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Complete rework of Leatherface add-ons list ( ALL Add-ons )

So Leatherface really struggles with his add-ons because most of them are useless. He needs a rework of his add-ons so I have made a complete list of ideas that are more unique to Leatherface rather than most of his add-ons just being Hillbilly's

Chilli

( If acceleration gets buffed )
Stays the same, because buffing his acceleration would then naturally buff his chilli add-ons

( If not )
Remove the penalty from bumping into objects
Change current acceleration gain effect into, Moderately increase the speed gain from acceleration

Award winning chilli: Tremendously increase speed gains from acceleration

These changes woul make it so that instead of chilli making him reach his acceleration Cap quicker, it would instead increase his actual speed from the acceleration ( making him move much faster )

Chains ( Begrimed, rusted and grisly )

Remove time limits on the effects of all chains

Carburetor tuning guide

Remove noise reduction effect
Remove time penalty reduction from bumping into objects

Increase effect on charge time of the chainsaw from Moderately to Considerably
Cooldown stays the same

Light Chassis

Remove time penalty bump recovery effect

New effect: When Leatherface bumps into a wall, he can move during his tantrum at 110% m/s
Slight delay before tantrum begins

The Beast's marks

Remove charge time increase
Remove movement speed increase

New effect: Leatherface's chainsaw sprint lasts 2 seconds longer

The Grease

Remove decrease in charge time and change to slight increase
Remove cooldown effect

New effect: When Leatherface's chainsaw sprint ends, he gains a speed boost for 1.5 seconds

Depth gauge rake

Recovery penalty reduction changed from Moderately to Considerably

Homemade muffler

Remove sound reduction effect

New effect: Leatherface's chainsaw will randomly make a revving noise when chasing a survivor
Purpose: This should hopefully allow for more mind games around loops with survivors thinking you might be revving the chainsaw but you aren't

Knife scratches

Remove charge time increase
Remove movement speed increse

New effect: Leatherface's chainsaw sprint lasts 1 second longer

Long guide bar

Change from Slightly increases range to Moderately

Primer Bulb

Stays the same

Shop Lubricant

Remove cooldown effect

New effect: When Leatherface's chainsaw sprint ends, he gains a speed boost for 1 second

Speed Limiter

Change 25% bloodpoint value to 75% bloodpoints

Chainsaw file

Remove noise reduction effect

New effect: Leatherface's chainsaw will rarely make a rando revving noise when chasing a survivor

Spark plug

Stays the same

Vegetable oil

Remove cooldown effect

New effect: When Leatherface's chainsaw sprint ends, he gains a speed boost for 0.5 seconds

Ultra rare ideas

Death's Marks

Leatherface's chainsaw sprint lasts 5 seconds longer

Featherweight Chassis

When Leatherface bumps into a wall, he can move during his tantrum at 120% m/s
Moderate delay before tantrum starts

**
QoL changes ( buffs )**

Leatherface can move at normal speed whilst revving the chainsaw
Acceleration gets buffed to make Leatherface move faster from acceleration
Leatherface can cancel the chainsaw sprint whenever he chooses

Summary

Every idea I have put forward today is to help LF cement his role as a close range punisher. These changes and buffs I believe will help Leatherface stand out from The Hillbilly and make him a more viable killer
Thanks for reading, and of course< feedback is greatly appreciated!

Comments

  • Volfawott
    Volfawott Member Posts: 3,893
    Moving at normal speed whilst revving the chainsaw seems way too overpowered it makes it very easy for you just to get right behind the survivors back. Especially considering Leatherface already gets a speed boost when the sprint is activated.
  • IronWolf115
    IronWolf115 Member Posts: 672

    @Aari_Piggy66 said:
    Moving at normal speed whilst revving the chainsaw seems way too overpowered it makes it very easy for you just to get right behind the survivors back. Especially considering Leatherface already gets a speed boost when the sprint is activated.

    A balancing factor I figured for this is that if he holds the saw too long, he will become fatigued for 2 seconds making him much slower

  • Wolf74
    Wolf74 Member Posts: 2,959

    @Aari_Piggy66 said:
    Moving at normal speed whilst revving the chainsaw seems way too overpowered it makes it very easy for you just to get right behind the survivors back. Especially considering Leatherface already gets a speed boost when the sprint is activated.

    At the moment you basically have to piggy back ride the survivor before you start revving your chainsaw to hit him.
    So I don't see how this should be overpowered.
    And the actual "sprint boost" is hardly noticeable anyway.

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