A friendly reminder before the MoM changes
Yes, MoM is getting changed. A lot earlier than I expected, to be honest, so props to the devs.
But we should NEVER forget about what an abomination this perk is. The mere fact that this iteration of MoM ever made it to live - no, that it ever made it to the testing realm even - shows that the playtesting for this game has some serious problems. This is even worse than the original Ghostface fiasco. With Ghostface, at least it was one undertuned killer, so it didn't ruin anyone else's experience. With MoM, even two people using the perk in a game can make it absolutely unplayable for any non-OP M1 killer.
If this kind of thing keeps happening, we're sure to see more Nurses and Billys swarming the queues, because honestly, why play anything else? If they have MoM, you lose, unless they screw up immensely.
So please, RECONSIDER YOUR PLAYTESTING. I'm not trying to take anything away from the good stuff the devs do, INCLUDING adressing the latest problems quickly. But if both MoM and Ghostface had been properly tested by people who know what they're doing, there would be nothing to fix.
Playing versus teams with multiple people carrying MoM in the last days made me seriously consider leaving the event. I just opted to play extra sweaty stuff, and let's face it, that's not very fun for anyone either. I don't want to be forced to carry a mori to even stand a chance, especially during an event like this.
Comments
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I dont get the vitriol.
I've dealt with double MoM 3DS 4SB teams.
It's not EASY, but you learn. Ended up 3k.
Cant look at every challenge as an impossible task to quit or use as a reason to change things.
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I feel like this is just something that many have said already. I mean, I agree with it, but we only need to hear it so many times.
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I've had about as many games where MoM winds up screwing over a survivor as saving them. It has very rarely been the determining factor in whether a survivor winds up escaping against me. It was never as broken as people on the forums claimed it to be and frankly, I think they did a disservice to the game in the way that they are nerfing it.
Requiring 3 protection hits for activation effectively kills the perk. Which is exactly what a lot of players have been asking for. But there were plenty of options available that would have made it playable without completely ruining it. The only thing this post reminds me of is that players are whiners and devs don't know how to balance their own game.
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"Take my anecdotal evidence to see how I'm BETTER than you!!!!!!111!!!"
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Tbh yall can't seriously expect me to take a couple anecdotal snippets over the overwhelming majority of top players saying that this perk is BS
It's our DUTY as players to speak up on these matters. Otherwise there wouldn't be feedback sections on the forums.
I couldn't give less flying birds about how MoM didn't affect you individually. It's objectively bad game design, 90% of people playing at the higher levels agree and tbh has no place in the game. Gutting it was a necessity.
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That many times isn't enough times as long as horribly botched and unbalanced stuff keeps seeing the light of day.
I'm merely suggesting they need to reconsider their playtesting process.
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True, we only need to hear it so many times. But the problem at hand is how many times the devs need to hear it before it sinks in. Especially when you consider that the MoM perk leak came out right after the DS change and the forums went red hot warning that the perk would be as problematic as old DS before it was even usable.
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You learn? You mean you just take it and continue the chase. There is no countering it, there is no outplaying it, there is no way to protect yourself from it, there is no way to mindgame it out, there is no way to play around it. It's an extra hit. Not taking sides on whether or not it was good and I personally won't say whether I hated or loved it. I just wanted to point out you are wrong. There is nothing to learn with MoM. Well, unless you equip moris for ashes which i always do cause he's so ugly
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If they haven't, then you are doing no harm by giving them a gentle reminder.
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The only things I that really """counter""" MoM is Legion and Huntress. Problem is, Huntress takes time to be consistant woth and Legion is mediocre at best.
Other than those two, MoM has VERY little counter play outside Exposed status.
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I've found that it doesn't matter what the Devs do, people are going to be salty.... survivors get a good perk and killer mains go crazy. Killer gets a good power or perk and survivor mains go nuts, lol.
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How could MoM past through testing?
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Uh... Not to be a Grammar person.. but those 1's shouldn't be with those !'s lol.
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One thing I learned from M.O.M?
Kill that survivor first.
Then bam. -shrugs-
if they all have it?
well.. you got me there lol, gotta chase em' all.
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I never said I was better. Just that I dont get upset when I dont have a guaranteed win because of in game perks.
I play through it. I try my best.
I dont quit because of opponents optimal play. Sorry if that ruffles your feathers hon.
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I suppose theoretically a counter to mettle of man would be to grab them during an interaction, like unhooking someone rather than striking them. I know it's a slim chance, but maybe the killer should have a small slight indicator if someone has MoM, or not it doesn't matter for me haha
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Trapper setting off your MoM while hitting you/breaking you out of a trap wastes it. It wears off and he gets a second hit before you get off the ground from the animation.
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Sorry if objectively ######### game design makes me question stuff.
I aim to be as ascended as you someday.
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this is just a bunch of useless platitudes
what is there to "learn" about a perk that can only be countered by certain killers? regular m1 killers have to just power through it and it can easily lose them games and there's nothing they can do about it
i've dealt with those teams too (and won), that doesn't mean anything when the perk by definition puts objectively weaker killers at a disadvantage
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That's what I'm talking about.
It's terrible when the only reliable counter to something is to camp and tunnel before the perk triggers.
It's like saying old DS was fine because you could not pick up the obsession until everyone else was dead, since that's technically counterplay.
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@miaasma Learn that not every game is going to be handed to you. Learn how to bait that ######### early.
Objectively weaker, by definition, are ALREADY at a disadvantage. MoM didnt make them weak. If you want to win, play top tier killers. One of which HARD COUNTERS MoM. If you want to play for fun, have fun, dont cry about a perk making the game a challenge.
@gantes feel free to question things. But theres no need for the "woe is me I had to face MoM" attitude. No need for bashing people or getting heated because you dont like how a perk works or the fact that you CAN play the game regardless of it affecting the outcome.
Sorry if I dont have to have a 4k handed to me every game to enjoy it.
It's okay, I get it, a lot of you were raised with participation trophies. So I'll leave you to your echo chamber as your peers usually do .
Good luck on your irl struggle you want to blame on everything expect your lack of will to try.
<3
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thanks for the continued meaningless nonsense that points out nothing specific about how to counter a perk that has no explicit counter other than to simply play an instadown killer (or pig). learn how to "bait" a perk that activates on its own. we don't deserve your wisdom
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I'm going to assume everything you say is bait so that I don't lose more faith in humanity today
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I find it funny how they can release this no problem, but we can't POSSIBLY have a strong Killer on its first appearance anymore.
I'm just glad they actually addressed Ghostface.
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IKR? On a theoretical level I can see why maybe they want to avoid something that would frustrate 80% of the playerbase, but let's be real, what could they possibly do with Ghostface's kit that would be stronger than Nurse or Spirit ?
M1 no mobility killers are weaker by nature, I don't understand why they'd undershoot that much.
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i think they're hesitant to release something too powerful after the legion calamity
of course, the issue with that is that legion was never just so good that he couldn't be beaten, it's that legion broke the mechanics of the game. so long as they steer clear of that, they could release a totally batshit OP killer into the PTB and then tweak it to make it more serviceable before going live
on the topic of MoM though it is crazy to me that somebody thought about the perk and thought it fit well into the game. it's another on a long list of examples that point towards BHVR's desperate need to consult veteran players before going through with these sorts of changes. MoM wouldn't have made it past the drawing board if they'd done that
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@Carpemortum I agree 1000%.
I didn't have a problem playing against old MoM, let alone new MoM. Some people just will find a way to complain and use THEIR losses as an excuse for a perk to be "too strong".
I said it before and I'll say it again. People will still post these type of threads because they simply don't like MoM.
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MoM with god survivors can destroy games, red ranks survivors with tank build can be very hard to win because of MoM. M1 killers are in disadvantage when you play on the game , blood lodge because there is too much pallet.
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If you're at the level in which balance matters, MoM ABSOLUTELY destroys games for anyone that's not Huntress, Nurse or Billy. That's not even a discussion.
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MoM was atrocious and changed pick rates for killers by a large margin in the superior ranks.
I do however think that MoM was made so strong for a reason: Ash. I saw a large number of Ash Williams and it's undeniable that many people bought him aiming for this god tier perk.
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MoM is nerfed. You cried and the devs heard it.
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MoM situation in a nutshell.
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More like the devs did what they obviously had to do
We merely did our job as a community.
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Really loved playing against all four Survivors with this build, every single one.
MOM, DS, exhaustion perk and Borrowed/Unbreakable, awesome.
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