Replace the Survival category.
Survival category is the worst BP category in the game:
1) Its one of main reasons why survivors cant gain as much bloodpoints as killers - bcs there are too little events that allow you to get BP in this category and even they dont give you many. Majority of this BP you'll achieve only by escaping, thats very bad bcs as Killer you can lose 3 or even 4 but recieve >24K BP whe as survivor in most cases you get only 15K BP.
2) Even if you've pipped but killed at the same time its not matter bcs you got too small ammount of BP.
3) You'll never gain 8k BP in this category, thats impossible.
I want the developers to replcale the Survival category by the Stealth category. Stealth is a true survival especially if you play against strong killers like Spirit and Nurse. How to gain BP in this category:
- Be... stealthy, avoid chases as much as you can (These BP must be based on Stealth events that be counted in Evader emblem).
- Prevent your aura get revealed to the Killer (succesfuly avoid revealing by hiding in lockers or generators or use special perks like Distortion or Sole Survivor).
You still gain BP for escaping the trial, grasp or hook, self heal adn etc. They just be counted in the total score (like BP for holdin vessel or escaping with it in Hallowed Blight event). There will be 4 BP categories: Objectives, Stealth, Altruism and Boldness.
"Why the Survival c. dont have to be 5th category?" - I dont wanna see another 3 BP offerings.
"It seems like survivors will be able gain ~38k BP, not too many?". - Yeah, but survivor's BP categories much more separated than Killer's BP categories and it will be to difficult.
PLEASE, say, what do you think about this!
..sorry for my broken english..
Comments
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I agree that stealth ought to be a rewarded tactic, especially with killers getting stealthy as well. However, it shouldn't be an either/or scenario between stealth and evader - and honestly, evader is a problem too.
Currently, we have these rough requirements for iridescent quality emblems, allowing for some passive bonuses which naturally accrue through normal gameplay:
KILLER
Deviousness/Gatekeeper - Unfinished Gens every minute
Sacrifice/Devout - Eliminate survivors with 9 hooks
Brutality/Malicious - Hit/Hook survivors
Hunting/Chaser - Hit Survivors/Catch quickly
Objectives/Lightbringer -220% personal generator repair
Survival/Unbroken - Be downed as little as possible
Altruism/Benevolent - Heal others/Bodyblock/Sabo near Killer
Boldness/Evader - 100 seconds within terror radius/escape chase
SURVIVOR
Gatekeeper is directly hurt by genrush; Devout is hurt by DCs, hookswarming, or survivors attempting to free themselves; and Chaser/Malicious both suffer for instadown and surprise killers. People don't understand that Lightbringer is lessened by teaming up on gens, but I'm fine with that mechanic overall. For survivors, though, Unbroken and Evader are largely outside of their control - so all of the killer emblems and half of the survivor emblems are based largely in luck at mid-high ranks, with skill being outclassed by RNG and the idiosyncrasies of the other team's style. While enough innate knowledge of the maps and SWF allowing metagame knowledge does alleviate some of these, it's heavily biased toward Survivors in general, and biased against them in solo queue.
In short, the entire emblem system is wonky, and should be changed to actually reflect the core mechanics of "Generators, Detection, Health States, Chases" on both sides
Post edited by ElusivePukka on0 -
Survival category is just "get that 5k or get nothing lol".
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