For the Hag players...
What are some basic or advanced tips and tricks you've learned from others or taught yourself?
What are some things that you wish someone had told you about the Hag sooner?
What are some questions that you have right now that no one has been able to explain clearly enough for you?
The new hag guide is almost finished, but I thought it would be fun to include this kind of information to help make the guide more in-depth and make sure that I cover things that I might not have thought about.
Or even put in new things that I never thought about.
Let's see what we can learn shall we?
Comments
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Best tip I can give is refrain from large loops and long chases.
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Hmmmm not sure i can tell you anything you don't already know, but I'll give it a go because the Hag is my girl <3
The easiest one i guess, is to not just go for trapping gens, learn the maps and use what you know to trap key points at loops. I tend to go for the loop exits because that's when they think they are safe, as well as the usual places a survivor will drop down to.
I suck at remembering offering names, but use the fast trap draw to fake out at pallets. Once a survivor see's you bend down, they are more inclined to try legging it out the loop exit point, and possibly into an already waiting trap.
The three gen strat. Now to be fair, this works for any killer but i find with the hag, it can be devastating. Try and funnel survivors into leaving three gens close together and trap the hell out of the area.
Again with the fast trap draw, if your looper ain't falling for the fake out, close off the loop for real and they will either run away or right into the loop trap
Much like trapping loop exits, do the same with hooks. Players are mostly smart enough to know to crouch by now, and while you might catch a few out with a trap directly in front of the hooked survivor, I have caught so many people out by trapping the exit's a few feet away from the hook since most only crouch for so far and run when they think it's safe,
Some may disagree with me here, but honestly these tricks have worked better for me than anything else.
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@SpaceCoconut has an old vid that shows most of the core concepts. It's a bit out of date and could use some updating. But it will still teach you how to 4k. check out his youtube channel for it.
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Don't chase early
Your traps are also mindgames. You don't have to teleport to every trap a survivor sets off. Learn the trap duration. You can delay teleport, fake teleport, etc. Force the survivor to commit to one side of the pallet, then make the decision to teleport or not.
Remember that setting off traps causes the survivor's camera to whip around. Use their disorientation to your advantage.
If you try to cover the whole map, you'll cover none of it. Hag is an area control killer. You have a limited range that you can teleport to. The biggest mistake I made early was thinking I could cover the whole map.
My general rule of thumb for trap spread is "half early, quarter late". What that means is at the start of the game, I will cover half the map in traps. Whichever side the generators are heaviest on or whichever has the most obnoxious loops. As I get hooks, my area of control will gradually shrink to where, ideally, nobody is leaving my quadrant of the map.
If you get a basement hook, you win. Don't let anyone tell you otherwise. You're a killer. Act like it. Trap the hell out of that area, have Make Your Choice on, and snowball it.
Hag is a slug master. I like to run Deerstalker because I like to slug and "spread the love". She can do this quick enough that you can have a slug, injure a couple others, and hook the slug before they get rescued.
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Love your content, keep up the good work.
Only thing I could suggest for your guide is an estimate on the trap triggering range for the various addons
What really works for me as hag is using her small stature to sneak up on survivors and the more fog they use the better. Lots of time they will run into me because they do not know from where I am coming as I use lots of obstacles to block line of sight. I hunt with my ears as much as my eyes so this works really well for me.
But what really makes hag deadly for me is using survivors altruism and greed against them.
Save the best for last( for the fast chain hits)
Franklins (Greed I just have to have my item and I going back for it, trap it and and even if they crouch in for it it is still a good time killer)
Mad Grit ( When they are trying to save their buddy)
and the last is a toss up between Iron Grip (for the trip to the basement) or Blood Warden(drawing them back in and as they save, smacking and downing them as they head for the gate and get stuck there.) You will still down quite a few as they just cannot leave without their items.
This seems to work better for me at red ranks than at lower ones. but regardless it works so good. Wish I could say these were all my strategies but these are things I have picked up for your content and others.
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All I can say is Save the Best for Last is a godsend, don't play her much but use that, Franklin's Demise helps too when they want to grab their item in your face, secure kill. Block off loops with her, not gens or random spots, 110% sucks for looping.
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Alloways trap the corner from the place they can drop ( like the cool tower) this will mess up the BL and because not direct from the edge they will have no idea.
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The 2 nastiest pieces of tech I've seen are the instant teleport hit, and the placement of a trap such that it turns the Surv's camera so that they are forced off their loop.
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Take your time on the start of the match to trap at least 5 traps and always replace the traps when you get the chance
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Not a hag main but something I learned was to trap a small distance away from a window and not directly next to it because I found out sometimes if a survivor runs around the other side of said window, sometimes the trap will trigger from the other side if the window, if that makes sense
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Devour Hope on hag = win.
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My biggest thing is trapping a lane where survivors will run to after I hook someone or just lanes in general. Downing people so fast as Hag is the biggest reason why she’s top 3.
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3 gen strat on Hag has never given me a loss, which is why I don’t main her.
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The scarred hand add-on seems useless but the collision can prevent anyone from looping you. Placing traps in all the entrances of a killer shack with the scarred hand add-on is game over for survivors most of the time.
It takes time to set up in the beginning of a match, so ruin or corrupt intervention is sorely needed. DO NOT play hag if you see at least two survivors with flashlights in the lobby. You will put yourself at a massive disadvantage if you do.
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She insanely good on the game map and Leroy's memorial map.
Other then that when setting a web a good idea is to place one where you spawn and work around about half the map centered close to a object or building that gets heavy traffic. As the game progresses you narrow it down to a smaller area.
Dont place traps at a Hook if you already have one they might assume you didnt trap if it's a SWF or they watched you hook.
Using traps to force people out of loops for free hits or into dangerous areas is fun.
You can get free hits at pallets by not teleporting right away as they typically vault. If they dont.you can still teleport and get a hit. Keep the tactics random too.
Same as ruin, but chase them towards a trapped area when you follow them. It's easy to push them towards traps by taking a offbeat route.
Set traps frequently once you place your first few traps you should never see a high number again. Trap before you pick a survivor up, trap near a unused area you know will come into play soon.
Place a trap prior to picking someone up can ruin there DS and help you catch up.
Hag is a fantastic killer dont treat her like a typical M1 killer it will only be a horrible game for you. Her teleport is a mindgame so use it effectively.
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Putting traps in corners to make survivors who activate them face the corner. Setting a trap further away from the hook than most survivors would expect. Using her small TR to your advantage (nurses).
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Old thread, but one thing that people haven't mentioned is trapping popular line of sight blockers. Dense clusters of trees on Macmillans, the tall grass patches on Yamoakas, that (I can't think of what to call it) rectangular block in between the two houses at the end of street on haddonfield, are good places to trap. Survivors crouch to these places and when they see you leave, get up and book to the next gen and pop your trap.
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Never chase early, once all your 10 traps are set then you're good to go, use corrupt intervention and ruin to help buy time to place your traps, make your choice is a decent perk on her but i prefer monitor and abuse with STBFL
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Never chase for longer than one pallet break unless it is the last survivor. Ensure you have traps down at all times. If you lose the survivors just focus on patrolling gens and setting traps.
I like setting traps in a line across the middle on big maps and in open areas between defensive structures on the smaller maps. Corners in buildings to force survivor camera to it. Goal is to hit a survivor and have the wounded survivor run into a trap to a down.
Ensure you mash your teleport button to fast teleport hit a wounded survivor when you see they are running to a trap.
Some survivors have mastered turning away from the teleport phantasm so they are not in your direct view when you teleport, but that only works if you do not insta teleport to the trap.
If they bring flashlights I switch to Clown or Mike hue hue
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I love how you tag the best Hag main...in a post he made himself
10/10 xD
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Would be a good idea to show what hag struggles with I suppose. Knowing that if survivors know how to safely pop traps and always be able to get to a safe zone, Hag will almost never stand a chance against a 4man OoO team. I did some teating, and a survivor that triggers a trap at the very edge of it's hitbox has a good 28-36 meters if the hag teleports immediately before the Hag can get a hit in.
This actually makes me sad. I've tried to play Hag in many tournaments, but she really doesn't stand a chance when OoO is in play against the best of the best.
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