Decisive Strike Idea
Maybe make it when a survivor misses a DS skill check, the perk will go to a 100 second cooldown (at the very least) instead of disabling the perk entirely.
Comments
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current ds is op
i think its the least amount of risk of it
and my perks are perfect
balanced,sprint,dstrike,OoO
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The reason I pitched the cooldown idea is because the perk is meant to give survivors who are being camped/tunnel a second chance so I figured it would be nice to give a cooldown instead of a disabling the perk for the rest of the game. It especially sucks sometimes because the skill check is somewhat hard to hit especially in stressful situations. Also, myself and others that I have seen on Youtube have hit the skill check, but the game refused to recognize it and we got hooked instead.
If this cooldown idea was implemented on the old DS I would have said it would be OP, but now DS is a anti tunnel and camping perk so it would be nice if the perk had a cooldown if the user fails to hit the skill check so that they can use it the next time they are tunneled/camped.
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I don't know why there is even a skill check now. That's a carry over from the old DS.
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