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Plague Update/Rework: a discussion

gantes
gantes Member Posts: 1,611
edited June 2019 in General Discussions

Howdy. I do not main Plague, but I do play her quite a bit.

The consensus on Plague among reasonable people who play her seems to be that she's solidly mid tier, but extremely unsatisfying to play. Having half your power gated behind survivors cleansing feels terrible, and most of the time you generally play half a killer at a high level. She's not that weak, as everyone being pseudo exposed for the entire trial is more than most M1 killers have. But there is room to improve, both in the fun department and in power.

"What do you mean, she's not weak but should get more power?". Well, here's the thing. The lower you go down the ranks, the more people cleanse, and the more powerful you are. However, at the higher levels of play, people never cleanse. Being injured in this game isn't really dangerous. You're essentially a Myers with perma tier 3 BUT no extra lunge, no extra vault speed and counterable with Dead Hard. If the Plague gets to use her power more, she'll be more of a menace at higher ranks without affecting low rank play that much, which is almost the ideal balance for most killers in the game.

My ideas for changes are:

  1. Survivors take a lot longer to become Broken via Vile Purge hits (nerf). This nerf will be justified by the changes below.
  2. Corrupt Purge duration lowered to 40 seconds (again, justified below).
  3. Survivors gain infection faster when interacting with infected objects or survivors. Survivors no longer need to be fully infected to pass the disease forward. Slightly increase infection time on objects. (buff).
  4. Every time a Survivor becomes Broken, the Plague automatically gains Corrupt Purge (massive buff.)

The intention with these changes: survivors now have a much bigger incentive to cleanse. If they don't, the Plague WILL get her power immediatly, even if she's chasing someone else.

The Plague would play a lot more towards infecting multiple survivors and objects in the early game. An increased infection time would make it worth her time to infect things, and her getting Corrupt Purge no matter what would make interacting with infected objects dangerous.

The nerfs are suggested to making it less optimal to puke on someone multiple times until you get your power, and the duration nerf is because she'd have many opportunities to use Corrupt Purge during the match.

No matter how the survivors approach the match, the Plague WILL get to use her power multiple times, which would solve the core design problem with the killer.

This idea isn't fully matured yet, and that's why I want people to discuss and bring up other ideas.

Post edited by gantes on

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