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killer sugestion: the testsubject
killer: the testsubject
power: downside passive: unable to see scratchmarks. unable to get loud noice notifications.
upside passive: fastest movement and vault speed of all killers
small bit of story: the testsubject was tested upon by the doctor to gain increased sences.. it backfired
perks:
hex: flatline: the killer does not have a heartbeat (terror radius is muted but is still there) effects 2/3/4 survivors (also mutes the humming and singing notifications from freddy and huntress.
blinding touch: hitting a survivor dims their vision (like the old lightborn) 3/4/5 stacks at 5 they cant see the red stain.
wait! where did it go?: survivors lose info of their hud: tier 1 loses the generator counter. tier 2 also loses the option to see ur item and its durabillity. tier 3 also loses the health states of all survivors
perks that should be for all killers:
hex: trick!: wile active it does nothing. ones cleansed. all survivors get a movementspeed penalty 4/8/12%
Worst Hidingspot EVER!: the killer sees the aura's of survivors in a locker at #/#/infinite M range
survivor perk:
Just push it over!: cleanse totems faster #/#/#
survivor perk that might be too OP:
now you see me. now u dont: ones entering a locker. get teleported to any of the 4 basement lockers (that issnt occupied yet) (gives the killer a unique audio indicator)
killer addons:
red: gain the abillity to see scratch marks and hear audio indicators again
red: immume to flashlights (not just the stun. but also the light)
purple: gain the abillity to see scratch marks
purple: gain the abillity to hear audio indicators
purple: enables lunge attacks wile carrying a survivor
Comments
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The “Wait where did it go” perk seems really cool. I like the idea of removing less of what’s already there. It would be the fullest of immersion!0
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If I'm not mistaken, Doc's test subjects didn't really survive the treatments.
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@Orion said:
If I'm not mistaken, Doc's test subjects didn't really survive the treatments.who says he is done testing?
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The movement speed penalty is hell no lol, really op and not coming in the game for sure lol. Some op perks but good ideas0
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@Dabrownman1812 said:
The movement speed penalty is hell no lol, really op and not coming in the game for sure lol. Some op perks but good ideashow is it op? it requires survivors to be greedy. say u see a lit totem. but u dont notice any effects from any other hex perk. if u chose to break it. its a risk. maybe % needs to be lower. but i feel like its a great idea
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@goldseeker22 said:
@Orion said:
If I'm not mistaken, Doc's test subjects didn't really survive the treatments.who says he is done testing?
The Entity.
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goldseeker22 said:
@Dabrownman1812 said:
The movement speed penalty is hell no lol, really op and not coming in the game for sure lol. Some op perks but good ideashow is it op? it requires survivors to be greedy. say u see a lit totem. but u dont notice any effects from any other hex perk. if u chose to break it. its a risk. maybe % needs to be lower. but i feel like its a great idea
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Dabrownman1812 said:goldseeker22 said:
@Dabrownman1812 said:
The movement speed penalty is hell no lol, really op and not coming in the game for sure lol. Some op perks but good ideashow is it op? it requires survivors to be greedy. say u see a lit totem. but u dont notice any effects from any other hex perk. if u chose to break it. its a risk. maybe % needs to be lower. but i feel like its a great idea
I play killer so I'm not just sounding like a salty survivor, permant unremovable status is beast unless there's a condition. Noed has a condition when killer is already at a disadvantage even before it became a hex0 -
@Dabrownman1812 said:
Dabrownman1812 said:
goldseeker22 said:@Dabrownman1812 said:
The movement speed penalty is hell no lol, really op and not coming in the game for sure lol. Some op perks but good ideas
how is it op? it requires survivors to be greedy. say u see a lit totem. but u dont notice any effects from any other hex perk. if u chose to break it. its a risk. maybe % needs to be lower. but i feel like its a great idea
Anything that permanently hinders any or all survivors with little downside is op for obvious reasons. Also, devour hope is lit before you notice it's affects same for hex third seal or hex ruin and lullaby if you don't touch a gen. So yeh.
I play killer so I'm not just sounding like a salty survivor, permant unremovable status is beast unless there's a condition. Noed has a condition when killer is already at a disadvantage even before it became a hex
the perk wouldnt be op. it would teach survivors to check out wich totem it might be. insted of blindly cleaning all they see. the major downside of the perk. is if u get a map where its not ever found. than ur practicly playing with 3 perks. the perk needs to be powerfull. since its biggest weakness. is survivors not interacting with it.
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@Orion said:
@goldseeker22 said:
@Orion said:
If I'm not mistaken, Doc's test subjects didn't really survive the treatments.who says he is done testing?
The Entity.
and u beleave that the devs wont ever change their story?
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goldseeker22 said:
@Dabrownman1812 said:
Dabrownman1812 said:
goldseeker22 said:@Dabrownman1812 said:
The movement speed penalty is hell no lol, really op and not coming in the game for sure lol. Some op perks but good ideas
how is it op? it requires survivors to be greedy. say u see a lit totem. but u dont notice any effects from any other hex perk. if u chose to break it. its a risk. maybe % needs to be lower. but i feel like its a great idea
Anything that permanently hinders any or all survivors with little downside is op for obvious reasons. Also, devour hope is lit before you notice it's affects same for hex third seal or hex ruin and lullaby if you don't touch a gen. So yeh.
I play killer so I'm not just sounding like a salty survivor, permant unremovable status is beast unless there's a condition. Noed has a condition when killer is already at a disadvantage even before it became a hex
the perk wouldnt be op. it would teach survivors to check out wich totem it might be. insted of blindly cleaning all they see. the major downside of the perk. is if u get a map where its not ever found. than ur practicly playing with 3 perks. the perk needs to be powerfull. since its biggest weakness. is survivors not interacting with it.
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disagree. wile ago the devs stated that they liked the idea. and totems stand for: high risk high reward. wich is exectly what this perk would be. survivors shouldnt have to interact with it
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@goldseeker22 said:
@Orion said:
@goldseeker22 said:
@Orion said:
If I'm not mistaken, Doc's test subjects didn't really survive the treatments.who says he is done testing?
The Entity.
and u beleave that the devs wont ever change their story?
I don't see why they would, given the seamless integration of the lore into the game's mechanics.
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@Orion said:
@goldseeker22 said:
@Orion said:
@goldseeker22 said:
@Orion said:
If I'm not mistaken, Doc's test subjects didn't really survive the treatments.who says he is done testing?
The Entity.
and u beleave that the devs wont ever change their story?
I don't see why they would, given the seamless integration of the lore into the game's mechanics.
i can garentee you aslong as they are capable of making a story related to another character. they will tweak these kind of things. for the sake of saving effort
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how is it op? it requires survivors to be greedy. say u see a lit totem. but u dont notice any effects from any other hex perk. if u chose to break it. its a risk. maybe % needs to be lower. but i feel like its a great idea
It doesn't really matter if it's lit or not. Cleansing totems is kind of an instinct for Survivors, especially if it's lit. This is a good reason Hex totems don't reveal which perk they're tied to until they're gone. It's pretty much a guarantee that a Survivor who sees a lit totem will cleanse it unless they are in some kind of chat with the Killer, are asked not to break totems, and something super unlikely. But, the perk itself would be pretty overpowered, seeing as there's no time limit to the slow, so the values should be balanced to 5%/6%/7%, like the Killer's version of Hope. Also, I think a new name would fit it well.
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@ItsDaEmuDood said:
how is it op? it requires survivors to be greedy. say u see a lit totem. but u dont notice any effects from any other hex perk. if u chose to break it. its a risk. maybe % needs to be lower. but i feel like its a great idea
It doesn't really matter if it's lit or not. Cleansing totems is kind of an instinct for Survivors, especially if it's lit. This is a good reason Hex totems don't reveal which perk they're tied to until they're gone. It's pretty much a guarantee that a Survivor who sees a lit totem will cleanse it unless they are in some kind of chat with the Killer, are asked not to break totems, and something super unlikely. But, the perk itself would be pretty overpowered, seeing as there's no time limit to the slow, so the values should be balanced to 5%/6%/7%, like the Killer's version of Hope. Also, I think a new name would fit it well.
the idea for the name comes from: trick or treat. insted of survivors getting what they want. they dont.
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