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Perk Idea: I Refuse

You're determined to live, and resist the Entity as long as you can.

Increase the time you struggle on the hook by 5, 10, or 15%. Gain bonus blood points.


Simple perk, can give fellow survivors more time to rescue you, and encourage you to not just give up and die, via a reward of more blood points. Thoughts and opinions?

Comments

  • Kabu
    Kabu Member Posts: 926

    I like the idea but don't think it would be used

  • C3Tooth
    C3Tooth Member Posts: 8,266

    15% of 60sec is 9sec. Especially its only used for 2nd stage hook. If it give 100% time (mean another 60sec for 2nd stage hook), it will be ok. Combine this with Kindred, 3 other survivors have free info of each other for 2mins.

  • PaulyWannaCrack3r
    PaulyWannaCrack3r Member Posts: 5

    If this was a perk, it would have saved my ass several times when my bogus teammates finally decided to come help me after they leave me on the hook to struggle. I feel like this could be a perk in the future for a survivor who's gritty and tough, like Bill, Ash, and David.

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,047

    @C3Tooth I feel this perk would be more based on those precious few seconds where another survivor has to focus on something else before they can save you.

  • Gcarrara
    Gcarrara Member Posts: 2,263

    I like the idea 🙂

  • White_Owl
    White_Owl Member Posts: 3,786

    As long as the bonus BPs are in the survival category I like this.

  • Jonathanskilz
    Jonathanskilz Member Posts: 403

    great ide but cinda useless

  • CoffengMin
    CoffengMin Member Posts: 862

    buff those numbers up or nobody will use it

  • ceridwen309
    ceridwen309 Member Posts: 502

    This puts me in mind of identity v's "Snooze" talent. (Which slows the sacrifice by 3%, 6%, 9%) Although, Identity v uses a point system to prevent you from using to many good talents all at once.


    Now dead by daylight allows you to use whichever perk combination's you can imagine. Which means, unless they change it in the future....every perk is going to have the potential to affect all the other perks. (up to a max of four currently though)


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    I feel that if such a perk was created, they would probably create a benefit to the killer to balance.

    Example: Killer gains a speed boost relative to the percentage you are able to fend the entity off for while on the hook.