http://dbd.game/killswitch
The obsession perks have no downside how you fix them ?
The obsession perks have no downside.
DS if you have it active you can't crawl at all.
MoM you keep the way it's right now but only the obsession can use it.
OoO if you are the obsession you can see the killer with dilute 2,5 sec if not you see the killer with dilute 4 sec, the killer can see you the moment you look at him.
Sole Survivor why you have it as an obsession perk just make it a normal perk.
Comments
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Erm, ok.
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What ?
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Don't worry about it.
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I honestly dont think this is a problem.
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Why an anti tunnel perk should have downsides?
Soo, hex perks should have downsides too.
Hex: Ruin
The killer cannot see survivor auras if the totem is activated.
You like it? I guess not
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Hex perks have downsides you can see them from a mile away and you can break it in 14 sec so you could start the game we one perk less.
DS needs that downside so they down survivor will not crawl to the open exit door or pallet or hatch
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@DarkGGhost Did that just happen to you?
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What happen ?
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Because obsession perks are meant to be strong.........?
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Like the hex perks but those have a downside
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Hex perks are not even that strong... theres only 2 hex perks that are actually scary and worth breaking and those 2 are devour and NOED.. there needs to be more to the obsession mechanic and more strong perks that are obsession based.... mainly on the killer side
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Obsession itself is a mechanic that needs to be looked at again. I find myself being the obsession because someone else runs the perk and I'm not really affected by it, so I'm not even aware of it nor do I care. It should offer something to the killer beyond a couple perks you have to waste a slot for.
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So in other words buff all the hex and make them op ?
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When you are the obsession most time help you to win the game and escape.
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I would love for the devs to buff the other hexes to make them scarier....
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Because the killer is too scared to go for me because of obsession perks? It's more like they're aware that the obsession thing just now means that someone has a perk, not necessarily the person that was picked. It should benefit the killer, not me as the survivor. At least that's how it should be. I should be scared to be the obsession.
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But it's not
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Yes it will be nice to see any kind of buff tho the killer side but devs don't want to do that we see that with GF
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Which is why I'm suggesting you change the baseline mechanic of obsession into actually making it something beyond perks.
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"DS needs that downside so they down survivor will not crawl to the open exit door or pallet or hatch"
This
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Not yet but i do this the first and only time i use this perk to see if it's ok
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Ds is only kinda strong at the end game but it is fair before that imo.
Mom is getting fixed
Ooo is only strong when used by swf.
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And why should let's them that way ? Every killer perk have big weak spot that survivors can use it so why not give that weak spot to those strong perks ?
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@not_Queen , @Patricia @Peanits can you tell us why you have 0,28 c/s for the killers ?
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What is the problem with ds according you? Don't tunnel, it is not that hard actually when you play normal non swf squad game. Equip bbq and just hook people and go for someone else. Don't rush to every unhook that happens.
Mom is being reworked. I won't comment on mom before the work.
Ooo. It already has a con, killer can also see you. Sometimes as a killer you can use that information just like survivors can. In swf it can be broken but honestly I don't see that perk often like I do ds. Probably because there are better perks to use.
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why they are powerful and have no down side do you remember the old old NOED ?
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why they are powerful and have no down side do you remeber the old old NOED ?
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why they are powerful and have no down side do you remeber the old old NOED ?
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why they are powerful and have no down side do you remember the old old NOED ?
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DS give a free card get out of jail to the survivors if you don't eat it early you can lose the kill at the end only fromcthis and if you eat it eraly you lose your hook.
MoM it's still the same and they will not change yet.
OoO you use it then you can loop the killer and when you play with SWF so you can give free info on your team.
You can't play around them.
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I already told you how to play around ds. I rarely eat ds. Only when I hook people too fast and think one minute is gone already. Or when I don't keep track of people.
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So you let them leave and you lose your objective in the process
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You look for someone else to hook when you hook them. You aren't losing your objective if you keep hooking people instead of camping and tunneling where you lose points and time doing both. People are doing gens you know. It is your objective to stop them too.
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The objective if to kill the survivors the rank system force you to hook them as many time you can. This perk says you know what your SWF of teammate fk up but here get a free escape.
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Yes but how do you hook anyone if you camp the hook all the time? While you are doing that people are on gens and you are not hooking them.
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I never say go and camp i say you go for the easy to kill and that's is the survivor on the hook
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So if someone gets hooked for the first time it should be gg for them because you would remove counters. Do you play survivor?
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Why not you should fear hook right now the safer place in the game is the hook. And tell me if you see a gen at 50 %( no one working on it) will you let it and go and find a gen that's is 0%
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You can't compare people to gens. Dying on first hook would be unbalanced so I disagree about your proposal. Ds is fine to me and I play both roles.
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Why not the objective to the survivors sides is the gen and to the killer side is to kill the survivors
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If the killer is patrolling or the 0% is in better position then yes.
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Because there is someone controlling those characters, real humans. And if they die on first hook they can't be "repaired" again like gens.
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We are not Last Year.
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It would be funny but game breaking op lol.
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It's the same when the killer sees an injesrt survivor and go for him.
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But maybe... just hear me out... ds isnt problematic? Just dont tunnel?
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So you will leave at the end the survivor you hook to escape ?
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I think Object of Obsession really needs this more than anything because in theory it should benefit the killer, but in reality it’s the opposite and seeing it as killer not only gives me a headache but I want them dead more than the MoM user.
I think Object should instead reveal the LOCATION of the killer on a cool down, while your aura is revealed for during looking at the killer and for the duration of the cool down.
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The objective is to play a game for the entity's pleasure, actually. The killer's role does involve hurting and sacrificing the survivors, but there's a clear reason, in terms of lore, why you get penalised for killing too quickly/camping (and let's be real, the downside to camping isn't that much, weirdly)
I do think there are times where you simply stomped the 4 survivors and get penalised, but it shouldn't have done so, but in general, it is what the entity wants.
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