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Secondary objective: Placating the Entity

brokedownpalace
brokedownpalace Member Posts: 8,813
edited June 2019 in General Discussions

Placating the Entity

The Entity is always hungry. It mainly feeds on hope, but that doesn't mean it doesn't enjoy a hearty snack.

The Entity has a Hunger meter. The hungrier it becomes, the harder it will make the trial for the survivors, with varying penalties. The Hunger meter is half full at the start of the trial. The longer the Entity goes without food, the more quickly the meter is depeleted. Throughout the map are severed body parts, including arms, legs, hands, feet and heads. Any survivor can pick up one of these body parts and bring it to one of three Alters randomly placed on the map. The survivor can perform a prayer to summon the Entity, who will then devour the body part, satiating some of its hunger, depending on how filling the body part is.

From most to least filling:

1. Heads (+50%, rare)

2. Arms and legs (+33%, uncommon)

3. Hands and feet (+15%, common)

A survivor can only carry one head at a time. They can carry two arms, legs, hands and feet in any combination. They cannot carry an item as well. The body part leaves small pools of blood when carried. Killers cannot interact with body parts lying on the ground but if they successfully hit a survivor who is carrying one then it will be destroyed. 

When a survivor is sacrificed (not DC'd), the Hunger meter is filled by 25%. If a survivor is killed the Hunger meter is filled by 50%.

If the Hunger meter is 67-100% there is no penalty. Between 34-66% there is one random penalty. Between 1-32% there are two penalties. At 0% there are three.

The Hunger meter disappears when EDG begins and Alters will become inactive. Any penalties survivors had when EGC began will remain for the rest of the trial. This encourages survivors to feed the Entity before completing gens.


Penalties:

- Hindered: Survivors move 5% slower

- Inept: Survivors repair 20% slower

- Fog: A very thick fog descends upon the map that only survivors see

- Blocked: Windows are blocked by the Entity after 2 vaults instead of 3. Pallets are now blocked after 2 vaults as well

- Exhausted: When not running, Exhaustion lasts 33% longer

- Nearsighted: All aura reading is reduced by 50% (For example, Bond will only be 18m instead of 36)

- Leadfoot: Survivor footsteps while running and walking are 33% louder

- Labored: Survivor breathing, whether injured or not, is 33% louder

- Inefficient: Item charges are depleted 33% faster


Perks buffs (in addition to their current effects):

Vigil counters the Exhaustion penalty.

Open Handed counters Nearsighted.

Lightweight counters Leadfoot.

Iron Will counters injured breathing affected by Labored. Calm Spirit counters breathing while healthy.

Streetwise counters Inefficient.

Hindered, Fog, Blocked, and Inept cannot be countered with perks. The Entity must be fed to remove these penalties.

New perks:

- Starved Beast (killer): The Hunger meter depletes 30/40/50% faster. Body parts are 25% less filling. You see the auras of Alters within 24m.

- Well Fed (survivor): The auras of body parts are seen within a 24m range and body parts are 25% more filling. You receive 50/75/100% more BP for feeding the Entity.


Survivors receive BP in the Survival category for feeding the Entity. Killers receive BP in the Devious category for destroying body parts or interrupting a praying survivor.

Comments

  • brokedownpalace
    brokedownpalace Member Posts: 8,813
  • Doc
    Doc Member Posts: 94

    It'd be more interesting if the survivors had the sacrifice their own limbs that would give them minor status effects, but if no one made a sacrifice all survivors would be exposed for a certain amount of time.

  • Andreyu44
    Andreyu44 Member Posts: 1,527

    Nah,it would be too much.

    To OP: this is a great idea,but stronger killers ,like Billy, should be nerfed if things like these would go live .

  • Unnamed_Freak
    Unnamed_Freak Member Posts: 570

    Interesting concept, though I think Starved Beast and Well Fed could receive some nerfs, I mean imagine A Nurse with Corruption Intervention, Ruin, Surveillance and Starved Beast. Well Fed is mostly fine just a reduction on how much it increases the filling. Anyway, it still a great concept.

  • NurseMainBTW
    NurseMainBTW Member Posts: 531

    The concept isn't half bad... however it is canonicaly impossible.

    It has been confirmed by the devs and the wiki that the entity feds on emotions from killers and survivors alike, mainly hope, despair and anger.

    Props for the idea though.

  • Judgement
    Judgement Member Posts: 955

    'Survivors receive Survival BP for feeding the entity'


    YES. We need many more score events for Survival, it's one of the most critical things that makes Survivor BP gains so much lower than Killer BP gains.

  • nan1234
    nan1234 Member Posts: 131

    Very cool idea! Really liked how it gives survivors a 2nd objective, and involves the entity in the game. I’d switch the numbers of the sacrifice’s hunger meter filling and the killing’s hunger meter filling, because moris are kind of a gift to the killer, as stated in the description of the cypress mori. Also, i think that the hunger meter should start at 75%, because starting the game with a debuff is pretty annoying. other than that great idea.

  • Judith
    Judith Member Posts: 819

    I don't think that Entity is interested in mere dead bodies tho. It is all about suffering and emotions like someone previously said. But it is a nice idea regardless. It would add some time pressure to survivors as well.

  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176

    This is really good! An interesting concept that helps with the overall health of the game. Sounds like fun! Well done with the idea!

  • brokedownpalace
    brokedownpalace Member Posts: 8,813
    edited June 2019

    To the people who think the theme/Entity eating doesn't fit the lore, that makes sense. Instead of body parts they could be offerings of varying values that you give to the Entity as a gift. Instead of a Hunger meter it would be a Devotion meter or something.

    Or I could argue that the Entity isn't actually eating the body parts, but the act of sacrificing to the Entity gives survivors more hope, making them tastier. ;)

    Thanks for all the feedback from everyone!

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    Another thing I thought of: there could be offerings that increase/decrease the hunger meter at the start of the match.

  • GrootDude
    GrootDude Member Posts: 14,110

    This is a pretty good idea.

  • Maj33y
    Maj33y Member Posts: 236

    I always wanted the Game to adapt to this Sort of thing .


    I like the concept of Survivors Praying .. To keep off the Entity's Hunger / Wrath at bay . Though I think the killer should be the one feeding the Entity with those body parts .


    And the Survivors could still perform these prayers but through a different method , I think it's good idea and would be more befitting into the game .



    I gotta mention that I also love Having Sacrifical alters instead of hooks . ( looking back at Real life History ,things were much more closer to that , mass burials in pits of fire , Hung on gallows , crucifixions etc )


    The game is kind of taking this direction with the upcoming Archive and Charms . I don't know how it'll be but I just hope they execute it properly .


    And who knows we will be seeing something like this or a hint of it someday :D .

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Ok so fundamentally it's not that bad. But the RNG is a problem. And some of these are far worse than others.

    For example Hindered and inept are by far better than any of the others with Hindered being a godsend for any Killer besides Nurse and Spirit.

    Suggestions: instead of having it be RNG make it so that it goes:

    66% or less = Inefficient

    33% or less = inept

    0% = Hindered (which should only happen if the survivors ignore the secondary objective)

    These stack on top of each other so at 22% survivors are both inefficient and inept.

    Scrap all of the other ones

    Fog is extremely likely to cause technical issues with switching it in and out while making it client side only at the same time

    Leadfoot and laboured are useless, sometimes even negative utility due to messing with your perceptions of a survivor's distance

    Exhausted and nearsighted require specific perks to work

    Broken is solving a problem that doesn't exist.

    And that just leaves inefficient, inept and hindered

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    Collecting and delivering severed body parts? Ewwww... I'll pretend we are talking about collecting and delivering magical gems. :)


    I see some problems: Kills and sacrifices are treated differently. You probably had moris in mind when making this, but think of Devour Hope or the Tombstone add-ons which are not easy to get kills with.

    RNG: Some penalties are a lot more severe than others. I don't like it if RNG is a deciding factor in a match.

    This concept is also currently a bit complex, I'm afraid too complex for new players. Maybe it can get simplified?

    Biggest potential problem: In some situations, survivors might be encouraged to let their teammates die on the hook to get rid of the penalty, especially in the endgame. More likely to happen with solo survs than with SWF.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813
    edited June 2019

    I had a longer reply that got messed up because the text box is glitchy on mobile, but @NuclearBurrito I like your changes and understand the desire for less RNG affecting the outcome of the trial.

    And @NoShinyPony I see the problem with survivors letting teammates die and the difference between moris and other kills. Maybe I'd scrap that whole part of kills/sacrifices affecting hunger.

    Thanks for the input.

  • Shad03
    Shad03 Member Posts: 3,732

    I do like the idea, however it shouldn't be body parts.

    What should instead happen actually got suggested by @NoShinyPony

    Make the body parts crystalized emotions. Despair would the lowest filling gem, suffering would be medium, and hope would be the highest filling.

  • Rex_Huin
    Rex_Huin Member Posts: 1,208

    In lore terms are the survivors actually aware of the existence of the entity?

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    That's devious. I like it!

    @Rex_Huin Good question. I'm not actually sure. Maybe we'll find out in the archives. Would be cool if there was detective in the real world obsessively investigating all of the disappearances.

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    This actually gives me an idea for Monsterous shrine.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    Idk anything about Deathgarden. I'm a console gamer. I'm assuming there's a similar mechanic?

    I did note that criticism in another comment and there are ways to use the system with offerings other than body parts.

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    This is what I thought as well.... the concept is interesting and it would be quite nice actually having to pay attention to the game while playing survivor....