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killer sugestion: the testsubject

killer: the testsubject

power: downside passive: unable to see scratchmarks. unable to get loud noice notifications.
upside passive: fastest movement and vault speed of all killers

small bit of story: the testsubject was tested upon by the doctor to gain increased sences.. it backfired

perks:
hex: flatline: the killer does not have a heartbeat (terror radius is muted but is still there) effects 2/3/4 survivors (also mutes the humming and singing notifications from freddy and huntress.

blinding touch: hitting a survivor dims their vision (like the old lightborn) 3/4/5 stacks at 5 they cant see the red stain.

wait! where did it go?: survivors lose info of their hud: tier 1 loses the generator counter. tier 2 also loses the option to see ur item and its durabillity. tier 3 also loses the health states of all survivors

perks that should be for all killers:
hex: trick!: wile active it does nothing. ones cleansed. all survivors get a movementspeed penalty 4/8/12%

Worst Hidingspot EVER!: the killer sees the aura's of survivors in a locker at #/#/infinite M range

survivor perk:
Just push it over!: cleanse totems faster #/#/#

survivor perk that might be too OP:
now you see me. now u dont: ones entering a locker. get teleported to any of the 4 basement lockers (that issnt occupied yet) (gives the killer a unique audio indicator)

killer addons:
red: gain the abillity to see scratch marks and hear audio indicators again
red: immume to flashlights (not just the stun. but also the light)
purple: gain the abillity to see scratch marks
purple: gain the abillity to hear audio indicators
purple: enables lunge attacks wile carrying a survivor

Comments

  • TheTimeMachine
    TheTimeMachine Member Posts: 229
    The “Wait where did it go” perk seems really cool. I like the idea of removing less of what’s already there. It would be the fullest of immersion! 
  • Orion
    Orion Member Posts: 21,675

    If I'm not mistaken, Doc's test subjects didn't really survive the treatments.

  • goldseeker22
    goldseeker22 Member Posts: 75

    @Orion said:
    If I'm not mistaken, Doc's test subjects didn't really survive the treatments.

    who says he is done testing?

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    The movement speed penalty is hell no lol, really op and not coming in the game for sure lol. Some op perks but good ideas
  • goldseeker22
    goldseeker22 Member Posts: 75

    @Dabrownman1812 said:
    The movement speed penalty is hell no lol, really op and not coming in the game for sure lol. Some op perks but good ideas

    how is it op? it requires survivors to be greedy. say u see a lit totem. but u dont notice any effects from any other hex perk. if u chose to break it. its a risk. maybe % needs to be lower. but i feel like its a great idea

  • Orion
    Orion Member Posts: 21,675

    @goldseeker22 said:

    @Orion said:
    If I'm not mistaken, Doc's test subjects didn't really survive the treatments.

    who says he is done testing?

    The Entity.

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857

    @Dabrownman1812 said:
    The movement speed penalty is hell no lol, really op and not coming in the game for sure lol. Some op perks but good ideas

    how is it op? it requires survivors to be greedy. say u see a lit totem. but u dont notice any effects from any other hex perk. if u chose to break it. its a risk. maybe % needs to be lower. but i feel like its a great idea

    Anything that permanently hinders any or all survivors with little downside is op for obvious reasons. Also, devour hope is lit before you notice it's affects same for hex third seal or hex ruin and lullaby if you don't touch a gen. So yeh. 
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857

    @Dabrownman1812 said:
    The movement speed penalty is hell no lol, really op and not coming in the game for sure lol. Some op perks but good ideas

    how is it op? it requires survivors to be greedy. say u see a lit totem. but u dont notice any effects from any other hex perk. if u chose to break it. its a risk. maybe % needs to be lower. but i feel like its a great idea

    Anything that permanently hinders any or all survivors with little downside is op for obvious reasons. Also, devour hope is lit before you notice it's affects same for hex third seal or hex ruin and lullaby if you don't touch a gen. So yeh. 

    I play killer so I'm not just sounding like a salty survivor, permant unremovable status is beast unless there's a condition. Noed has a condition when killer is already at a disadvantage even before it became a hex
  • goldseeker22
    goldseeker22 Member Posts: 75

    @Dabrownman1812 said:
    Dabrownman1812 said:


    goldseeker22 said:

    @Dabrownman1812 said:

    The movement speed penalty is hell no lol, really op and not coming in the game for sure lol. Some op perks but good ideas

    how is it op? it requires survivors to be greedy. say u see a lit totem. but u dont notice any effects from any other hex perk. if u chose to break it. its a risk. maybe % needs to be lower. but i feel like its a great idea

    Anything that permanently hinders any or all survivors with little downside is op for obvious reasons. Also, devour hope is lit before you notice it's affects same for hex third seal or hex ruin and lullaby if you don't touch a gen. So yeh. 

    I play killer so I'm not just sounding like a salty survivor, permant unremovable status is beast unless there's a condition. Noed has a condition when killer is already at a disadvantage even before it became a hex

    the perk wouldnt be op. it would teach survivors to check out wich totem it might be. insted of blindly cleaning all they see. the major downside of the perk. is if u get a map where its not ever found. than ur practicly playing with 3 perks. the perk needs to be powerfull. since its biggest weakness. is survivors not interacting with it.

  • goldseeker22
    goldseeker22 Member Posts: 75

    @Orion said:

    @goldseeker22 said:

    @Orion said:
    If I'm not mistaken, Doc's test subjects didn't really survive the treatments.

    who says he is done testing?

    The Entity.

    and u beleave that the devs wont ever change their story?

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857

    @Dabrownman1812 said:
    Dabrownman1812 said:


    goldseeker22 said:

    @Dabrownman1812 said:

    The movement speed penalty is hell no lol, really op and not coming in the game for sure lol. Some op perks but good ideas

    how is it op? it requires survivors to be greedy. say u see a lit totem. but u dont notice any effects from any other hex perk. if u chose to break it. its a risk. maybe % needs to be lower. but i feel like its a great idea

    Anything that permanently hinders any or all survivors with little downside is op for obvious reasons. Also, devour hope is lit before you notice it's affects same for hex third seal or hex ruin and lullaby if you don't touch a gen. So yeh. 

    I play killer so I'm not just sounding like a salty survivor, permant unremovable status is beast unless there's a condition. Noed has a condition when killer is already at a disadvantage even before it became a hex

    the perk wouldnt be op. it would teach survivors to check out wich totem it might be. insted of blindly cleaning all they see. the major downside of the perk. is if u get a map where its not ever found. than ur practicly playing with 3 perks. the perk needs to be powerfull. since its biggest weakness. is survivors not interacting with it.

    Makes no sense from survivor standpoint and def not coming in, but that's cool. Also breaks what hex perks are about. 
  • goldseeker22
    goldseeker22 Member Posts: 75

    disagree. wile ago the devs stated that they liked the idea. and totems stand for: high risk high reward. wich is exectly what this perk would be. survivors shouldnt have to interact with it

  • Orion
    Orion Member Posts: 21,675

    @goldseeker22 said:

    @Orion said:

    @goldseeker22 said:

    @Orion said:
    If I'm not mistaken, Doc's test subjects didn't really survive the treatments.

    who says he is done testing?

    The Entity.

    and u beleave that the devs wont ever change their story?

    I don't see why they would, given the seamless integration of the lore into the game's mechanics.

  • goldseeker22
    goldseeker22 Member Posts: 75

    @Orion said:

    @goldseeker22 said:

    @Orion said:

    @goldseeker22 said:

    @Orion said:
    If I'm not mistaken, Doc's test subjects didn't really survive the treatments.

    who says he is done testing?

    The Entity.

    and u beleave that the devs wont ever change their story?

    I don't see why they would, given the seamless integration of the lore into the game's mechanics.

    i can garentee you aslong as they are capable of making a story related to another character. they will tweak these kind of things. for the sake of saving effort

  • ItsDaEmuDood
    ItsDaEmuDood Member Posts: 192

    how is it op? it requires survivors to be greedy. say u see a lit totem. but u dont notice any effects from any other hex perk. if u chose to break it. its a risk. maybe % needs to be lower. but i feel like its a great idea

    It doesn't really matter if it's lit or not. Cleansing totems is kind of an instinct for Survivors, especially if it's lit. This is a good reason Hex totems don't reveal which perk they're tied to until they're gone. It's pretty much a guarantee that a Survivor who sees a lit totem will cleanse it unless they are in some kind of chat with the Killer, are asked not to break totems, and something super unlikely. But, the perk itself would be pretty overpowered, seeing as there's no time limit to the slow, so the values should be balanced to 5%/6%/7%, like the Killer's version of Hope. Also, I think a new name would fit it well.

  • goldseeker22
    goldseeker22 Member Posts: 75

    @ItsDaEmuDood said:

    how is it op? it requires survivors to be greedy. say u see a lit totem. but u dont notice any effects from any other hex perk. if u chose to break it. its a risk. maybe % needs to be lower. but i feel like its a great idea

    It doesn't really matter if it's lit or not. Cleansing totems is kind of an instinct for Survivors, especially if it's lit. This is a good reason Hex totems don't reveal which perk they're tied to until they're gone. It's pretty much a guarantee that a Survivor who sees a lit totem will cleanse it unless they are in some kind of chat with the Killer, are asked not to break totems, and something super unlikely. But, the perk itself would be pretty overpowered, seeing as there's no time limit to the slow, so the values should be balanced to 5%/6%/7%, like the Killer's version of Hope. Also, I think a new name would fit it well.

    the idea for the name comes from: trick or treat. insted of survivors getting what they want. they dont.