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A friendly reminder before the MoM changes

gantes
gantes Member Posts: 1,611

Yes, MoM is getting changed. A lot earlier than I expected, to be honest, so props to the devs.

But we should NEVER forget about what an abomination this perk is. The mere fact that this iteration of MoM ever made it to live - no, that it ever made it to the testing realm even - shows that the playtesting for this game has some serious problems. This is even worse than the original Ghostface fiasco. With Ghostface, at least it was one undertuned killer, so it didn't ruin anyone else's experience. With MoM, even two people using the perk in a game can make it absolutely unplayable for any non-OP M1 killer.

If this kind of thing keeps happening, we're sure to see more Nurses and Billys swarming the queues, because honestly, why play anything else? If they have MoM, you lose, unless they screw up immensely.

So please, RECONSIDER YOUR PLAYTESTING. I'm not trying to take anything away from the good stuff the devs do, INCLUDING adressing the latest problems quickly. But if both MoM and Ghostface had been properly tested by people who know what they're doing, there would be nothing to fix.

Playing versus teams with multiple people carrying MoM in the last days made me seriously consider leaving the event. I just opted to play extra sweaty stuff, and let's face it, that's not very fun for anyone either. I don't want to be forced to carry a mori to even stand a chance, especially during an event like this.

Comments

  • Paladin_Goo
    Paladin_Goo Member Posts: 287

    I feel like this is just something that many have said already. I mean, I agree with it, but we only need to hear it so many times.

  • Dreamnomad
    Dreamnomad Member Posts: 3,953

    I've had about as many games where MoM winds up screwing over a survivor as saving them. It has very rarely been the determining factor in whether a survivor winds up escaping against me. It was never as broken as people on the forums claimed it to be and frankly, I think they did a disservice to the game in the way that they are nerfing it.

    Requiring 3 protection hits for activation effectively kills the perk. Which is exactly what a lot of players have been asking for. But there were plenty of options available that would have made it playable without completely ruining it. The only thing this post reminds me of is that players are whiners and devs don't know how to balance their own game.

  • gantes
    gantes Member Posts: 1,611

    That many times isn't enough times as long as horribly botched and unbalanced stuff keeps seeing the light of day.

    I'm merely suggesting they need to reconsider their playtesting process.

  • Dehitay
    Dehitay Member Posts: 1,726

    True, we only need to hear it so many times. But the problem at hand is how many times the devs need to hear it before it sinks in. Especially when you consider that the MoM perk leak came out right after the DS change and the forums went red hot warning that the perk would be as problematic as old DS before it was even usable.

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,367
  • StarMoral
    StarMoral Member Posts: 938

    The only things I that really """counter""" MoM is Legion and Huntress. Problem is, Huntress takes time to be consistant woth and Legion is mediocre at best.

    Other than those two, MoM has VERY little counter play outside Exposed status.

  • TheDiz
    TheDiz Member Posts: 243

    I've found that it doesn't matter what the Devs do, people are going to be salty.... survivors get a good perk and killer mains go crazy. Killer gets a good power or perk and survivor mains go nuts, lol.

  • Alfred
    Alfred Member Posts: 272
    edited June 2019

    How could MoM past through testing?

  • Micheal_Myers
    Micheal_Myers Member Posts: 1,147

    Uh... Not to be a Grammar person.. but those 1's shouldn't be with those !'s lol.

  • Micheal_Myers
    Micheal_Myers Member Posts: 1,147


    One thing I learned from M.O.M?


    Kill that survivor first.


    Then bam. -shrugs-


    if they all have it?


    well.. you got me there lol, gotta chase em' all.

  • Carpemortum
    Carpemortum Member Posts: 4,506

    I never said I was better. Just that I dont get upset when I dont have a guaranteed win because of in game perks.

    I play through it. I try my best.

    I dont quit because of opponents optimal play. Sorry if that ruffles your feathers hon.

  • Gardenia
    Gardenia Member Posts: 1,143

    I suppose theoretically a counter to mettle of man would be to grab them during an interaction, like unhooking someone rather than striking them. I know it's a slim chance, but maybe the killer should have a small slight indicator if someone has MoM, or not it doesn't matter for me haha

  • Carpemortum
    Carpemortum Member Posts: 4,506

    Trapper setting off your MoM while hitting you/breaking you out of a trap wastes it. It wears off and he gets a second hit before you get off the ground from the animation.

  • gantes
    gantes Member Posts: 1,611

    Sorry if objectively ######### game design makes me question stuff.

    I aim to be as ascended as you someday.

  • miaasma
    miaasma Member Posts: 911

    this is just a bunch of useless platitudes

    what is there to "learn" about a perk that can only be countered by certain killers? regular m1 killers have to just power through it and it can easily lose them games and there's nothing they can do about it

    i've dealt with those teams too (and won), that doesn't mean anything when the perk by definition puts objectively weaker killers at a disadvantage

  • gantes
    gantes Member Posts: 1,611
    edited June 2019

    That's what I'm talking about.

    It's terrible when the only reliable counter to something is to camp and tunnel before the perk triggers.

    It's like saying old DS was fine because you could not pick up the obsession until everyone else was dead, since that's technically counterplay.

  • Carpemortum
    Carpemortum Member Posts: 4,506
    edited June 2019

    @miaasma Learn that not every game is going to be handed to you. Learn how to bait that ######### early.

    Objectively weaker, by definition, are ALREADY at a disadvantage. MoM didnt make them weak. If you want to win, play top tier killers. One of which HARD COUNTERS MoM. If you want to play for fun, have fun, dont cry about a perk making the game a challenge.


    @gantes feel free to question things. But theres no need for the "woe is me I had to face MoM" attitude. No need for bashing people or getting heated because you dont like how a perk works or the fact that you CAN play the game regardless of it affecting the outcome.

    Sorry if I dont have to have a 4k handed to me every game to enjoy it.

    It's okay, I get it, a lot of you were raised with participation trophies. So I'll leave you to your echo chamber as your peers usually do .

    Good luck on your irl struggle you want to blame on everything expect your lack of will to try.

    <3

  • miaasma
    miaasma Member Posts: 911

    thanks for the continued meaningless nonsense that points out nothing specific about how to counter a perk that has no explicit counter other than to simply play an instadown killer (or pig). learn how to "bait" a perk that activates on its own. we don't deserve your wisdom

  • gantes
    gantes Member Posts: 1,611

    I'm going to assume everything you say is bait so that I don't lose more faith in humanity today

  • Boss
    Boss Member Posts: 13,616

    I find it funny how they can release this no problem, but we can't POSSIBLY have a strong Killer on its first appearance anymore.

    I'm just glad they actually addressed Ghostface.

  • gantes
    gantes Member Posts: 1,611

    IKR? On a theoretical level I can see why maybe they want to avoid something that would frustrate 80% of the playerbase, but let's be real, what could they possibly do with Ghostface's kit that would be stronger than Nurse or Spirit ?

    M1 no mobility killers are weaker by nature, I don't understand why they'd undershoot that much.

  • miaasma
    miaasma Member Posts: 911

    i think they're hesitant to release something too powerful after the legion calamity

    of course, the issue with that is that legion was never just so good that he couldn't be beaten, it's that legion broke the mechanics of the game. so long as they steer clear of that, they could release a totally batshit OP killer into the PTB and then tweak it to make it more serviceable before going live

    on the topic of MoM though it is crazy to me that somebody thought about the perk and thought it fit well into the game. it's another on a long list of examples that point towards BHVR's desperate need to consult veteran players before going through with these sorts of changes. MoM wouldn't have made it past the drawing board if they'd done that

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    @Carpemortum I agree 1000%.

    I didn't have a problem playing against old MoM, let alone new MoM. Some people just will find a way to complain and use THEIR losses as an excuse for a perk to be "too strong".

    I said it before and I'll say it again. People will still post these type of threads because they simply don't like MoM.

  • xllxENIGMAxllx
    xllxENIGMAxllx Member Posts: 923

    MoM with god survivors can destroy games, red ranks survivors with tank build can be very hard to win because of MoM. M1 killers are in disadvantage when you play on the game , blood lodge because there is too much pallet.

  • gantes
    gantes Member Posts: 1,611

    If you're at the level in which balance matters, MoM ABSOLUTELY destroys games for anyone that's not Huntress, Nurse or Billy. That's not even a discussion.

  • NurseMainBTW
    NurseMainBTW Member Posts: 531

    MoM was atrocious and changed pick rates for killers by a large margin in the superior ranks.


    I do however think that MoM was made so strong for a reason: Ash. I saw a large number of Ash Williams and it's undeniable that many people bought him aiming for this god tier perk.

  • WildDovami
    WildDovami Member Posts: 56

    MoM is nerfed. You cried and the devs heard it.

  • HP150
    HP150 Member Posts: 455
    edited June 2019
  • gantes
    gantes Member Posts: 1,611

    More like the devs did what they obviously had to do

    We merely did our job as a community.

  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    Really loved playing against all four Survivors with this build, every single one.

    MOM, DS, exhaustion perk and Borrowed/Unbreakable, awesome.