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The Nurse - Any tips or suggestions?

Vert3x
Vert3x Member Posts: 125

Hello there.
I'm learning how to play the nurse right now. I have been playing her before and after 1.9.0, and then left her completely till now. I'm quite sure that the experience I had acquired back then is already back to me and I'm still training.

I can of course tell apart when I'm supposed to blink and when I'm supposed to walk generally during the match, but more in depth about chases, I'm still often having issues.

I'm quite sure that a sort of safe counter to her is taking distance, as once she blinks to attempt to catch you back up she will have a hard time in understanding the scratchmarks and realize where you went. In that case, as the nurse, I'm always interrupting the chase and going back on the generators, is this good or not?

Also, is it not good if the survivors manage to get distances from me? Does it mean I did something wrong or can it normally happen?

I'm feeling like I'm not too bad at playing nurse, but maybe sometimes what happens is that I get stressed from genrush, maybe easily cleansed totems or anything like that, and start screwing up my blinks without even understanding what I'm doing wrong.

Does this happen or did this happen to you as well, nurse players, when you had not full experience on the role?
Does anybody know how I should do? Maybe something specific I should focus on no matter how the game is going? Just minding the chase and not the gens or anything else?

Comments

  • popoles
    popoles Member Posts: 831
    I made a guide for her. Although it's meant for console, it only applies for the Tips section. Otherwise you can use it.
    https://forum.deadbydaylight.com/en/discussion/6013/nurse-guide-for-console-players
  • popoles
    popoles Member Posts: 831
    edited July 2018
    And for your questions:
    1) When a survivor manages to get a distance between me and him (although it rarely happens), I always try to predict where he went and follow the scratchmarks (by blinking, always prefer blinks). If I went the wrong way, I'll go looking for another survivor (so your gen strategy isn't bad).

    2) It is never a good thing when your opponents gain distance from you. Always listen to their footsteps and sounds when in the fatigue and try to follow scratchmarks. Of course you can lose them, we are not dogs. If you have a problem with it, try Bloodhound or Shadowborn.

    Be calm at all times.
    You missed a hit? Be calm.
    Gens are done way too fast? Be calm.
    Any distraction can disrupt your precision.

    And don't worry, with enough patience, you will get the hang of locating survivors when in the fatigue.
  • Irisora
    Irisora Member Posts: 1,442

    Well first of all, try to equip at least 2 anti gen rush perk, (yes even the nurse need them) My build for her is Overcharge + Ruin + Nurse calling + BBQ.

    As for you are describing, it looks like you need more practice. Don't ever float around with her, unless the survivor is at lunge range. Get confidence in your blinks and blink even if you think you will catch them by floating. You lose precious time by not using your power.

    Doing short blinks will give you more exp at doing them too. It shouldn't be often to lose a survivor for a good nurse unless the survivor is a pro player. But there is when Nurse calling, Overcharge and BBQ do their job. They will give you a hint of where the survivor is.

    And don't get frustrated if you not hit him after 3 blinks. Some survivors know very well how to play againts her. Even I who play the nurse since 2016 and mastered her, have a hard time sometimes. When that happen try to focus more in predicting their movement.

  • Vert3x
    Vert3x Member Posts: 125

    @popoles said:
    I made a guide for her. Although it's meant for console, it only applies for the Tips section. Otherwise you can use it.
    https://forum.deadbydaylight.com/en/discussion/6013/nurse-guide-for-console-players

    Quite interesting guide. The first part tends to help beginners, as I can already examine the addons for combos by myself. About the tips, I agreed with them, specially about the concept of adapting to every survivor's playstyle against the nurse. Probably a high gameplay flexibility is what makes he very powerful against survivors.

    @popoles said:
    And for your questions:
    1) When a survivor manages to get a distance between me and him (although it rarely happens), I always try to predict where he went and follow the scratchmarks (by blinking, always prefer blinks). If I went the wrong way, I'll go looking for another survivor (so your gen strategy isn't bad).

    2) It is never a good thing when your opponents gain distance from you. Always listen to their footsteps and sounds when in the fatigue and try to follow scratchmarks. Of course you can lose them, we are not dogs. If you have a problem with it, try Bloodhound or Shadowborn.

    Be calm at all times.
    You missed a hit? Be calm.
    Gens are done way too fast? Be calm.
    Any distraction can disrupt your precision.

    And don't worry, with enough patience, you will get the hang of locating survivors when in the fatigue.

    1) Yeah, I actually try to cut his path taking advantage of the fact that he can't see me at that moment and that he will probably not turn back and attempt to take unexpected moves like they usually do when they can clearly see where you're blinking.

    2) Well, that's right the point when I'm talking about them gaining distances. Once I get the fatigue stun and they keep on running away (some of them actually run so close to me that I can even keep on seeing them during the whole fatigue time, and I'm wondering what's the point in that since that makes them last only 5 more seconds), and they break LoS. At that point I'm reliant on the scratchmarks, and it's often kind of hard to interpret them while blinking because you don't have a long time to actually understand what they're leading to (they're often buggy too e.g. when turning a corner scratchmarks often won't spawn in the whole corner area like he teleported!). Any suggestions on a better tracking on that point? Shadowborn and Bloodhound (Predator will be in as well after its buff and will probably be the best one in this case) are very useful perk that would help me in that circumstance, but not every good nurse uses them, and still they will know how to move in that circumstance. I know perks are nowadays the core of the game, but when learning a new killer I'd always like to assume that I don't have any perk helping me out with the power (gonna always use bbq par example, I love the bloodpoitns bonus after all xD).

    I understood that calm was needed to keep my precision, but the problem is that as soon as I'm not calm everything collapses because I keep on missing attacks and doing bad and enter a loop that even lasts the whole game! That's incredible.
    About the fatigue, I don't honestly have too many problems. They sometimes make it to confuse me, but it happens more and more rarely, so I guess I'm doing good on that.

    @Irisora said:
    Well first of all, try to equip at least 2 anti gen rush perk, (yes even the nurse need them) My build for her is Overcharge + Ruin + Nurse calling + BBQ.

    As for you are describing, it looks like you need more practice. Don't ever float around with her, unless the survivor is at lunge range. Get confidence in your blinks and blink even if you think you will catch them by floating. You lose precious time by not using your power.

    Doing short blinks will give you more exp at doing them too. It shouldn't be often to lose a survivor for a good nurse unless the survivor is a pro player. But there is when Nurse calling, Overcharge and BBQ do their job. They will give you a hint of where the survivor is.

    And don't get frustrated if you not hit him after 3 blinks. Some survivors know very well how to play againts her. Even I who play the nurse since 2016 and mastered her, have a hard time sometimes. When that happen try to focus more in predicting their movement.

    I know right that even the nurse need them. There was a game that really surprised me for how bad it ended after a very good beginning because I had an early game broken Ruin (I was running overcharge too, even though I was only trying it out, probably gonna get my salt punches in the post-game chat and use both ruin and noed), which frustrated me a lot and as a plus they started rushing like hell. I had hooked a survivor only in the first moments of the game, and did everything perfect with them, no time at all to find him back after fatigue and nothing messed up at all. After I saw how short my ruin lasted, I pretty much couldn't take it and just wronged everything. About the rest, I always short blink, that saves time and I also want to always get my fatigue so that I get as much used to it as possible. About the blinks, I don't even use 3 and I believe I'll never do unless I want to actually tryhard on rank one and have my revenge against the survivors community for the genrushes and everything (fun fact, I'm actually a survivor main but I played mostly killer in these two or three days and wanted to get back into the nurse because I still do love the way people fear her).
    Also glad that I'm talking to a legacy nurse, I guess you know quite a lot about the matter :)

    Thank you all guys for your replies and for your time, I really appreciate that. <3
    I won't probably close this thread here and keep in as a hints repository.

  • Irisora
    Irisora Member Posts: 1,442
    edited July 2018

    @Vert3x

    Yes if your ruin is cleansed in the first 30 sec or minute of the game it will be a hard to compete with the gen rush with every killer. What you can try in this situations is downing them all, it hard to do, but it's not imposible.

    When i was saying "don't get frustrated if you not hit him after 3 blinks" i wasn't referring of using a 3 blink addon, it was an example if you missed the hit oportunity after 2 normal blinks and got the hit after the first one. I don't use 3 blinks, the best is to use 2 with range increase and movement addons, that combinations gives them less time to react. It can be hard to use only 2 blink but that should be the goal of every player who wants to master her.

  • Vert3x
    Vert3x Member Posts: 125

    @Irisora said:
    @Vert3x

    Yes if your ruin is cleansed in the first 30 sec or minute of the game it will be a hard to compete with the gen rush with every killer. What you can try in this situations is downing them all, it hard to do, but it's not imposible.

    When i was saying "don't get frustrated if you not hit him after 3 blinks" i wasn't referring of using a 3 blink addon, it was an example if you missed the hit oportunity after 2 normal blinks and got the hit after the first one. I don't use 3 blinks, the best is to use 2 with range increase and movement addons, that combinations gives them less time to react. It can be hard to use only 2 blink but that should be the goal of every player who wants to master her.

    To start off playing her (at least in a more serious way), not because of the tutorial that I was linked but for personal choice, I preferred to never use any blink amount changing addons. I tried out an addon combo suggested by a friend of mine which masters the maximum range, and I found them very very good; a third blink would give me a kind of dumb chance that the survivors would also hate. Often when you're a prestiged nurse they believe you have the third blink, but I'm quite sure I'll bring one only in those tryharding games because why not, probably without even using it.

    I also play billy, and I play without no addons. I don't need instachainsaw that makes it too easy for me, at most I could try those fast chainsaw addons that are very cool, but just like for the nurse, I don't like bringing addons as a standard, I do that occasionally.

    Back to the nurse's chases argument, yeah now I got the point. I often have few moments when, either because of framerate or internet lags, or because of a loss of concentration from me, I can't get a blink out of 3, but literally I lunge feeling like I could hit. This specially happened in the cornfields, but I'm quite sure I can see through them quite well and realize where the target is in a very short time, the only problem was just the exact moment in which I was chasing. Probably just training will get these issues away, I already felt much more powerful by simply accepting it when I mess up, maybe laughing about it, rather than feeling like I shouldn't have even prestiged her to 3. In the end I still make my 4ks, also nurse + ruin + noed is more toxic than self care + sprint burst + ds man! That makes me feel like I'll literally win everytime, noed is a plus in case ruin is found and I can't make it to kill them all, even though this is already something very rare.

  • Irisora
    Irisora Member Posts: 1,442

    @Vert3x said:

    @Irisora said:
    @Vert3x

    Yes if your ruin is cleansed in the first 30 sec or minute of the game it will be a hard to compete with the gen rush with every killer. What you can try in this situations is downing them all, it hard to do, but it's not imposible.

    When i was saying "don't get frustrated if you not hit him after 3 blinks" i wasn't referring of using a 3 blink addon, it was an example if you missed the hit oportunity after 2 normal blinks and got the hit after the first one. I don't use 3 blinks, the best is to use 2 with range increase and movement addons, that combinations gives them less time to react. It can be hard to use only 2 blink but that should be the goal of every player who wants to master her.

    To start off playing her (at least in a more serious way), not because of the tutorial that I was linked but for personal choice, I preferred to never use any blink amount changing addons. I tried out an addon combo suggested by a friend of mine which masters the maximum range, and I found them very very good; a third blink would give me a kind of dumb chance that the survivors would also hate. Often when you're a prestiged nurse they believe you have the third blink, but I'm quite sure I'll bring one only in those tryharding games because why not, probably without even using it.

    I also play billy, and I play without no addons. I don't need instachainsaw that makes it too easy for me, at most I could try those fast chainsaw addons that are very cool, but just like for the nurse, I don't like bringing addons as a standard, I do that occasionally.

    Back to the nurse's chases argument, yeah now I got the point. I often have few moments when, either because of framerate or internet lags, or because of a loss of concentration from me, I can't get a blink out of 3, but literally I lunge feeling like I could hit. This specially happened in the cornfields, but I'm quite sure I can see through them quite well and realize where the target is in a very short time, the only problem was just the exact moment in which I was chasing. Probably just training will get these issues away, I already felt much more powerful by simply accepting it when I mess up, maybe laughing about it, rather than feeling like I shouldn't have even prestiged her to 3. In the end I still make my 4ks, also nurse + ruin + noed is more toxic than self care + sprint burst + ds man! That makes me feel like I'll literally win everytime, noed is a plus in case ruin is found and I can't make it to kill them all, even though this is already something very rare.

    It's a big diference playing the nurse with addons and without. A standard nurse may be good againts low skilled survivors and low ranks but in high ranks you need them. There aren't many combinations that can be done, and most addons suck, but this two The ataxic respiration for range and Anxious gasp for movement in the blink are very good. And the downsides aren't very noticeable.

    And yes, a nurse with noed is worse than DS. But with a killer like her with the potencial of getting 4 kills in the right hands, using that perk is a waste. I prefer to give everything in the course of the game too, and if 1 or 2 survivors manage to escape, They earned it.

  • Vert3x
    Vert3x Member Posts: 125

    @Irisora said:

    @Vert3x said:

    @Irisora said:
    @Vert3x

    Yes if your ruin is cleansed in the first 30 sec or minute of the game it will be a hard to compete with the gen rush with every killer. What you can try in this situations is downing them all, it hard to do, but it's not imposible.

    When i was saying "don't get frustrated if you not hit him after 3 blinks" i wasn't referring of using a 3 blink addon, it was an example if you missed the hit oportunity after 2 normal blinks and got the hit after the first one. I don't use 3 blinks, the best is to use 2 with range increase and movement addons, that combinations gives them less time to react. It can be hard to use only 2 blink but that should be the goal of every player who wants to master her.

    To start off playing her (at least in a more serious way), not because of the tutorial that I was linked but for personal choice, I preferred to never use any blink amount changing addons. I tried out an addon combo suggested by a friend of mine which masters the maximum range, and I found them very very good; a third blink would give me a kind of dumb chance that the survivors would also hate. Often when you're a prestiged nurse they believe you have the third blink, but I'm quite sure I'll bring one only in those tryharding games because why not, probably without even using it.

    I also play billy, and I play without no addons. I don't need instachainsaw that makes it too easy for me, at most I could try those fast chainsaw addons that are very cool, but just like for the nurse, I don't like bringing addons as a standard, I do that occasionally.

    Back to the nurse's chases argument, yeah now I got the point. I often have few moments when, either because of framerate or internet lags, or because of a loss of concentration from me, I can't get a blink out of 3, but literally I lunge feeling like I could hit. This specially happened in the cornfields, but I'm quite sure I can see through them quite well and realize where the target is in a very short time, the only problem was just the exact moment in which I was chasing. Probably just training will get these issues away, I already felt much more powerful by simply accepting it when I mess up, maybe laughing about it, rather than feeling like I shouldn't have even prestiged her to 3. In the end I still make my 4ks, also nurse + ruin + noed is more toxic than self care + sprint burst + ds man! That makes me feel like I'll literally win everytime, noed is a plus in case ruin is found and I can't make it to kill them all, even though this is already something very rare.

    It's a big diference playing the nurse with addons and without. A standard nurse may be good againts low skilled survivors and low ranks but in high ranks you need them. There aren't many combinations that can be done, and most addons suck, but this two The ataxic respiration for range and Anxious gasp for movement in the blink are very good. And the downsides aren't very noticeable.

    And yes, a nurse with noed is worse than DS. But with a killer like her with the potencial of getting 4 kills in the right hands, using that perk is a waste. I prefer to give everything in the course of the game too, and if 1 or 2 survivors manage to escape, They earned it.

    Yeah I'm still learning so I'll use noed for few more games. About addons, I'm actually catching up survivors easily without them. My killer rank is 7, and I ranked up right with her. Maybe I should try to rank to 1, but I'm not gonna play till August so I'll have to wait for a new season.