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Three-step procedure for the release of new killers: Alpha, Closed Beta and Open Beta

Entità
Entità Member Posts: 1,583
edited July 2019 in General Discussions

@not_Queen @Patricia @Peanits The incessant rain of criticism of the new Ghost Face induces me to humbly suggest to the developers to adopt a more effective procedure to verify the quality of the balancing of powers, perks and add-ons of the new killers. This procedure is divided into three phases.

1) ALPHA. The Alpha version is for internal use, that is reserved for developers: it is developed in its essential mechanics, even without the completeness of the graphic effects, to remove obvious, macroscopic bugs and distortions in the balance and refine the product before the next phase.

2) CLOSED BETA. Once the Alpha is finished, the developers select some groups of players, distinguished by the quality and abundance of their feedback, for their seriousness, measure in the judgment and absence of fanaticism for one or the other faction, and for the public skill demonstrated in Twitch or Youtube live shows. They must be players of red / purple / green rank, who will have access to the Closed Beta upon invitation, with the obligation to play a considerable number of games according to precise rules, established by the developers on the basis of criticalities worthy of further study (for example, to some it will be imposed a certain combination of perks, others will work on the more delicate maps, some will play in SWF and others as solos), and to report analytically problems, causes and possible remedies. Anyone who strictly adheres to the instructions, keeping the secret on critical content and profiles of the new killer, will receive a fair reward in Bloodpoints, Iridescent Shards or Auric Cells at the end of the second phase; those who break them are excluded from the Closed Beta, and banned for the future from participating in it.

3) OPEN BETA. The PTB we already know, open to all players and with no restrictions whatsoever.


This is a procedure reserved for the release of new killers, while any other content will follow the traditional two-step process. The meaning of this reform is to offer developers an external and detached point of view on their work, but at the same time secret, which will allow them to return even radically on their own steps, without exposing themselves to heavy criticism and outrageous derision. It will be a behind the scenes quality control, prior to any content announcement and, therefore, unsuitable to disappoint the community's false expectations.


I already know the most popular objection: the expansion of the release times for the new chapters. I am a PS4 player, personally I am sorry to have to wait for the PTB times, but I am even more sorry to see the developers treated as incapable, and the community torn by disgust for a new killer, who has potential.

I do not say anything about the Alpha times, which will depend on the needs of the developers. Regarding the two following phases, I suggest the following temporal cadence:

A) three days of Closed Beta, an intensive session of checks by experienced players, willing to dedicate several consecutive hours to this heavy but honorable commitment;

B) three days of programming, to adapt the chapter according to the feedback of the Closed Beta (they are enough, if we consider that in two days, from Tuesday to Thursday, the developers have often released hotfixes);

C) five days of Open Beta, with the prohibition to release feedback in the first 24 hours (there is nothing worse than inexperienced people who exchange their incompetence to maneuver the killer, or to escape them, with a balancing problem);

D) three days of programming, for the final adjustments of the chapter before its public release.

As you can see, the total remains unchanged: fourteen days, i.e. two weeks. If needed, times may be tweaked.

The developers will take care to ensure that the programming days do not fall during the holiday periods, of course.

Post edited by Entità on

Comments

  • Entità
    Entità Member Posts: 1,583

    No one comments: strange, many games have something like this. I'd simply like not to see anymore criticism full of anger and disgust and hate against the developers, and a community allied with them to make DbD better, richer, more magnificent, more balanced, more funny to play. That's it. :)

  • Redd
    Redd Member Posts: 833

    The problem is that any new killer is doa if they don’t have both anti looping and fast map traversal.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    Give people time to read first. Also while your idea is sound it is better used for large scale testing of core mechanic changes rather than single chapter releases of killers and survivors. Right now the devs are functioning on a pretty tight schedule of a content release every three months. Other games have less tightly controlled turnaround times and also maintain a perpetual test environment server. DBD doesn't do that and requires players to opt in to a patch over of the their testing setup.

    Perpetual testing servers don't take snapshots of your live server data. You don't need it as thetest server is entirely separated from the live game and usually has settings that allow for testing of all things down to cosmetic purchases made with server sided unlimited currency. When an open beta of other games happen they usual just open the perpetual testing server up to everyone or make another testing server that has more normalized settings. That way they can test how how wide scale play looks.

  • Redd
    Redd Member Posts: 833

    @ReikoMori

    The op is 4 weeks old. That’s enough time to read it.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    I didn't see this once till today. That means it got buried instantly like most threads do.

  • Laakeri
    Laakeri Member Posts: 835

    They could do same with maps, we would still be in vanilla maps considering vanilla maps still have bs windows in main buildings.

  • Entità
    Entità Member Posts: 1,583

    I'm glad this procedure is receiving such a strong support! I hope our great developers will adopt it before any new killer release.

  • Kilmeran
    Kilmeran Member Posts: 3,142

    It won't change anything. The issue is that a majority of the player base doesn't participate in the testing. Consoles can't, and as a PC player I don't as far as DBD is concerned. Why? Because the asinine method Steam uses to allow me onto the PTB is cumbersome and I don't care to use it. Now, if they had a PTB set-up like most other games do, where I can easily leap between playing on the PTB or Live Servers, it would be different. But they don't.

    So, with a majority not testing, and consoles unable to test, not even a three-step system like that would prevent the cries when the killer hit live, and BHVR knee-jerk reacting post-launch as they do now.

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    It should've always been like this to be completely honest I would go the extra mile to say only include purple ranks 6-5 and then the rest of the red ranks. Because right now anyone can give feedback from someone who just got the game to just regular potatos

  • Entità
    Entità Member Posts: 1,583

    @KillermainBTWm8 Consider a rank 1 player, after the season reset, becomes "green", but they are still a very skilled guy.

  • Kilmeran
    Kilmeran Member Posts: 3,142

    @Entità Yeah, but that is why the rank system is extremely poorly designed, which a separate issue entirely.

  • se05239
    se05239 Member Posts: 3,919

    Many people don't participate in the PTBs because whatever feedback they provide are usually "taken with a large grain of salt" and discarded.

  • Entità
    Entità Member Posts: 1,583

    @se05239 That's their choice, but the testing procedure should be the best possible.

  • Entità
    Entità Member Posts: 1,583
    edited July 2019

    The new Freddy has arrived, stronger than ever. Now we need to look back to September, a month full of news, including the new killer, survivor and map, dedicated servers and permanent lobbies with friends. I think it is most appropriate to implement this 3-step procedure before the 3.2.0 patch release: the developers have caught too many fish in the face, and the community has become too enraged, during the PTB of the Legion, of the Plague and, above all, of Ghost Face, so much better a new behind-the-scenes quality control with highly talented and reliable players than yet another flood of controversy...

  • Entità
    Entità Member Posts: 1,583

    @MandyTalk @Gcarrara I have just written a post here, but I can't find the thread in the section. What's happening? O.o

  • Gcarrara
    Gcarrara Member Posts: 2,263

    I can see it fine. It's in general discussions. 👍️

  • Entità
    Entità Member Posts: 1,583
  • Ark_the_Bonsai
    Ark_the_Bonsai Member Posts: 867

    I love this idea, the closed beta could have an application pool, like the tests they have been doing as of late, and have more specific rules like "for the first day, no perks or addons". I'd much rather have longer wait times on chapter releases than have chapters that have been changed due to nonsensical spam from people who just harass the devs rather than genuinely attempt to learn new content

  • DrDeepwound
    DrDeepwound Member Posts: 2,557

    "distinguished by the quality and abundance of their feedback, for their seriousness, measure in the judgment and absence of fanaticism for one or the other faction, and for the public skill demonstrated in Twitch or Youtube live shows."

    so the same popular people would be picked leaving out actual non biased people for the popular ones of the flock.

    Ill pass. They already make videos pushing their opinions down everyones throat already, we dont need them propped up by the devs.

  • Ark_the_Bonsai
    Ark_the_Bonsai Member Posts: 867

    I thought of their idea as more, something you'd apply to each and every time, preferably with some anonymity that way they have to base their opinion entirely on the stats provided and answers to the questions. Similar to how they've been doing those closed tests recently

  • Awakey
    Awakey Member Posts: 3,145

    I would like this to give the Devs time to make a better quality product, even if it means we have to wait.