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alert has no cooldown, so why i'm all ears have a cooldown???
it is the same perk in a way so why should the killer have LESS than the survivors if you plan to use this perk? if all survivors used this perk they ALL could see where he is at any time, why must the killer wait? and why must it be outside of your terror radious? and why must it only be a quick action? nobody ever fast vault a window or lreave a locker quickly or quick vault a pallet when the killer isn't near them so why does this perk even exist? it should be whenever there's a missing skillcheck, NOW it could be better, and no cooldown either, survivors can see me whenever i break a pallet or damage a gen, so me i can see them whenever they fail a skillcheck.
Comments
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Yeah no cooldown and include missed skill checks. This wouldn't even make it amazing, just okay.
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It should affect all notifications not just rushed actions.
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better than it is now
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even slow animations? it would be way too strong, would be a must have for any killer, ik bbq is one but 2 must have, no thanks, failed skillcheck seems fair
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I'm fine with buffing it with missed skill checks and maybe a shorter cool down. (maybe no cooldown)
It shouldn't be within the Terror Radius though. Survivors trying to actually stealth in a chase would get hurt by that more than loopers.
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don't ######### up then?
outside of terror radious is too much, too far, depends on long the perk will last but if it'S outside the terror radious only, what if you are on the other side of the map? pointless, yes you know they are there but they are long gone, so keeping it at any range would make it better and punish those who want to work on a gen when the killer is chasing somebody next to them
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Never get in a chase you say? LOL
I've ran the Lithe/Dance With Me/Quick & Quiet combo. That combo would literally have 0 point and be even more situational and dead if the Killer gets a free aura read on me. The game really doesn't need MORE AURA reads. Like legit, do you want looping to be the only method?
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it would work because i'm all ears won't trigger for quick ctions, only failed skillchecks, so you could do all you wish, it won't affect your combo
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Remove the cooldown, and add all survivor interaction loud noises (Vault, Locker, Generator, Sabotage, etc) but environmental stuff (Spies from the Shadows) doesn't trigger the aura read.
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Keep in mind that killer have like 1000 detection perks..
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Exactly, I was agreeing.
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I agree, I don't get who designed this perk, it seems 100% worthless. Why is it so limited when other killer detection perks don't have cooldowns? And it's already severely limited to things that Survivors don't actually do.
That said, this game doesn't need more killer detection perks. Like, seriously. The perk should be reworked or just outright canned and replaced with something else.
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Guys the key part is "outside your terror radius". That means if you are a killer with a small TR or 0TR (Myers, Wraith) and someone fast vaults a window when they see you, then you can see their aura for 6 seconds. Like yea, this won't be good for some killers but for others it can be pretty strong.
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Please just rework the perk to something else.
Killer aura reading is always gimped because it's ridiculously strong. Dump the aura reading, get creative and make something that doesn't need to be butchered to be balanced.
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Exactly. Without cooldown and this requirement to be outside of the TR, the perk could be actually good.
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The Perk should not have anything to do with Aura Reading, because it will either be ridiculous strong (at low Ranks) or pointless (at High Ranks).
For rushed Actions, there is only one occasion where it really does something - this would be Quick&Quiet. And this Perk is mediocre. But Rushed Actions happen more at low ranks, because people dont understand yet that this will cause a Noise for Killers.
Same goes for missed Skill Checks - even with Ruin it is quite rare that people miss Skill Checks at High Ranks. While at low Ranks people miss Skill Checks, even without Ruin.
Personally, I would wish to rework the Perk to something else, because it will be underwhelming for High Ranks, whatever is done to it and will only be strong at low Ranks.
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I find it that its similar but not in a direct way, you gotta know that I'm all ears isn't technical the same, the chances of survivors relying on windows or juking lockers is high. There would be no way to fake vaulting a killer because they will know with the information it provides. Also, alert has two conditions, breaking palettes and breaking generators. You see that they may not be the same but the thing is, you'll know if a killer breaks the palette or breaks the generator. It doesn't really do much for the survivors compared to a killer. A killer would have the advantage should they make i'm all ears have the same cooldown as alert. You also gotta factor in how useful this perk would be if against the strongest killers like hillbilly or nurse or other killers. It'll be hard to survive.
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Make it a reverse alert. Each time you break an object or kick a gen reveal all survivor auras within 10 meters and has no cool down.
Or ditch aura reading altogether. Any fast actions while in a chase will remove your red stain for up to 6 seconds. Makes it a window looping counter tool.
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That's not pretty good. That's ridiculously broken as heck. It would put the nail in the coffin of stealth and make it impossible to juke.
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I mean survivors do have perks that are very limited and niche as well. It's not the end of the world.
The cool-down most likely exists because the killer it came from can remove his terror radius, and a lot of killers run stealth perks/use stealth powers that would give the killer the exact location to cut off a survivor even while in close proximity.
Even Dance with me has one. So it's not really anything new.
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"I'm all ears now! Except you're in my terror radius"
I mean why can't be change into inside of terror radius instead?
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Wow. Like..What Survivor does a quick action when NOT being actively chased?
This is a dumb perk: Hey! You get to see peoples auras if they make noise across the map! ...Which no one does..
Oh yeah, and if you are chasing them (THE ONLY TIME PEOPLE DO RUSHED ACTIONS), it does nothing!
I mean, no one does rushed actions when they don't know where the Killer is, because those already GIVE a sound cue. This perk feels like 'We had no idea what to do, so have a half-assed perk'
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I will disagree with you! There is ALWAYS that one ######### who locker hops a thousand times with Iron Maiden when you're super far away in a chase to be a douche XD
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Heh.
Honestly, if it HAS to have a cooldown, it should work on normal vaults (not crouching vaults).
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Missed skill check aura reading should just be part of the base killer kit.
One- it's a sensible buff for ALL killers
Two- how many times have I been on a gen with someone, they screw up the skill check and I end up being the one that gets chased (or vice versa). Penalize the idiot that screwed up the skill check.
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This is what I've been saying... nobody really thinks about the killers like pig, hag, Myers being able to use this perk better then the doc, trapper etc........ obviously nurse, Billy and spirit....... to an extent huntress can use this perk as well but this would come down to how cocky the survivors are atm
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Because the killers gets a notification when the survivor fast vaults anyway? Lmao killers are so whiny
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I appreciate your hesitation but consider the 'big four' perks that most killers tend to run.
BBQ, Ruin, Enduring, Spirit Fury. Sometimes people throw in sloppy or some such but those tend to be considered the most meta, especially for mid tier killers who can't afford to get looped as much as they currently do so they depend on spirit fury.
Is literally ANY buff that's been suggested enough to really quash any of these perks? I can't even remember the last time I went against a QQ build. The same goes for survivors, the vast majority tend to run an exhaustion perk, adrenaline, DS and what was once MoM.
I feel like the the FEAR of what something might become is often far more intimidating than the reality, especially when you consider that most people will always pick what is strongest, just take a look at Wake Up.
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How is that strong??? Its outside your terror radius. Just avoid vaults?
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Agreed, i would want to see how this turned out if it became like that
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The description (on the wiki at least) is wrong.
It triggers in a 48m radius from your location, even in a chase
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It does not have to be outside of your TR to activate. This perk is disgustingly good on Nurse.
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BBQ and Chilli has an aura reading ability, so why doesn't WGLF have an Aura reading ability!!!
it is the same perk in a way so why should the Survivor have LESS than the Killers if you plan to use this perk? if all Killers used this perk they ALL could see where survivors are when they get a hook, why must the survivor not get to see the killer when they unhook? and why must it be only be for safe hooks? and why must it only be a protection hooks (when they aren't bugged)?
See how silly it sounds flipped. BBQ and WGLF are the same perks but survivors don't get the same benefit as killers. Some perks on both sides are similar, some perks counter the other sides perks. That does not mean if one side gets one thing the other MUST get the same. Alert isn't a great perk any way, hardly any good survivors use it because it is so dependant on the killer breaking gens or pallets. Some killers wont hit gens all game and you will only see them because they broke a pallet. It gives hardly any information when you aren't being chased and only a little if you are. Stop trying to get the new perks to be something they are not.
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It should be:
Rank 1- 30 second cooldown
Rank 2- 25 second cooldown
Rank 3- 20 second cooldown
That would be perfectly reasonable.
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You really want killers to see your aura when you fail a skillcheck? Isn’t the sound notification enough? Do you want to give killers a radar too? What if Alert also shows the killer when they fail a hit? Let’s not go beyond the point of ridiculousness. There are a lot of new players and a lot of players with low specs computers that will fail skillchecks due to lag. You want to make it so new players quit after their first game? Lol
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