Ghost Face Perks

I'm All Ears- Decent perk, but the cooldown at rank 3 should be 20 seconds.

Thrilling Tremors- They should make it so the generator blocking effect happens when you hook survivors. Most of the time, I hook the survivor and look around the effect is already over and I've gained no useful information. I would also like the blocking effect extended to 20 seconds. Both those changes would be fair to both sides.

Furtive Chase- This perk needs a complete rework. It is pure garbage. You can't just make a few changes and call it good. Just trash it and start over.

Comments

  • Dreamnomad
    Dreamnomad Member Posts: 3,917

    Maybe I wasn't very constructive with my feedback concerning Furtive Chase. Allow me to elaborate a little more. There is so much wrong with this perk that it is hard to start. The effort for the pay off is completely out of whack. Only getting tokens for hooking the obsession is a tall order. It also promotes camping since you don't want to lose track of your Obsession(s). The reward is weak too. Having a low terror radius while in a chase is a pretty small reward. Generally, you want a small terror radius outside of a chase so you can actually get close enough to hit survivors before they get off of generators. Having a low terror radius in a chase doesn't do much except maybe trick the survivor into thinking they have lost you and making an unforced error while hiding or possibly if you intend to switch targets mid chase. This doesn't even lower your terror radius by very much. If you have the standard 32 meter terror radius, assuming you get 4 stacks and haven't killed your Obsession (tall order) then you've managed to reduce your terror radius while in a chase to 16 meters. Big deal. That is just getting to the point of being useful. This is what this concept should look like with a complete rework.

    Furtive Chase (Should be) - You lurk in the shadows, toying with your victims. When a survivor is rescued from a hook at least 24 meters away, Furtive Chase gains a token up to a maximum of 5 Tokens. The first 4 tokens decrease your terror radius by 15/20/25% while in a chase. You lose the red stain when you gain the 5th token. You lose 2 tokens if a survivor is sacrificed or killed.

    While that still wouldn't make it a meta perk, it would at least give it a fun mid game power spike while promoting a non-camping play style.

  • anarchy753
    anarchy753 Member Posts: 4,212

    I've been playing around with him trying to get adept.

    By trying to get adept, I mean "hoping survivors literally ripped off their own hands on the loading screen to be pathetic enough to lose to adept Ghost Face."

    Thrilling Tremors does almost nothing. It's an information perk, disguised as a stalling perk, and it barely does either. By the time you pick them up and take them to a hook the effect is almost over. 9 times out of 10 you can see a red gen, so you get to watch it pop as you get halfway to it. Wowee, glad I have that wonderful ability.

    I'm All Ears is mediocre at best. You can see them fast vault. Once. In almost every situation you can already see where they're going. If it had a lower cooldown, MAYBE it'd be ok.

    Furtive Chase is laughable. For one thing he can turn off his TR in a chase anyway. (That's if it's not still on it's frankly ridiculous cooldown.) For another, it gives you a 16m radius in a chase. If they're actually making it out of that, you aren't still in a chase, you're running after scratch marks that go across half the map and are better off finding someone new. Oh, wait, you can't find someone new because that person who lost you puts your power on permanent cooldown.