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Bloodweb rework not in sight?
Is the bloodweb and grind of the game not getting attention? The roadmap for this year doesn’t address it, and even though it isn’t something that desperately needs reworking it’s part of game that hinders newer players. This current leveling system was made when there were far less killers and survivors, way less perks and time that needs to be invested in order to get perks you want. I have 950 hours, and that’s not enough to have all characters at 50. Granted I’ve prestiged 3 Myers, pig, spirit, Claudette, and meg, but with 950 hours just for that?? It seems excessive.
this bloodpoint event makes it feel as if I’m actually getting somewhere with my characters. I’m not asking for a massive rework, maybe even just make the items in the bloodweb cost less so your points go further. Some people only play this game during bloodpoint events because they feel like they can make good progress. It’s also discouraging when every new chapter comes out essentially adding 9 more bloodwebs on every character.
the developers haven’t said anything about making the grind less, not mentioned in roadmaps or announcements. Yet everyone when asked will say that this game needs it to be easier. I like this game but sometimes it feels like I don’t get anywhere with my points.
TL;DR: make grind less pretty please
Comments
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I made a thread a while ago about reworking the BP offerings to be more rewarding to use. It'd cut down the grind slightly as it'd make you (and others) more BP overall AND open up the bloodweb for more stuff as it'd be cutting down the amount of BP offerings from 15 (16 for survivors) to only 7 in total.
Here is a link to that thread → https://forum.deadbydaylight.com/en/discussion/46827/a-rework-of-bloodpoint-offerings
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The grind is the reason why everyone loves and hates bloodhunts.
We love it cause its a pain in the Bubba to unlock all the perks on a chatacter or prestige him/her.
We hate it cause almost everyone tryhards.
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Bloodweb mechanic is super-inscrutable and grindy and was clearly designed from the perspective of an engineer and not an end-user. It is super super player-unfriendly, and I don't understand -- of all the things in this game -- how it has existed in this way for 3 full years.
Back when the game launched, there were 4 survivors and 3 killers, for a grand total of 21 teachable perks. The game now has 17 survivors and 16 killers, for a grand total of 99 teachable perks. This is ridiculous. How the developers do not see and agree that this is ridiculous, I don't know. Maybe they haven't had any focus testers or consultants tell them that this is obviously nonsense.
My Band-Aid fix, short of a full redesign: Just remove rank 1-2 perks. We don't need them anymore. There are too many perks now. Also, maybe consider bumping the level thresholds down significantly for reaching the teachable perks. Handle your stuff please, devs.
(Also: Hi! This is my first post on these forums, after lurking here for a long time, and playing the game for even longer.)
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They keep saying that they know about the issue. But they haven't even presented some ideas, so probably they haven't even in mind to do changes soon.
All I wish is: the rework is worth for future aswell even after adding more and more chapters + a compensation for those who went through this grind before the rework. I'm having exclusive cosmetics in mind, but I'm open for different stuff with pretty much the equal value
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Yeah, just saying "We know" is worthless without action. This is one of the most serious issues with the game, and it's only going to keep getting worse as they put it off, because they're going to keep adding more characters at 3 perks a pop.
Let's say that I want to get every perk on a single survivor (and we'll remove the Shrine from consideration for now, let's assume I unlock all perks via Bloodwebs and leveling).
I would need to get 17 survivors to level 40, which is approximately 1.1 million BP apiece if I'm doing it efficiently, or a grand total of about 29 million BP. At this point, my main survivor -- at level 40 -- has a personal inventory of 40 perk ranks, out of a grand total of 195 (65 survivor perks x 3 ranks each).
So, that being the case, I now have 155 Bloodwebs to get through in order to grab everything, and that's another 8.7 million BP (assuming my average spend is about 56,000 BP per web).
That's for ONE survivor, and that assumes you don't want to prestige (which I think is a foolish waste of time, but that's another discussion). It's even worse when you get to killers, because I'm assuming you want to play more than one, and doing so at a reasonable level requires perks (you're insane if you think otherwise).
Here's how my math would change if, suddenly, rank 1-2 perks were to vanish. My level 40 main once again has a personal inventory of 40 perks, and the remaining 25 perks would take about 1.4 million BP (again, assuming my average spend is about 56,000 BP per web at this point). That's about 30.5 million Bloodpoints worth of commitment for a single character. It would still be a sizable grind, but a lot more reasonable in terms of the time investment, for someone who wants a wide array of characters that they can play with a reasonable number of options. It would even make prestiging a more tempting option!
I dunno how they roll it out, how they message it, how they "reward" legacy players. Maybe they just give everyone a big BP reward or something, I dunno. That's super peripheral to the problem itself, though, and should not be an excuse for not solving it.
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Also, again, the idea and the math that I describe in my previous post is just a Band-Aid fix. It's still a poor system that is confusing and viciously unfriendly to new players.
Ideally, I'd like to see a system where we earn currency and are just allowed to buy the stuff we want for a given character -- perks, items, add-ons, offerings, whatever. To keep people from just unlocking everything too quickly, maybe offer a player a personal lottery of 10 random purchasable items per day, or something (with no repeating perks -- and with no rank 1-2 perks either, GET THOSE OUT OF HERE). This would also be a great way to introduce a common pool of items, add-ons, and offerings that any survivor can equip (I think it's stupid that the game doesn't do this now).
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If they rework the bloodweb, there should be a new wave of legacy items available. New and improved textured ones and the like.
It's been some years, I think it's okay to do again.
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Yes, I play on PC. My Steam ID is the same as my username here.
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So you're the one who started this whole problem with Sin.
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Make each perk in every bloodweb able to be taken to Tier 3 by spending the bloodpoints for it.
Cost for the perk stays the same but you are able to finish a perk in a single bloodweb instead of having to do three.
This would cut the grind significantly for newer players, by nearly 200 million bloodpoints.
They addressed this problem last year and yet here we are with four more Killers and Survivors.
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I’ve made over 5 mill this weekends and it takes me a week to make. A mill normally :/ and I play every day
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Mclean has said multiple times that he think the Grind is good for the game. He brings up the fact that when people were compensated with millions of blood points they stopped playing the game soon after.
Personally I disagree and think that a Grind shouldn't be the thing keeping your players playing the game, the actual game should do that on it's own. The Grind is insane and I really feel for newer players, I hope one day it gets addressed.
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He's wrong. Players put up with those kinds of things even if they don't like them; it's a Stockholm Syndrome type of thing. If players are jumping ship as soon as the grind ends, it means there is a much deeper problem with your game.
Some progression is good. I don't mind leveling up a character, improving them, unlocking more stuff for them. But the process is super, super long even to get a single killer into decent shape, because it involves having to level up multiple killers (for BBQ, Nurse's Calling, Ruin, etc. etc.), and it also affords you very little control over what perks you're offered at each level. I think it would be a lot better if we could just buy the perks we want, instead of being subjected to total randomness.
All told, I think even as-is, the Bloodweb is still a useful tool for offering up players a random assortment of items, add-ons, and offerings -- these are things that players will constantly need and desire, so it is good motivation to keep spending BP on Bloodwebs, even if your character is "finished" perk-wise. It's specifically the perk economy that is the big problem; I think it would make players a lot happier if they could just have an easier path to a range of competitive perk choices. It doesn't make sense that I can play the game for 600 hours and still not have, say, BBQ & Chili rank 3 on every single killer.
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I really hope they address this issue. It makes impossible for new players to actually feel engaged with the game when they see how much they have to invest to get anywhere. I tried with this event to unlock BBQ on Wraith. I have three pages of perks and no BBQ (I've unlocked all killers teachables). I feel like I've wasted my time grinding for it within this event. I can't imagine myself doing this for the remaining killers that I enjoy...
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