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Left Behind

I think we can all agree that this perk needs a complete rework, before it was kind of useless but now?

When the last survivor is left end game begins, so there's absolutely no reason to ever use this perk how it is. Maybe instead of increasing generator repair speed we have it increase movement speed, or opening the door repair speed.

Comments

  • Elk
    Elk Member Posts: 2,267

    Left Behind needs something to help it out. Maybe like 'Leader' but for only you, or if you haven't been hooked yet and get hooked at the end you have a chance to struggle off with 50% chance.

  • Quake
    Quake Member Posts: 230

    Left behind should change along with the EGC patch because,like u said OP,there's absolutely no god damn reason to use it right now ever.

    Dbd is a great game but things like these show how low behaviour is and how they can't support their own game.

  • darktrix
    darktrix Member Posts: 1,790

    I think we can all agree to simply pretend this perk does not exist.

  • Karl_Childers
    Karl_Childers Member Posts: 669

    I think it obviously needs to have something to do with the hatch. Whether it’s opening it without a key, which takes I don’t know, 15 -20 seconds with a resetting meter like totems....or maybe when you are the last remaining a chest spawns somewhere guaranteed to have a key.

  • tehshadowman33
    tehshadowman33 Member Posts: 939

    I would be fine with that. It'd still be mostly a dead perk and depend on you losing the game, losing the find-the-hatch-first race, etc.,

    In this way, you could make a "I hate low rank solo survivor" build:

    Left behind + Kindred + Wake Up + Deliverance

  • tehshadowman33
    tehshadowman33 Member Posts: 939
  • Justice
    Justice Member Posts: 60
    edited June 2019

    How about this for a rework:

    "You have to escape... No matter the cost. Once you are the last Survivor remaining, the hatch's aura is shown to you for 5/7/9 seconds, and the Exit Gate's red lights do not light up when opening the gate."

    You can't just gift a free escape, so this still makes the Survivor work for it by beating the Killer straight to the Hatch OR opening an exit gate, in which even without red lights is still risky. Buffing the exit gate opening speed clashes with Wake Up anyways.

    This does make the Killer work more since he knows the survivor knows exactly where the hatch is, but without the red lights on the exit gates alerting the killer that someone is around it makes it much more mind-gameable and gives the survivor a chance.

    However, the disadvantage the Killer has with this buff is evened out by the survivor equipping a worthless perk until the last 60 seconds of the game.

    Also a nice meme build can be built with No One left behind, Hope, Wake Up, and Iron Will to be worthless all game and become a monster at the EGC lol