In madness tier 2, the frequency of hallucinations should be lower

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I'm saying it as someone who likes to play as doctor.

When the last survivor is alive, it makes it impossible to escape, since the doctor would know within 5 seconds where that last survivor is.

And the illusions appear to be way too frequently in order to be able to hide.


Also, the perk "iron will" doesn't seem to prevent from screaming when madness tiers up from 0 to 1, 1->2, 2->3, is this how it's intended?

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  • Nephs
    Nephs Member Posts: 21
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    Iron Will only prevents the grunting sounds you make when you're injured, nothing else. If you want to prevent the random screaming, use Calm Spirit.

    That said, Doctor doesn't need nerfs, at all, it's part of his kit and one of his only real strengths.

  • kabarekabal
    kabarekabal Member Posts: 57
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    There's no way to counter hallucinations that appear within 5-10 sec (or at least that's how it looks like to me), so the last survivor alive gets screwed, with an already difficult escape opportunity.

  • Nephs
    Nephs Member Posts: 21
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    Right, and? If you're the last survivor and he's closed the hatch, by all rights he should be in the advantage, how many more chances do you need to win the game?

    Doctor isn't a strong Killer to begin with, if you let it get that far, you and/or your team simply played poorly, it's senseless to nerf a killer just cause you feel it's ''unfair'' in one very specific scenario, where you're in a losing position to begin with.