noed balancing ideas
1 when it activates all totems reveal their aura but doesn't tell survivors which one is hex
2 it become non hex and works same, but limited exposed effect time for 40seconds
3 endgame bar not moving when its activating
Comments
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- Free Detective's Hunch shouldn't be a thing
- Already tested before
- I can't imagine how it'd work to not make the game boring as hell
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NOED is fine as it is. I don't use it on any killer (not even Freddy) but I don't see a need for a rework.
Just do the totems instead of gen rushing as hell if you're too afraid of it.
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Better idea, put it as it was before : unlimited time, better speed, a cooldown for miss and sucessfull attack...
Now more seriously : the perk have multiple counters that didn't require any perks ... What do you want more ?
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NOED is easily counterable. Just cleanse the totems.
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https://forum.deadbydaylight.com/en/discussion/68337/noed-needs-a-nerf/p1
As I stated there the changes to Noed has been essentially heavy nerfs it is balanced leave it be. If you are too lazy to do totems take the risk don't complain.
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I even said this in that thread. The devs tested that already. That was literally the ORIGINAL version of NoED. That version wasn't anymore effective at what they wanted it to do. They tried to balance more around the cooldowns and speed buff twice and saw that those factors didn't make a difference in the end. We have literally years of patch information about the game that is easily accessible, but no one wants to read it.
We have the devs saying that NoED is in a good place and that they are not looking to change it anytime soon. People as for NoED changes like that perk is unbalancing the game when it is probably the easiest to counter perk in the game.
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