The new updated hair physics missing
The new updates to the hair removing physics while running doesn't make sense. It's like the moment you run it just disables physics on hair and makes it look stiff. What's the point of having physics in idle (where it's the most noticeable) and walking but not running? The new hairs can clearly turn in idle form so I don't understand? I hope they bring back the physics while running cause it looks off with it looking like it's super glued.
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Then what's the point of keeping the physics on them? They make it look like they have them when they don't since you run most of the time. They should at least have an option to have physics on or something. If anything medium+ should get physics.
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I miss floppy hair physics
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Frame rates have absolutely improved for the PS4 since ghost face launched. idk about xbox though.
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I love the new hair physics. The longer hair styles actually look and feel like they have some weight to them. And smaller pony tails aren't shooting around everywhere like flubber.
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I'm not saying that the new physics are bad. What i'm trying to say is that they have them 'disabled' when you start running so the hair have no physics and connect to the head like they're one piece. An example is how when Jane was released her ponytail has physics. But it looked natural and didn't flop around everywhere. But with the recent update the physics are missing when running and her hair follows her head animation instead which looks weird.
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I agree - the floppy hair movement is part of the fun of playing Kate, Jane etc.
Feng's long ponytail works great at the moment, Jeff's hair looks and moves good so why have the others just frozen their hair to their backs/heads loooool
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