SPAWN SYSTEM
Hi, it's me again. I wanted to open another discussion on something that i think is not properly working on dead by daylight games nowadays. As the title says: The spawn system.
Spawn system is something that, in my opinion, is very crucial in this videogame, and i'm talking about ALL kind of spawns (Survivors, Killer, Totems, Generators, Hooks, Windows, Pallets, Maze Tiles)
For the biggest part there is a limit of things that could spawn in a certain kind of map and in a certain distance one from another that have been implemented in this years, like for pallets or for certain kind of windows, but what about the rest? and what about some rules to rule some things?
Survivors and killer spawns should be static, and with this i mean: Killer always spawning in front of the basement so that he knows perfectly where to lead chases in case he wants to play basement game or just because is one of his tools on his kit of weapons. Survivors instead should be always be spawning SPLET (but when you use a proper spawn offering) in the angles of the map and FAR from objectives! That means NO Spawn>Gen rush - NO Spawn > Dull totem (Even if empty, it's still 1 less totem from any kind of totem perk since the start of the game) and NO clue of where the others are.
Generators SHOULDN'T spawn near one eachother, even the 3 generators that spawn intentionally near should be a little bit further one from eachother (but still well defended of course with pallets and good maze tiles)
Totems should be FAR from objectives themselves and FAR one from another! Well splet in the many parts of the map and not just in the middle of the map not hidden at all (See Azarov's maps where sometimes totems spawn in front of cranes well seen from anybody)
I feel like there is no real rule in which Maze Tiles are moving, since that i always see things like Jungle Jym into Jungle Jym into Cow Loop in the worst killer scenario or TL wall into nothingness into TL wall in the worst survi scenario. There should be some sort of limits per map and limits per distance one from another, like if we split the map in 4 we could actually just limit 1 jungle jym per part, 1 or 2 TL walls per part and so on.
These are just impressions and tips that i wanted to share with DEVS and anybody who wants to have a comparison. Hope for replies, cheers!
Comments
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The hatch keeps spawning near the survivors when its 3/4 on 5 gens remaining... How can this RNG not alarm anybody? :\
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"The hatch keeps spawning near the survivors when its 3/4 on 5 gens remaining... How can this RNG not alarm anybody? :\" Give me this luck.
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I dont know, i simply dont understand how they cant just "The hatch spawns FAR from the killer AND from the survi and the first who finds where it is wins" ITS SO ######### SIMPLE Why it has all to be RNG??
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While I do think totem spawns should be looked at, I don't think they should all be far from objectives. People rarely cleanse totems now as it is to prevent NOED, and a totem is usually only destroyed when it's lit. Without a map, totems would be impossible to find and Detective's Hunch wouldn't work correctly without a big range increase(It's already not really used).
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I dont think it is wrong to make them harder to find, since killers have to relay a little on totems for certain circumstances. I understand your fear cause im that boat too since i play both sides, but i would nerf noed instead of just pretending to find totems easy as it is.
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@BaroneMaximus Because (i think) the hatch "spawns" when the map is created. It's just invisible till a condition is met
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Gates so close :-(
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Milo you are right on saying that, but as a programmer i can tell that this is not difficult to fix... and do as i previously said :\
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Ye this is a shame too, but... I dont think this could be fixed in any "fair" way for both sides... maybe a certain based distance in which they spawn one from another? Like No more then "X" - No less then "X"? Maybe..
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Sure thing, but still as a programmer, i can tell you that you can actually make the other way.. Like when conditions are met you make it spawn far from X and far from Y, thats quite simple, this is why i dont know why they dont do it. Maybe they have TOO many things to figure out?
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