

Rotten Fields (Complete)

Ironworks of Misery (Close the infinite)

Comments

  • legion_main
    legion_main Member Posts: 483

    Naw all the maps are fine

  • Leatherbilly
    Leatherbilly Member Posts: 384

    You know what you call a Myers main in the cornfield?


    A stalker.



    .....I'll see myself out.

  • drunky26
    drunky26 Member Posts: 686

    I only want to see Haddonfield's dumb fence infinites removed and also the Thompson's house, it has way too many safe pallets.

  • Blueberry
    Blueberry Member Posts: 13,671

    All the maps need massively increased amounts of clutter/debris/tall grass/reeds/boxes/fog etc and amount of pallets reduced.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358
    edited May 2019

    the maps are fine

    @Blueberry the pallets are fine in some maps are less than others

  • Madjura
    Madjura Member Posts: 2,477

    The main issue is RNG tile placement

    For example, there can be areas where even if you have Spirit Fury + Enduring and you break a pallet with Spirit Fury, the survivors can run to another pallet before you can hit them

    Now imagine that, but without Spirit Fury + Enduring. Such spots waste massive amounts of time and the majority of killers have no way to deal with it. There is no skill involved from the survivors. The game just decided to give them a super safe area for free

  • Leatherbilly
    Leatherbilly Member Posts: 384

    It's much worse when what you described exists, but there's also a giant jungle gym or semi-infinite next to it. Now, they can run you through the infinite 3 times, then use the pallet, then run you through 3 more times.


    Considering you have 4 minutes before 5 gens pop, you can't afford to spend a minute per hit when they could have instant heal and MoM, and you need 9 hooks; each hook taking from 2 to 3 hits to achieve.

  • SmokePotion
    SmokePotion Member Posts: 1,089
    edited May 2019

    @Peanits Rotten fields is a known problem map. Even after you fix the sounds (which will be when?) That map is all kinds of bad. It's not that fun to try and hunt people on a map that prevents you from seeing. A map where about 1/2 of the totem spawns are in the open

    The map is problematic to balance, i get it. If you went true to the horror trope and lowered the corn so the killer could see and the survivor couldn't, it would be a slaughter. Not nearly enough cover for the survivors.

    That's why I suggest you retire the map. You have 2 other farm maps. On top of that, you have a TON of other maps, and new maps coming out. I think it's a good time to start discussing retiring maps that are to strong for one side.

    You could even make a casual match que where these maps are playable. Giving the two lobby types another distinction, besides a lack of rank. This will let you continue to work on future maps, and can rework older maps if/when you see fit.


    edit: I just remembered there's actually 4 farm maps. Abbatoir, Thompson House, Cow Shed, Rotten Fields.

  • Madjura
    Madjura Member Posts: 2,477

    Rotten Fields is bland and boring and doesn't offer anything that other maps with corn fields don't already offer in better ways

    Agreed, it should go in the trash

  • Kenshin
    Kenshin Member Posts: 912

    nice thing that u guys seem to actually know whats the problem and have a solution. but why havent u done something about it in the last 3 years? and the new changes on the corn maps is not enough at all if u wanna bring that up.

  • xllxENIGMAxllx
    xllxENIGMAxllx Member Posts: 923

    Crotus prenn infinite , haddofield infinite , wretched shop infinite those need rework the rest is fine.

  • Arroz
    Arroz Member Posts: 1,433
    edited May 2019

    So you want to destroy every good survivor map?

    I only agree with haddonfield, that map is ridicolous

  • Eninya
    Eninya Member Posts: 1,256

    Larger maps would be nicer if time could be scaled accordingly, but you run into issues with killer mobility designs. The primary problem is Hillbilly, since there's no penalty or cooldown to his compared to Nurse and Spirit.

  • Condorloco_26
    Condorloco_26 Member Posts: 1,714

    The thing with corn maps right now is, busted sounds on one hand, graphics downgrade to favor fps on the other hand. You can't see anything through corn after 2.6.

    There's only so much you can do as a killer in rotten fields.

    Sounds can be fixed, but graphic quality?

  • FeelsVeryBadMan
    FeelsVeryBadMan Member Posts: 197

    Most maps don't even have a 50% survival rate, so, I'm pretty sure maps are ok. Like Peanits said, survival rate isn't the only factor here, but I'm sure most maps are fine the way they are.

    Infinites should be fixed, although i'm not sure how and I think boarding up the window permanently is bad choice.

  • Peanits
    Peanits Dev Posts: 7,555

    It's not so much a matter of open/closed, there's a lot more we could do to change a loop. We could also open up a way, for example, which would shorten the loop and cause it to get blocked much sooner. Since maps like the Ironworks were created, we've come a long way and now have much better tools to determine how strong a loop can be and a better understanding of how we can limit that power.

  • Mochan
    Mochan Member Posts: 2,886

    Lery's and Meat Plant are bland and boring and don't offer anything that other maps do. They should go into the trash.

    Rotten Fields has a 50% survival rate. That means it has a 50% kill rate.... that means killers can do plenty on the map.

    And that is already the best Survivor map.

  • Leatherbilly
    Leatherbilly Member Posts: 384
    edited May 2019

    My concern is that certain looping spots like the Ironworks may ostensibly seem fine when one examines the net survival rate, but a closer inspection may reveal that more experienced survivors can better exploit the map's design.


    I myself whilst climbing the ranks questioned if the maps were improved (I've just returned from a hiatus) and as soon as I got back into the high ranks realized that whilst an inexperienced survivor may run me for 20 seconds at Ironworks, an experienced survivor will run me 3 times, then loop a pallet to remove the blocker, then loop the Ironworks again, and so on. Not to mention, some killers circumvent this issue better than others.


    Is there data to substantiate this hypothesis? Also, is there a kill rate per map by killer? Certain maps completely demolish every killer save a few.

  • Leatherbilly
    Leatherbilly Member Posts: 384

    I really want to emphasize the problem of large map sizes. For most killers, a large map size means we waste an additional 20 seconds travelling from one generator to another when patrolling, but certain killers (Nurse/Hillbilly/Hag to name a few) completely negate this weakness.


    Therefore, to avoid those three from totally butchering survivors, additional safety via pallets, hiding spots and jungle gyms have to be added. This just two-fold screws the weaker killers.

  • FireHazard
    FireHazard Member Posts: 7,314
    edited May 2019

    @legion_main Play Huntress on Lampkin Lane, then come back with how that went, and if not Huntress, every killer struggles there except Trapper.

    The same can apply to Survivors surviving on The Game, both these maps and many others like these need to be reworked, maps with infinite's just need them nerfed, not reworked.

    But The Game, Badham Pre-School, and Lampkin Lane need to be changed ASAP.

  • Yohan
    Yohan Member Posts: 172
    edited May 2019

    Hey don't go telling people to "reduce size".

    Coming from a Killer, and a Leather-Billy for that.

    Variety is needed. Leave maps as big and bring bigger maps.

    Post edited by Yohan on