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No Mither rework

Hey guys just want to spitball some ideas for no mither.

This perk is a ######### one tbh. It's so rare that a killer slugs a survivor running this perk and even more uncommon to not be tunnelled running it. When I'm killer I find it dumb and I get them easy, when I have run it every kill anticipates dead hard and thus it is just a meme.

I have two ideas; I don't think they should both be applied at once but I just think the perk gives all risk and meme with no payoff.

1) No mither doesn't give you the broken status until you pick yourself up the first time.

2) No mither lets you recover exhausted while running. This option I think is the best, that way loopers may take it as a high risk high reward.

Interested in what you have to say.

Comments

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    No don't mess with my No Mither D: I use that perk because I like to challenge myself as a surv

  • Dr_Trauts
    Dr_Trauts Member Posts: 704

    No, I don't think No mither should be reworked. It was put into the game as a sort of "hard mode" for survivors, not for its anti-slugging capabilities. It should really remain as such

  • AStupidMonkeyy
    AStupidMonkeyy Member Posts: 718

    I would just like 100% noise suppression. Otherwise, it's fine as-is.

  • CoffengMin
    CoffengMin Member Posts: 862

    just dont use it

  • Nea_Death_Experience
    Nea_Death_Experience Member Posts: 316

    Interesting reactions tbh.

    Do you not find you get focused if you run no mither. I really feel that the killer goes for me and I often die first.

  • RoKrueger
    RoKrueger Member Posts: 1,371

    @Nea_Death_Experience Then you are not ready to use No Mither. Hardcore mode is not for you yet. Cool user name by the way :-)

  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861

    Option 2 is cool, if you can earn it back without having been hit once it would make it like you said, high risk high reward. Also, I don't think No Mither was meant to be used as a "hardcore mode" as many people have suggested. Rather, it was meant to be used strategically with fast action builds (the reason why Dead Hard was released with David along with No Mither).

  • Ember_Hunter
    Ember_Hunter Member Posts: 1,693

    I like exhaustion recovery, but I would also like 100% noise reduction, and also a blood point bonus. The picking yourself up causing broken is great, but situational if you have SWF that can heal you. This could be a good perk if devs throw in all of this.

  • HazeHound
    HazeHound Member Posts: 814

    No mither just shouldnt display icon for the killer. Boom its a decent perk.

  • LegitAdventurer
    LegitAdventurer Member Posts: 505

    I like No Mither but I think a very simpe fix for it.

    -100% noise suppression

    - You start full health, after you go down the first time you become broken. That way they wont immediately ignore the slug, and will get rid of the meme factor lol