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My Idea for a Legion Rework

I've had this bouncing around in my head for a while, so I thought I'd share it


Terror Radius :32 meters


Movespeed: 115%


Power: Feral Frenzy


Power description:


The anticipation of wounding your prey works you into an excited state


Pressing M2 will activate A Frenzy, allowing you to move faster, and vault pallets and windows. (Current speed of Legion Vaults In Live Build) Missing an attack while in frenzy frustrates you deeply, stunning you for a moment and putting frenzy on cooldown. Canceling the power has the same effect.

Upon hitting a survivor while in frenzy, your bloodlust is deepened and your excitement grows beyond containment

Hitting a survivor while in frenzy will cause frenzy to become feral frenzy, Alowing you to sense the heartbeats of nearby survivors (Killer instinct) Move even faster, and vault pallets and windows even faster (Equal to the speed of The Legion Pre-Nerf) and missed attacks do not cancel the power or send it into cooldown.

Upon feral frenzy ending, Legion Will Enter a fatigue state to recover and recollect themselves, which lasts as long as the stun penalty for missing an effect in frenzy. Cancelling the power also has this effect.

Each new survivor hit by feral frenzy increases its duration by 5 seconds (10 second base duration)

Hits to survivors in feral frenzy inflict the following status effects:


- Deep wounds

- Hemorrhage (Severe)

- Mangled (Severe)

-Decreased Action Speed (-10%generator repair speed, chest search speed , totem cleanse speed, etc)

Effects last until fully healed.


This , I feel , would make The Legions Power more meaningful as a way to debuff and harass the survivors, yet not have the survivors face a power with potential to down them, whilst it Just directly bypasses their defences .


Just something I've been thinking about for a while, feel free to discus and add your own changes.