Thrill of the hunt should help protect Totems a bit more
Maybe thrill of the hunt could have the ability to always be the first hex totem cleansed? If another totem gets cleansed it switches places, so thrill of the hunt will always take the hit instead of another totem that might be important? This will help hex builds being more accepted into DbD without being a meme build most of the time.
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I do pretty okay with Thrill of the Hunt as it is. I generally play Hag with it, Ruin, and NOED, once I get one person on the hook(I usually bring them to the basement with perks that help me make the distance), I generally get a 4k so I don't care about my perks after that. Also the notification when someone is working on a totem helps me find survivors so I kinda like for it to stay. Also something like this would work against Haunted Ground, because you'd want Haunted Ground to be cleansed before Thrill. You could potentially make it light up ALL totems whether they're meant to be dull or not, so that they don't know if they're cleansing Ruin or a dull totem. But then if you have NOED RIP. But that would definitely protect your hex perks a bit better. Only the killer could see actual hexes, where survivors would see any totem lit.
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That would be a nice change.
I actually think ToTH shouldn't even be a hex perk. They should just need to cleanse more dull totems if they want the hex easier to cleanse.
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