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My ideas about hatch, key and new perk for survivors

noname167
noname167 Member Posts: 4
edited June 2019 in Feedback and Suggestions

1) Whenever a survivor has a key, a picture of a key will be on top of survivor's icon visible to all players and a killer. When a sirvovor is holding a key and is around 16 metres of a hatch, the picture of a key on top of survivor's icon will start to glow red (this should probably be visible only to a killer).

2) New perk for survivors: when you search a chest for the first time, you do that 180%/150%/120% longer with increased loud noise range by 8 metres. After you finish searching that chest, you will be guaranteed to find a dull key inside it, and your location will be visible to a killer for 4 seconds. Canceling the search will force you to come back to this chest to find a key.

3) During the endgame collapse, if a hatch is closed, and only one survivor is alife, it will open again after one minute. The killer will be able to close the hatch again.

4) If possible, when a hatch spawns, it will spawn at least 32 metres away from every player including a killer.

Post edited by noname167 on

Comments

  • LastShoe
    LastShoe Member Posts: 1,183

    1) Noob friendly mechanic, right now you can already see that someone holds a key and flashing red (especially with new hatch mechanics) will only make it easier for a killer to locate survivor/close the hatch.

    2) Bad, bad, bad... just run plunderer... chances of finding a key are quite high... not mentioning that this drawback is just dumb and won't take any effect (maybe outside making search time 22 seconds on t3 instead of 10... which make this perk used only on lower tiers and most people will run plunderer for this anyway).

    3) It won't impact anything, the killer can just time his return and when its across the map, why you didn't opened the gate earlier... survivors just get another free chance for no reason and believe me... there will be cries like: "Hatch should spawn in a different location when it opens for the 2nd time, killer can just return just before it opens".

    4) Stupid, hatch spawns and the beginning of the game and is invisible as long as requirements aren't fulfilled.

  • noname167
    noname167 Member Posts: 4

    1) From my experience, and also from experience of watching popular DBD streamers and youtubers, killers quite often don't know if survivor has a key or not (like leaving second survivor on the ground alife so that other player doesnt get a hatch, without knowing that he does actually have a key). It is a very small item after all, it is hard to notice, if a killer havent been in a chase with that survivor, he simply wouldn't know about that (actually sometimes even after chasing him some people still don't notice). You may not agree, but i'm very sure that this small change will make it a lot more fair to the killers. And yes, flashing red is exactly what it is made for, since camping a hatch as a killer seems weird to me, this would at least give him a small opportunity to visit other locations. I'm not sure about 'flashing red' thing though, probably simply adding a picture of a key will give a killer important knowledge that he really needs.

    2) I think hatch is one of the best things about DBD, hatch escapes are often filled with super amazing emotions, but the fact that survivors have to buy a key in bloodweb to actually use the hatch mechanic looks kinda weird to me. I really want a key to be avaliable for survivors, this is something that i most wish to see in DBD. Yes, plunderer is somewhat good for that, but running around the map just to find some specific item (and there is a chance not to find it in the end) rather feels like throwing the game. This perk would have made it much simplier. I even made my calculations about plunderer perk. A chance to find either dull or ur-key is about 20% in every chest with plunderer perk. This is based on me opening chests 54 times and recording the result. So about 60% chance to find it, combined with the fact that you waste so much time running around the whole map and trying to open all the chests.

    3) After closing a hatch, defending both exit gates is quite easy for a killer in very most cases, simply because there is often a good spot where a killer can stand and see both exit gates. End game probably needs a rework for a case when there is only one survivor remaining, i believe that this would at least give an opportunity for a last survivor to visit a hatch or open exit gate, cause a killer will be forced to visit a hatch when this happends.

    4) I don't quite understand what are you trying to say at this point. We can't make it so that hatch spawn point will be chosen at the moment when it needs to spawn instead of beginning of the game? I think a lot of people will agree that it is not good when a hatch spawns in front of the people allowing them to easily escape, which makes the winning feel RNG-based. This is what i am trying to solve here.

  • noname167
    noname167 Member Posts: 4
    edited June 2019

    1) From my gameplay experience and from experience of watching popular DBD streamers and youtubers, killers often don't know if survivor does have a key or not (for example, killer leaves second survivor alife on the ground so that the last one does not get a hatch, without knowing that he does have a key, and the hatch have spawned already). It is a very small item after all, it is hard to notice. Even after chasing that survivor they might not notice sometimes. And yes, "flashing red" is exactly what i want it to be, since camping a hatch as a killer looks weird to me. This would at least give him a small opportunity to visit other places. Actually i'm not sure about "flashing red" thing, perhaps simply adding a key picture will give a killer important knowledge that he really needs.

    2) I think hatch is one of the best things about DBD. Hatch escapes are ofteh filled with amazing emotions. But the fact that you have to purchase a key in the bloodweb to use it is very sad. I really want a key to be avaliable to survivors, this is something that i most wish to see in DBD. Yes, plunderer is somewhat good for finding a key, but searching through the whole map for all chests just to find some specific item looks like throwing a game. Also, there is a significant chance that you will not find a key in the end with plunderer. This new perk would have made it a lot better. I can say that because i use plunderer very often myself. I even made my own calculations. Chance to find a dull key or ur-key with plunderer's instinct is about 20% based on me opening chests 54 times and recording the result. So, by default there are 3 chests on the map, the chance to find a key with plunderer is about 60%. Combined with a fact that you waste so much valuable time.

    3) After closing a hatch, if there is only one survivor left, defending the exit gates is very easy in most cases. I think the endgame needs a rework when there is only one survivor left. This would at least give survivor a small opportunity to open exit gates or use a hatch cause a killer will be forced to visit a hatch when this happends.

    4) I don't quite understand what are you trying to say here. We can't rework the game mechanic so what hatch spawn point is not chosen at the beginning of the game? I think a lot of people will agree that it is weird when hatch spawns in front of survivors allowing them to easily escape, this is what i am trying to fix there.

  • LastShoe
    LastShoe Member Posts: 1,183
    edited June 2019

    @noname167

    1) And there are many who will notice this... i don't think this icon is a right thing because it lowers a skill ceiling.

    2) With this mindset cleansing the dull totems feels also like throwing a game if a killer doesn't have a ruin...

    3) In cases where exit gates spawn is broken and the hatch isn't far enough it won't make an impact... in cases where its otherwise it will be another chance for a survivor who already ######### the endgame.

    4) Yes, hatch spawn at the beginning of the game and stays invisible and because of this your suggestion would require changing this mechanic and i dont want to even think about the problems that could this solution create.

  • PigNRun
    PigNRun Member Posts: 2,428

    Instead of an invasive UI element, why not just adjust the key's model to be more visible? Instead of being dark and small (like Claudette), make it bright silver with a key chain, or something. That said, Im not particularly worried about not being able to see if someone has a key or not.

    As for the hatch reopening, no. Endgame Collapse is perfectly fine as it is. It rewards both sides appropriately for their actions. The last Survivor doesnt need a fourth chance of escape after failing the other three.