Night Shroud Tweaking

I've been participating in the PTB over the last day or so and, let me say, ghostface is a massively fun killer to play as and even against. He is truly scary in his methods and his sneakiness is unmatched. However, there are some tweaks I would like to see made. I don't think it is too unfair on either side, but just a little modification to the ability could be really helpful.

First off is peeking. Ghost face can peek around corners while sneaking around, that is a pretty cool idea. However, it is generally ineffective. The character doesn't nearly lean over far enough to actually see much, and even when he can see, most of his body is already around the obstacle. This means that to peak around an obstacle, nearly a third of his body is already around it, available to be easily seen by survivors. Not to mention the fact that his robe has cloth streamers emanating from his torso, these can also be the most obvious indicator that Ghost Face is in fact around the corner. Even if just his arm is showing, the streamers protrude out quite a bit more. When peeking, i believe that only his head should be visible and that the field of view when peeking should be much higher, enabling him to easily stay hidden while still seeing the survivors. Even if just his arm is out, if a survivor is looking in his general direction then his stealth is canceled. The survivor may not even know he is there, but will get a notification and begin hearing the terror radius. This makes peeking not only ineffective, but undesirable as he can be easily seen by survivors.

Second is the detection. Survivors being able to see, or "detect," Ghost Face is a good idea, sure. However, it may be a little too strong. Just seeing a part of him for a moment is enough to take him out of stealth. However, you may not have even realized you saw him, but now you know the direction he is in and he gets a clear pointer as to where you are. In this case, if survivors are being stealthy, they may want to clearly avoid even looking at him for fear of a notification on his side. Just seeing a portion of him is enough too, which is a little unfair for the killer, because it is unavoidable in some cases. And, once again, especially in the case of peeking, the survivor may not even realize they saw him, somewhat ruining the intention of the stealth and endangering themselves through the killer's minor notification. This can be rectified by slightly increasing the time it takes for a survivor to detect Ghost Face. Similar to how humans take a few seconds to recognize a shape or figure in the dark, the survivors should take 2-3 seconds to "detect" Ghost Face, in which time Ghost Face knows that someone is looking at him, and is temporarily unable to stalk. During this time, he should not know where he is seen from, but if he is finally detected, then he will see the sort of hitmarker wheel that pops up with the general location of the survivor that detected him. I think these would be fair an easy fixes and I would love to see them take effect.