New Distinct Perks
(survivor) Rank 1. Blood offering: Rescuing a survivor will place that character into the struggle phase the next time he is hooked. You will enter the struggle phase the first time you are hooked.
Rank 2. Blood Offering: Rescuing a survivor will place that character in the same phase (Stage 1 or 2) They were in at the time of being rescued. The unhooked survivor will leave no scratch marks for 5 seconds. You will enter the struggle phase for your first hook.
Rank 3. Blood Offering: Rescuing a survivor will place that character in the same phase they were in at the time of being rescued. The unhooked survivor will leave no scratch marks for 5 seconds. While a hooked survivor is within 6 meters from you they will not proceed to the next stage while hooked. You will enter the struggle phase the first time you are hooked.
(Killer)Rank 1. 3rd Eye: While stationary for 8 seconds, Reveal the auras Of survivors looking in your direction for 3 seconds while not working on a generator within a 7 meter range. (60 Second cool down)
Rank 2. 3rd Eye: While stationary for 6 Seconds, Reveal the auras Of survivors looking in your direction for 4 seconds while not working on a generator within a 10 meter Range. (45 second cool down)
Rank 3. 3rd Eye: While stationary for 4 Seconds, Reveal the auras Of survivors looking in your direction for 5 seconds while not working on a generator within a 13 meter range. (40 second cool down)
(Survivor) Rank 1. Out of sight out of mind: Terror radius doesn’t apply to the player(Heartbeat to be specific), The survivor gains a 4% increase to generator repair rate If the player has not seen the killer. If the player sees the killer this perk will go on a cool down of 40 seconds in which the survivor will have a -5% repair rate when repairing a generator.
Rank 2. Out of sight out of mind: Terror radius doesn’t apply to the player, The survivor gains a 6% Increase to generator repair rate if the player has not seen the killer. If the player sees the killer this perk will go on a cool down of 40 seconds in which the survivor will have a -6% Repair rate when repairing a generator.
Rank 3. Out of sight out of mind: Terror radius doesn’t apply to the player, Survivor gains a 7% increase to generator repair rate if the player has not seen the killer. If the player sees the killer this perk will go on a cool down of 40 seconds in which the survivor will have a -7% repair rate when repairing a generator.
(Survivor) Rank 1. Get away from them!: taunting the killer will Reveal your aura to the killer and you will become exposed for 45 seconds. Doing so while injured will allow the killer to kill you within those 45 seconds.
Rank 2. Get away from them!: Taunting the killer will reveal your aura to the killer and you will become exposed for 40 Seconds. Doing so while injured will allow the killer to kill you within those 40 seconds.
Rank 3. Get away from them!: Taunting the killer will reveal your aura to the killer and you will become exposed for 35 seconds. Doing so while injured will allow the killer to kill you within those 35 seconds.
(Killer) Rank 1. Breathing down your neck: The Killer will always have an obsession., If the obsession dies or leaves the game a new one is chosen. You can only see your obsessions aura when applicable. If the obsession causes or is within 4 meters of an “explosion”, His/her aura will be revealed to the killer for 4 seconds. The obsession cannot perceive the killers red stain or terror radius. This ability deactivates for 50 seconds when stunned, blinded or failing a chase.
Rank 2. Breathing down your neck: The Killer will always have an obsession., If the obsession dies or leaves the game a new one is chosen. You can only see your obsessions aura when applicable. If the obsession causes or is with in a 7 meter range of an “explosion”, His/her aura will be revealed to the killer for 5 seconds. The obsession cannot perceive the killers red stain or terror radius. This ability deactivates for 40 seconds when stunned, blinded or failing a chase.
Rank 3. Breathing down your neck: The Killer will always have an obsession., If the obsession dies or leaves the game a new one is chosen. You can only see your obsessions aura when applicable. If the obsession causes or is within 10 meters of an “explosion”, His/her aura will be revealed to the killer for 6 seconds. The obsession cannot perceive the killers red stain or terror radius. This ability deactivates for 35 seconds when stunned, blinded or failing a chase.
(Survivor) Rank 1. I’ll catch up with you guys..: Whenever a survivor/s are “Exposed” this perk activates. All other players will be not suffer from the effects of “Exposed” And your aura is revealed to the killer for 10 seconds. This will occur every 50 seconds (while someone is exposed) and will continue until no one on your team is “Exposed” You can be killed by the killer while this perk is active.
(Stackable, Both players with this perk would suffer from the effects and emit their aura while the perk is active)
Rank 2. I’ll catch up with you guys..: Whenever a survivor/s are “Exposed” this perk activates. All other players will be not suffer from the effects of “Exposed” And your aura is revealed to the killer for 8 seconds. This will occur every 55 seconds (while someone is exposed) and will continue until no one on your team is “Exposed” You can be killed by the killer while this perk is active.
Rank 3. I’ll catch up with you guys..: Whenever a survivor/s are “Exposed” this perk activates. All other players will be not suffer from the effects of “Exposed” And your aura is revealed to the killer for 6 seconds. This will occur every 60 seconds (while someone is exposed) and will continue until no one on your team is “Exposed” You can be killed by the killer while this perk is active.
Comments
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The perk “Blood offering” can only be chained once per survivor per stage.
additional notes- Some of the text is “Copied and pasted”, This was done while making the post for efficiency.
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