Question: why do people think spirits prayer beads are op
Answers
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premonition is an awful perk
independent of that, telling someone to run a perk in order to counter a killer's addon is such an absurd suggestion that it's astounding to me that i need to point it out. running a perk is not counterplay. you should be able to counter something using gameplay independent of perks, and no such thing is possible against prayer beads. ergo, it has no counterplay
thanks for playing
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Have you actually used Premonition before? Like, ever?
It's not just about the add-on, it's also about the Phase Walk itself. If you don't want to use an extremely useful perk that counters every invisible killer and killer who can hide their TR except the Shape at EWI, that's on you, though.
There are many things that have no gameplay counter. I'd mention some, but you'd just pretend they have gameplay counters, just like you're pretending Premonition is a bad perk.
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every other "invisible" or TR-hiding killer has some other means of detection that doesn't require wasting a perk slot on
i'm just going to say that you're probably a really bad survivor player if you're actually trying to argue that premonition is a good perk, and even if it was good, that it's necessary in order to counter stealthier killers
the rest of your post is just hot air. i've explained why prayer beads has no counter, and on top of that why running a perk doesn't constitute counterplay, and you dance around this by saying "many things" have no gameplay counter without actually mentioning any
it's obvious that i'm talking to someone with a really poor understanding of survivor play so i'll just leave it at that
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I know multiple people have already said this but:
It's not fun to go against cause how are you supposed to go against someone you don't know is coming?
Beads combined with TOTH or Discordance is pretty strong cause Spirit can easily phase towards you and grab you and you have no idea that she's coming.
I don't think the addon is OP, I just don't think it's fun to go against cause there's only one counter. Run 1 outta 2 perks (Premonition and Spine Chill) that can tell if she's coming.
One good thing about the addon though is that you never feel safe whenever you're interacting with something. You're waaayyy more alert.
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I never said it was necessary to counter stealthier killers. That's something you made up.
I'm not a top survivor player, no. I'm above average at best.
I didn't mention any because I can tell you're not even open to the idea of using anything other than what you're already using to counter a single-use add-on. You want everything to have a gameplay counter because you want to have your cake and eat it too. Anything I'd say to you will fall on deaf ears.
You're really not, sweetheart. Despite what you may believe, I'm basically a survivor main at this point. The majority of my trials for a while now have been SWF.
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"If you scroll up it has already been said multiple times by multiple people."
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"If you scroll up it has already been said multiple times by multiple people."
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Prayer Beads are a problem because of gen grabs. The killer can hear the surv working on a gen while the surv has no indication the Spirit is coming. Her footsteps are not loud enough to be heard above the gen sounds.
I'm not counting Spine Chill and Premonition as counters since these are perks you'd have to equip before knowing which opponent you are facing.
Prayer Beads are usually not too big of a problem for a SWF since the survs can keep eath other informed about what the Spirit is doing. That leaves the solo survs. The only thing they can do to avoid getting grabbed is gen tapping. Not a real counter since it's a big time-waster.
I'll point out when something on the survivors' side is unbalanced like the current, soon-to-be-changed MoM or insta-heals. But I also won't deny when there is something unbalanced on the killers' side.
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People are still talking about this? Shesh. I ran out of popcorn a while ago.
Sustain me with dislikes, I needs it2 -
Premonition and spine chill are good...
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So waste a perk slot just in case it might be one killer with one specific addon?
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If it's such a rare occurrence, why are you making such a big deal about it?
Anyway, it's not a waste if you can't deal with it yourself. That's literally what perks are for, to help you deal with things you can't deal with through your skill alone (or to complement your existing skills).
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For those saying spine chill is not worth running:
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Pain Reliever is underrated!
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Anyways, im not gonna sacrifice a slot that can be used for better situation like, getting tunneled (DS, a killer camping (BT) or a exhaustion perk.
This perk doesn't fit in my gameplay, i've tried to find it usseful plenty of time and it is just not worth running (for me), and stealth doesn't get rewarded (bps) sooo...
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It completely eliminates the primary drawback to her power. Generally, there's a risk to sticking around on, say, a generator when you hear the Spirit coming with her phasing. She moves faster than Freddy, and is less predictable because of that, so not even grass is a decent cue for her approach.
With the Prayer Beads, you can basically phase up to people and pull them off of generators/totems, etc. effortlessly with Monitor & Abuse. Start your phase from around a corner, and it's free grabs.
There's no counterplay, and since she moves faster than Freddy, and her approach cannot be detected, she'll get free hits even if you decide to gen-tap.
It's busted and needs to be reworked or nerfed. I like playing the Spirit, but she's pretty nice when audio functions correctly as it is; she doesn't need a broken addon like that.
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Hi, former premonition gamer here. Premonition is only good if you are a new survivor. It becomes near useless when you are not.
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They are fun and I hope every single one of you is plagued by spirits running them. I have a stock pile which never depletes due to my overwhelming amount of black wards.
Last bloodpoint weekend, I grinded and was able to amass an unreasonable amount of goodies on the spirit. And now I am again, proving that I can always have the beads around my hands so that every game is a silent one until the spirit just pops up without warning and ruins it. And if you seem to be in a swf, well, we like to remind you of your mortality with an offering to the entity. ♥️
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i think you took a wrong turn on your way to reddit
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Pretty much this. You should never be required to use a specific perk to counter a killer. These things should be able to be done through observation (what you see or hear), and wit alone. While perks might make it easier to beat a specific killer, it should never be mandatory.
An example of this is Calm spirit when facing doc. While Calm spirit makes it easier to play against Doc, in that it denies him your screams, which give away your position and is a highlight in his power, playing WITHOUT calm spirit is still quite possible with a little witt on knowing WHEN you'll scream and give away your position.
The same cannot be said for Spirit with prayerbeads. A survivor not using specific perks is helpless, unless they plan on staying away from the primary goal of survivors (generators). Whether the whole grass thing is true or not is irrelevant since not every gen in the game is near grass.
Im a killer main, about a 90/10 split. As much as I hate when survivors have broken ass ######### and tell me I need to use XYZ perk just incase it comes up... It works both ways. You HAVE to look at counter play every time you bring something into the game, not just "is this strong or not". That's the exact reason Legion was reworked. Had nothing to do with how strong the killer was.
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@LordGlint Exactly. Calm Spirit/Doc is a very good comparison. The perk helps, but is not required.
A killer mechanic should be checked from the point "Can the survivor evade/avoid this or that by skill?".
The Spirit needs some skill to pull off gen grabs with Prayer Beads, but the survivor's skill is totally ignored. DbD is PvP, it should be skill vs. skill.
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Yikes, the edge is strong.
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