Remove camera jump when popping Hag traps

When you're running while looking the opposite direction, your view jumps to the direction the hag trap appears and forces you to react in half a second or run straight at the trap and it's such a pain.

It's practically a guaranteed hit and depending on the direction your running, majority of the time you end up running towards the trap because of the camera jolt giving you no time to get away without taking a hit

The sound is enough

Comments

  • Raptorrotas
    Raptorrotas Member Posts: 3,243

    Thats the whole thing the traps are supposed to do, disorient your vision.

    Working as intended.

  • Financial_Stability
    Financial_Stability Member Posts: 467

    I'm for keeping the camera tilt. It allows for smart trapping, such as veering survivors away from a pallet, and allows hag to catch up to survivors when teleporting. If you were to take that away, I'd say give hag no slowdown upon teleporting. Then we can talk.

  • anarchy753
    anarchy753 Member Posts: 4,212

    It's half her power. Being able to place them at the sides of doorways and pallets allows her to disorient survivors in a chase and potentially get a hit out of it.

    Otherwise she becomes very one dimensional.