Hey Devs, I'm still waiting for a balance fix...
(Sorry for the pictures being sideways, they won't turn right side up)
This is from a Myers game: no Mori, Tombstone, or Infinite Tier 3 (some decent addons though). It was on Badham preschool and the survivors didn't even have toolboxes. But still, the game was over in under 5 minutes because everyone was gen rushing. I got 3 kills (1 DC'd on hook) because I caught the survivors off guard at an exit gate. I got -1% on hook proximity (shows I wasn't camping, even though your proximity penalty is wack against overly altruistic survivors). In the end, I get nothing for gatekeeper because it's impossible to apply enough gen pressure with Myers, being that gens are so easy to complete. I only got silver for sacrifice because everyone died in the endgame and I could only get 2 hooks in before the endgame began. Chaser was nothing because I could only establish a couple of chases throughout the match that were overly prolonged by super strong loops and pallets.
If any survivor is just competent enough (as well as their teammates), they can easily pull this off no problem; and most survivors that I go against seem to be relatively competent enough. Only way this doesn't happen is if they are basically potatoes or have very bad chemistry (it tends to be the potato way). I play as survivor too, and I can without a doubt say it is way too easy. Can you for the love of god fix this wack balance that favors survivor so heavily against the killer who is known for killing but can't seem to properly do so in this game (and isn't even properly rewarded for killing as in this case). I literally can't rank up because everyone is gen rushing. It becomes less fun as killer since the match goes by so fast that you can't even do your job, and have to stress about getting as much done as you can before it ends.
No matter how optimally I play most killers, this tends to be the result (and I felt I played very optimally for the time I had while in this match). I shouldn't have to play Hillbilly and Nurse in order to rank up and counter gen rushing. Just extend gen times a bit, greatly lower the effectiveness of 2+ survivors on the same gen, and maybe even add a second slightly harder task to do after completing all the generators. For once can you do something to change how easy survivors have it.