Additional Categories for WGLF Stacks
I was thinking what if diversion gives stacks. So when you gain the killer's attention or distract the killer, making them switch targets or smack you, you could gain a stack. I think that would stay true to David's character, too, and would make the perk easier to get stacks with.
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I always suggest in every WGLF thread I come across, that you should get a token for healing a health state on another survivor alongside getting a token for protection hits and safe unhooks.
Would make it much more consistent.
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@se05239 I was thinking if you took aggro or distracted a killer from who they were chasing, that could be considered protection since the person could have gone down quicker or could even be death hook.
I'm not sure what could convince the devs to make it easier to get stacks or why they're not jumping on suggestions.
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Well if they hit you while their original target is in close proximity then you're supposed to be getting a protection hit. The perk diversion shouldn't give stacks though.
We've got a perk that gives bonus bp for healing other already which a lot of people don't use. Also, people already sort of lose their minds with WGLF just trying to fight for unhooks.
If they also got tokens for healing you would have to consider the effect it would have on people fighting for that heal. It could potentially derail multiple people healing one person as the game does keep track of how much healing someone has done as number value that can surpass or fall well below qualifying as a health state.
Killers do not have an aggro to take in the scoring sense. Chases are determined more by how far into the killer's TR you are and whether or not the game can reasonable determine you're in a chase. If both people run the same way then there isn't anything that changes. If you run different ways and the killers picks one of you to follow you have protected the other person. If you get in the killer's way while they're chasing someone else, but they don't hit you and just maneuver around you then you've also not protected them.
There is a scoring event for distractions, but that is even harder to proc than protection hits.
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yea this perk is do nothing but gain more bp
why its so hard to get full stacks
it needs to be change easier way
like certain time of chase
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What perk gives you more BP for healing? There isnt one. I guess thats why people dont use it.
Edit:
Wait, you mean No One Left Behind? The perk that triggers only on endgame and no one ever uses? People wont fight for heals just for NOLB. And if they fight for heals, is that really wrong? It further discourages the "no heal" meta, meaning potentially longer games.
And if the usage of WGLF increases (not that its unpopular), because it was made more consistent, then thats amazing. People might consider "speedy healing" builds instead of the stale second chance meta.
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I'm not talking about the perk.
The perk that no one uses is because it only applies to end game, where you wouldn't be sticking around to heal and you often don't make it to or often have altruism full due to all the healing you've done already. People fight over unhooks because protection hits are inconsistent and there's only so many times someone can be hooked. You can be denied your stack easily if you're not the only one bringing in the perk. Then it comes down to who's most aggressive with saves.
Even if it's harder to proc, it still gives more chances to get stacks that would be involving yourself with other survivors as I believe is the intent of the perk. Then you don't have to just rely on protection hits counting (which they're largely inconsistent), but you could stacks from distraction, too, which may be inconsistent, too, but it's likely something you'll naturally do during the game, anyway.
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That's the thing though, the distraction event almost never happens. You'd be trading something that is inconsistent by more happens more often for something that is inconsistent and happens nearly never. If you want WGLF to get stacks consistently why not have it go off of assist scoring events. They work near perfectly and at a decent frequency if you're generally trying to do team work.
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I'm not talking about trading. I'm talking about adding. We could do the assist instead, though.
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