The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Why is the pallet stun VFX going live?
Comments
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More visual feedback for stuns is not even close to a priority for the playerbase. As for more consistency, yeah, we'd like that, but having a sickness inducing stun vfx doesn't do that. Having more readable hitboxes does.
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There's already a stun animation, a stun penalty, the camera shifts down, and you make a loud noise. How is this not enough?
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