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OoO in SWF
Hiho,
maybe it just feels like, but I think this perk is pretty op in SWF groups, if you are able to use it.
Basicly you have a 24/7 tracking perk for the whole party by using 1 perk of an absol ute number of 16 Perks... Everyone in this party has this perk, because of teamspeak and the killer can still only see 1...
I think this is not really balanced..
Comments
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This is why OoO usually gets tunneled. If you play solo and the killer notices that you came in his lobby alone, there is a high chance he will just leave you be unless you taunt him or piss him off in any way. They often think you want attention because you are good in chase so they just ignore you. It depends on the rank though.
But yeah, OoO can be very stressful if the player is in swf and/or a good looper. Some killers have more in build counterplay than others.
Counter: Freddy, Mirror Myers, Doc/any other Killer with laaaarge TR (they won't see you) and forcing a DS on another survivor (so the distance they can see you is shorter).
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Had a survivor with this the other day on rank reset. It let me snowball the game so hard it was a joke. I would of anyways due to the skill difference, but the time spent searching vs the instant sight of OoO came into play and quickly progressed the game.
Long story short OoO is a double edged sword. If you know how to use it though it could be amazing.
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In my game the OoO was always near the shack or a big loop... He spend his whole time on 2 gens while the other 3 were always on the other side of the map.
A chase in the obsession was always not really beneficial in this case, but u were always harassed to do it...
I really wanted a mori in this case...
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@mänzel if this is the case, i ignore him and chase the rest. i literaly save the best (player) for last. this is more beneficial, because if he taunts you the others are often much weaker players you can chase much easier.
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