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New Totem Mechanic
Totems respawn. Example: Ruin is cleansed in the first 30 seconds, but 30seconds later (or whatever time) a unlit totem is randomly chosen to become the new Ruin. And this could work for all totems, with varying timing depending on the overall "strength" of the totem for balance. IDK just an idea to make totems for viable since no matter how good the spot is, it will be found and then you are down a perk. Perhaps with stacking totems, the stacks gained before being cleansed are reset when a new totem is lit.
Comments
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I actually like that idea!
1. It would decrease gen rushing.
2. It would give survivors an actual second objective.
3. It would buff devour hope or ruin if survivors don't destroy all totems.
4. It would nerf noed.
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Ah a fellow tru3ta1ent viewer
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5. It would buff haunted ground
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Well thats why i vaugley mentioned balance timing, certain totems could only be one time use like Haunted Grounds as it is very strong on fast killers or just in perfect scenarios with survivors clumped together.
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