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New ( actually old) killer idea: slender man

MysticAdvisor
MysticAdvisor Member Posts: 453
edited June 2019 in Creations

Note: this is just an idea/ also sorry if grammar or spelling is bad my phone “auto corrects” everything.

I thought this would be a good idea to have an Original killer that has haunted the internet for years.

Concept: Slender man

Height: tall 6-12 ft

Movement speed 100%

Terror radius when visible: 15m radius of creepy whispers/ none if invisible

Mori- Impales survivors on tree branches or they go missing


Primary Power: Teleportation

-any disturbances slender would cause in the environment while invisible will be ignored.

-Slender man can blink in and out of existence similar to the spirit and nurse and seemingly teleport.

-Upon turning COMPLETELY invisible his movement speed is increased to 120%

-And when he is not invisible his movement speed is 100%

-He May not appear in view of survivors 3rd person cameras

-Upon being spotted slender mans speed is reduced to 50%

-Slender man is immune to pallets and flashlights while invisible

-If a survivor attempts to use a perk/ item/ etc to reveal slender mans location he can instead see them regardless of being invisible or not ( if he is invisible survivors can not see him regardless of perk or item)

Passive power: Inner darkness

-If survivors see slender man with their 3rd person camera or enter a 10m radius of him they gain insanity and slender man is alerted to the survivors location

-If survivors look at slender man long enough they black out

-blacked out survivors can be grabbed by slender man.

-If he successfully grabs a survivor he immediately turns invisible with the survivor he is carrying ( all perks that would reveal the invisible survivors location will not work)

-After hooking the survivor he may stay invisible or turn visible ( If a hooked survivor sees him nothing happens)


*Insanity

Tier 0- Survivor has not seen slender man yet ( The survivor does not hear the whispers radius until tier 1)

Tier 1- Survivors will see slender man normally when viewed they can hear his 15m whisper radius/ If survivors see slender man from this tier up their 3rd person camera moves 50-75% slower while intensely creepy music plays.

Tier 2- Slender man has tentacles appearing from his back slowly moving towards survivors as they lose sanity/ Survivors also have darkened edges on their screen/ Survivors can hear the whisper radius at 32m/ Survivors may not vault pallets or windows/ survivors repair interaction skill check difficulty is increased by 25%

Tier 3- Slender mans tentacles almost touch a survivor when viewed/ Whisper radius is perceived across the whole map (MAXm) / Survivors May no longer use lockers, throw down pallets, open chests, or use items/ All repair skill checks are 50% more difficult/ Survivors are also slowed to 90% movement speed

Tier 4- black out/ Survivors black out and can not see anything on their screen/ If slender man is carrying them they may struggle but they can’t see until freed or hooked.


-Insanity reduces when survivors haven’t interacted with slender man for at least 60 seconds ( this slows if survivor is in whisper radius)

-Slender May fully see survivors while invisible

-If slender Man is seen while the survivor is in a locker insanity is gained at a reduced 50% rate and slender isn’t alerted; however, If slender gets too close to the locker 10m radius then the survivor will gain more insanity.

-Slender is alerted when survivors fall out of lockers Due to blacking out.

-Slender May see blacked out survivors auras


-If slender doesn’t pick up a blacked out survivor in time ( 20-30 seconds) they wake back up.

-Slender May interrupt survivor interactions while invisible if the survivor Is not looking he May also do this visible ( Upon interrupting an interaction the survivor blacks out and slender turns invisible)

Perks:

1-Observant stalker: All survivors seen by the killer for more than 3 seconds will hear a distant terror radius and Be marked.

While marked the targeted survivors aura is revealed to you for 10/20/30 seconds and they hear a faint fluctuating terror radius for the duration.

(You May not mark a survivor while in chase)



2—2nd chance: If you pick up a survivor that has been hooked once already then you can drop them and let them think they’ve escaped but you will see their aura the moment after they are healed to the injured state until you kill them, and for every minute they are alive you gain a 10/15/20% added sacrifice bonus for when you kill them. May only affect 1/2/3 survivors at any one time.



3-Aggression: After being stunned by a pallet or flashlight or breaking a pallet receive 10% increased movement speed for 3/5/10 seconds.

*Stacks

I Will work on the add ons later it’s late and my phones dying. ;)

Post edited by MysticAdvisor on