Offering rework suggestions.
Secret offerings: No longer shows any offering being burned or shows a fake offering being burned, such as BP increasers.
Map offerings:
Now reduces the chance for a map instead of increasing it, green versions make it impossible to show up.
Luck: Luck offerings now affect the chance of receiving 2 items when using Ace in the Hole.
Oak addons: No longer affect hooks. Now affects the EGC timer, shown beneath the bar once it starts.
Moris:
Cypress Mori is now in the basekit.
New offerings:
Killer set: Spawns red chests that cannot be opened by survivors. Killers can kick them open to receive a random addon after the trial. Higher rarity increases chance for better addons and/or amount.
Survivors: Allows you to sacrifice an item at any open chest to close and reroll it once per trial. Higher rarity offerings and Item sacrificed increase the chance for a higher rarity item (and addons).
Comments
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I've done a rework suggestion of the BP offerings. Here's a link to it.
https://forum.deadbydaylight.com/en/discussion/46827/a-rework-of-bloodpoint-offerings
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I like it as it affects the cluttering of the bloodweb and the ######### offerings.
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