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spirit is perfect, does she really need any changes/nerfs?

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Comments

  • darktrix
    darktrix Member Posts: 1,790

    Really, there's always been some complaint about spirit in one thread or another since release. It was just bigger fires that came along that grabbed all the attention.

    Much like how MoM was the big fire and when that diminished people went back to complaining about adrenaline and even the new DS.

  • Yikes_A4K83
    Yikes_A4K83 Member Posts: 30

    She is supposed to be op. She's a dead girl, a ghost, she breaks reality, there's a reason it's easy for her. Same with Nurse. But other killers like Legion are meant to be bullied. They are just teens in a mask, practically fellow survivors playing dress up.

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 748
    edited July 2019

    spirit is perfectly fine as a killer. as @Bravo0413 mentioned, she's one of the few killers that turns mindgames back onto the survivor. she's decently balanced between counterplay and gameplay. people usually complain about not being able to see or hear when she's phase walking except when she's close by, which is a bit ridiculous in my opinion, considering that's the whole point of her base power in the first place; to be a spirit.

    she does exceptionally well at loops, and has the ability to sneak up on survivors like no other. from what i've seen, nobody likes being forced to be immersed and prevent the spirit from sneaking up on them, though the whole point to go against a killer is to stay alive at all costs. it shouldn't be an issue.

    Post edited by Skittlesthehusky on
  • Ember_Hunter
    Ember_Hunter Member Posts: 1,693

    If only all killers could be the same level as the trinity three, or at least mid-tier.

  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited July 2019

    Nah, any stealth perks (Spine Chill, UE, Premoninition, Iron Will) counter her, and you can work around her mindgames by not looping high-visibility loops or using flashlights. She can't laze around with jungle gyms at all. Yes, she can get a coin-toss at high-visibility loops, but only if you let her.

    I understand why she'd be frustrating to play against when you are a survivor that either doesn't care about stealth or are highly dependent on greedily looping and camping the closest pallet. But that's not a reason to nerf her.

    As a survivor, I've always enjoyed playing against her. There is so much thrill in slamming a pallet in her face. Prior to the latest patch, I'd agree that Prayer Beads needed a nerf, but now you can literally hear her grimy ass footsteps walking toward you while she's phasing.

    The only thing that needs an adjustment is her Mother's Ring add-on, which is currently bugged and still shows scratch marks.

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    @suffering23 , @Talmeer thank you :) and @Skittlesthehusky happy we agree as well!

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited July 2019

    As a Spirit main, I can tell you there is counter play to her at the most basic level. I honestly can't explain it to you, it's more what survivors do to avoid me. To be entirely honest, 99% of survivors absolutely suck at hiding from or running from Spirit. But the 1% that are good at it, they just seem to know what you are doing all the time. Like mind games just don't work on them and/or they don't even bother to play the mind game. They drop a pallet early or break for the next loop. Again it's hard to pin down, but there are survivors that are still extremely difficult to catch as Spirit. Usually the only reason I do is because I catch everyone else and it's just the eventuality of them getting caught and 1 hooked that gets them killed.

    Iron Will, Spine Chill, Lightweight, Prem, Lithe, and Q&Q are all solid perks to use against her. Give that 1% of survivors 1 or more of these perks and it will make the game much more difficult for you.

    The only thing I think needs changing on Spirit is that Prayer Beads Bracelet needs some sort of minor drawback. There is/was a bug where you could hear Spirit's footsteps when she was phase walking. This should be fixed in her normal phase walk, BUT be something survivors can still hear when she is using PBB. Within like 5m would be reasonable, because you could hear the footsteps while on a gen and let go of the button to avoid getting grabbed. She still gets a free hit, but not a free grab. I think something like this is fair because it would still be really hard powerful just not EZ mode for this killer.

  • miaasma
    miaasma Member Posts: 911
    edited July 2019

    the reason you can't explain it to us is because there isn't any counterplay, there's just you messing up

    unfortunately, spirit mains will never be convinced of how silly their killer is, no matter how well it's explained to them. similarly to pre-rework legion mains

  • Frozenscum
    Frozenscum Member Posts: 393

    I dont see any problem with current Spirit.

    I run Iron Will and Spine Chill as my basekit in every game, so I can tell if she runs to my gen, or if she run around pallet, cause Spine Chill says it to me perfectly fine.

    Iron Will helps to juke her when she is trying to catch me up from distance. Just walk to the side a little and keep running again. She will phase out as soon as she lose scratchmarks and I'm already have distance again.

    Ppl complaining about Spirit, cause they used to play same way every game. Stay till TR is heard, run to pallet, loop, repeat.

    Spirit is strong Killer ofc, she can catch up after hit fast, she can mindgame you by standing still, she can gengrab with beads, BUT, we need strong and different Killers in game, otherwise we will end up with Nurses and Billies above rank 7 in each game, and that is boring and frustrating.

    I play Spirit without Beads and perks, and I have 3-4k pretty often in purple ranks (I'm avoiding rank up to reds cause games there are cancerous and sweaty), and I see ppl who have no idea how to juke Spirit and run into straight line to pallet in every game.

    This is just mindset of 90% survivor - run from pallet to pallet as soon as possible. Step out of it, and try to use some brains during games.

    #leavespiritalone

  • Frozenscum
    Frozenscum Member Posts: 393

    As backup to my words, game against Spirit just now.

    I was injured in gates, one of Claudettes, rank 6 one, she was healthy, left for no reason and didnt heal me, while other two were running injured from unhook from other side of map. If she didnt left - we could bodyblock them and get 4e.

    Red rank Spirit, tell me how OP she is? I juked her for 2 gens, so she even camped me a while. But, when she caught me she did it with style, I was sure at that moment I've escaped, but she found me somehow, popped right on me, maybe pure luck, but it was cool.


  • miaasma
    miaasma Member Posts: 911
  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited July 2019

    Yea but the survivor does stuff to make me mess up. It's not me messing up on my own. The survivor definitely did do something to screw with me just enough to avoid getting hit out of phase walk. I can't explain what it was from a killer's perspective, but they do it consistently enough that it can cost me a lot of time if I chase them. They just, know what I'm trying to do and play to counter whatever that is. Like they are reading my mind.

    As a survivor I'm pretty good at avoiding Spirit and making them chase me, but I also use Iron Will and Spine Chill all the time. She indeed has counter play when you use these two perks, in fact this combo works against all killers very well. But knowing what I know about how Spirit plays I can still make very good reads on what she is trying to do and make a chase last a long time. She has counter play it's just not something you can put into words. You just have to be able to read your opponent very well.

  • miaasma
    miaasma Member Posts: 911

    the survivor moving unpredictably doesn't mean you didn't screw up tracking them. especially if they don't have iron will, it's completely on you for losing them. you have the tools at your disposal to accurately pinpoint their location, and all they have against you is guesswork. if you're a predictable spirit, i don't know what to tell you. good spirits don't play like that

    for the now maybe 1000th time, perks aren't counterplay

  • Kabu
    Kabu Member Posts: 926

    People complained about Legion's lack of counterplay and even though he wasn't a good killer. We all know how far they went with nerfing him. I'd be scared of what if they would do to Spirit if the same outcry is made.


    If they treat Spirit the same way I would stop playing.

  • Talmeer
    Talmeer Member Posts: 1,520

    Why? I have just work 2 years for a building contractor. They had also a contract with the state, to help rehabilitated criminals back to a normal life.

    But I need to say... Even I am not to frighten easily... That one former cocaine drug victime there had let my blood freeze sometimes. Not to mention the storys I hear from a friend that works in a psychiatry with also criminals in it.

    I have no problem to stay up for what I think, but would I have seen on work this drug victim guy with a knife in his hands... I would rather call the police as to try to "bully him".

  • Frozenscum
    Frozenscum Member Posts: 393

    Yet another evidence Spirit is not broken by any means.

    Faced sweaty Spirit, probably frustrated from previous game (which in fact just strengthen up my point) with Ebony, Haunted, Ruin, BBQ and Thana. She managed to make 2 (two) hooks through all game, and caught second guy to mori him when all gens were done. I got hit once, juked her with Iron Will, she found me near gates I was opening afterwards, but I juked her again so she ran to other gates thinking I headed there. I've opened gates before she returns and escaped after getting second hit in game. Every time she was trying to caught me on gen Spine Chill just denied it, I've moved away before her arrival.


  • Acromio
    Acromio Member Posts: 1,737

    PSA: you can clearly hear the Spirit's footsteps when she's phasing.

  • artist
    artist Member Posts: 1,519

    believe it or not, some players are bad at the game and arent good justification for your points :o

  • Frozenscum
    Frozenscum Member Posts: 393
    edited July 2019

    Believe it or not, but bad players cant reach rank 7 and rank 4, especially as Killer after emblems revamp.

  • Jdsgames
    Jdsgames Member Posts: 1,109

    @Frozenscum ever heard of a bad game? Playing a killer you don't normally play? Warm-up round? idk when that disconnect happened but it caused me several times to lose pressure because they weren't going on a hook. Possibly phasing too much. Doesn't mean they were bad. Certain maps are just generally garbage for spirit.

  • Frozenscum
    Frozenscum Member Posts: 393
    edited July 2019

    @Jdsgames

    Claudette DCed when Spirit moried her, so Spirit didnt lose anything in time or aura reads.

    I dont know which map is garbage for Spirit, maybe Lery's cause of heck loads of windows, but scratchmarks are so visible there. Both of those weren't Lery's.

    I have bad game as Killer when survivors outplay me, it is not a bad game, it is their skills were higher and their reads and jukes were better.

  • artist
    artist Member Posts: 1,519

    there's literally no other explanation for losing that lol. you were the only one with strong counters to her (still has other ways to track u in a chase btw). she even had an ebony, but it must be the killer that isn't as strong as people think, not the player right?

  • Yes perks are counterplay. DS for tunneling, sprint burst for pig wraith, any exhaustion perk for legion, dead hard for nurse and trapper's traps, iron will for spirit, urban evasion for hag, BT for camping, spine chill for spirit in phase if used properly, calm spirit for doctor iron maiden and clown...

  • artist
    artist Member Posts: 1,519

    yes they are. but there is also counterplay for the things u mentioned in the basekit of the game. u can avoid all those things without the use of a perk. in terms of base vs base, spirit always wins because u don't have counterplay against her

  • HorsePower
    HorsePower Member Posts: 126

    No, Perks should never be the answer when it comes to counterplay. Vanilla gameplay should.

  • Apple2o
    Apple2o Member Posts: 624

    That is a dumb argument. The game gives you perks to use for a reason. In fact, all the perks have been buffed at low ranks and are so readily availible that you can basically assume everyone will have 4 perks at all times.

    Run iron will or spine chill if you have that many problems facing a spirit. There's perks that just straight up counter killers powers ( calm spirit / doctor) in the game already so I don't see why this is any different.

  • HorsePower
    HorsePower Member Posts: 126

    Why would I run a perk against a killer that i don't even face every match? Perks should never come into a discussion where we are talking about countering a killers power.

  • Talmeer
    Talmeer Member Posts: 1,520

    Not only the game is asymetric - also killers and survivors are different.

    While a killer is mostly defined by his abilitiys is that not the case by a survivors. A survivor is mostly defined by his perks.

    You may think now, that this unfair torwards survivors, but it is actual pretty fair, because it is something that works for both sides.

    In 1 match you encounter maybe a killer who is laughing about your perks - but in the next match you maybe encounter a killer who is outplayed by your perks.

    So... perks are important fore survivors imo.

  • theArashi
    theArashi Member Posts: 998

    I've met few survivors that actually realised simplest thing: DON'T APPROACH ######### SPIRIT WHEN YOU ARE NOT SURE IF SHE IS PHASING.

    Get out of her FOV and walk towards different direction.

  • Broosmeister
    Broosmeister Member Posts: 281

    Only if they remove the phasing sound addons, i'm completely fine with the way she is.