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The Pig's add-ons: A detailed list of changes and ideas

NurseMainBTW
NurseMainBTW Member Posts: 531
edited July 2019 in General Discussions

PIG MAINS UNITE!

Greetings. As most of you probably don't know, "The Pig" possesses a numerous amount of add-ons that with time have been considered very niche or at even useless at certain points. The problem with this killer is that not only is considered Mid-tier at best but has very little uses of her add-ons (By most people, only 30% of her add-ons are considered decent).


I've decided to rework each one of her less useful add-ons, starting with one ultra rare add-on the community has pretty much agreed to be very underwhelming. (Add-ons will be also have a change in their description in the way I see fit).


Rule Set No. 2 (Ultra Rare)

ADD-ON REMOVED: "Disables the Survivors' ability to see Jigsaw Boxes highlighted until their Trap is activated." Is now part of base power of "Jigsaw's baptism".


NOTE: There's another version for Rule Set No. 2 below in case it gets reworked!


Workshop Grease (Common)

"A simple tube filled with with a lubricant substance, even the smallest amount renders objects difficult to grasp or interact with."

CHANGE: Slightly increases the time it takes to search a Jigsaw box (1.68 seconds)


Broken Syringe (Common)

"Symbol of a broken way of life. Reminiscing about her past-self hardens her determination."

CHANGE: Slightly increases the range of the Ambush Attack (From 16 meters to 17.5 meters)



Utility Blades (Uncommon)

"A modification to the Reverse Bear Trap: sharp blades attached to the Trap's interior lacerate the victim with every movement."

CHANGE: Survivors caught in the Reverse Bear trap suffer a slightly penalty to all actions (4 or 6%). Also applies the haemorrhage status effect.



Razor Wires (Uncommon)

"A modification to the Jigsaw Box: the addition of razor sharp wires makes it extra difficult and potentially painful to search them."

CHANGE: Considerably increases the time it takes to search a Jigsaw box when Injured. (3.6 seconds)



Bag of Gears (Rare)

"A few mechanical parts that allow the creation of challenging Jigsaw Boxes and Reverse Bear Traps."

BUFF & CHANGE: Moderately increases the time it takes to search a Jigsaw box (From Slightly, up to 2.5 seconds). Increases available Reverse Bear traps by 1. Time decreased on trap placement removed as it was little to no use.



Interlocking Razor (Changed to Very Rare from Rare)

"A modification to the Jigsaw Box: the addition of interlocking razor blades makes it impossible to move suddenly in the Jigsaw Box without slitting one's wrists."

CHANGE: Survivors freeing themselves from the Reverse Bear Trap become Injured and scream, revealing their position for 4 seconds. (Calm spirit nullifies the scream, not revealing your position)



Crate of Gears (Very Rare)

"This collection of mechanical parts allows the creation of extra-challenging Jigsaw Boxes and Reverse Bear Traps."

BUFF & CHANGE: Considerably increases the time it takes Survivors to search a Jigsaw Box (3.6 seconds), Increases available Reverse Bear traps by 2. Time decreased on trap placement removed as it was little to no use.





Amanda's Secret (Very Rare)

"A black metal box containing a knife and various medical supplies, such as bandages and compresses. Deep cuts reduce stress and awaken the senses."

CHANGE: While crouched or charging up an ambush attack, "The Pig" is completely silent. (This includes entering/exiting crouching state, moving, breathing and removes the roar from her ambush attack).



Amanda's letter (Ultra rare)

A blackmailing Letter for the attention of Amanda. Fills the reader with rage and focus.

BUFF: While crouched, see outlines of Survivors within a range of 18 meters (up from 12); Reduces available Reverse Bear traps by 2 (Down from 3); Reduces available Jigsaw's boxes by 1 (Down from 2)



NEW ADD-ON: Heroine Syringe (Ultra rare) (I've borrowed the Syringe icon from the survivors :3)

A small syringe filled with a clear, white liquid. The sight of it awakens the memories of a life filled with sorrow, dread and fear.


"Now you think about what you're doing, think about everything that you've done... think about what you promised me" - Jigsaw


DESCRIPTION: While in a chase, press the "Control" key to immediately execute an Ambush Attack. "Ambush Attack" has now a cool-down of 30 seconds.

Moderately decreases the range of Ambush Attack (From 16 meters to 11.5 meters, that's the equivalent of 3 lunges instead of 4) Moderately increases the penalty of a missed Ambush attack. (35% increased cool-down on a missed ambush attack)



Rule Set No. 2 (Ultra-rare) (This is the reworked version)

CHANGE: Each time a survivor finishes searching a Jigsaw's box. Every other's survivor that are not trapped have their auras revealed to you for 8 seconds.


Waiting for feedback! I've worked hard on this so please leave a post on what you would improve!

Post edited by NurseMainBTW on
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Comments

  • TAG
    TAG Member Posts: 12,871

    What would be the point of Bag and Crate of Gears if your ideas for Workshop Grease and Razor Wire existed except to effectively double up on them? The speed increase in putting on Traps is barely relevant, so you're pretty much making nearly identical add-ons at lower rarities.

  • NurseMainBTW
    NurseMainBTW Member Posts: 531
    edited July 2019


    Razor wire penalty only applies on injured one, Crate applies regardless of the status and decreases the time it takes to put the mask on too. Maybe I can give a slight buff or change to Bag? But I don't see how Crate is in need of a buff... what would you change?


    @TAG To avoid double posting i'll mention you here: Heroine Syringe has too be that powerful since it's an Ultra-add-on... Perhaps I can increase the cooldown to 20-25 seconds to balance it out? Or maybe make it that the cooldown starts even when hitting a survivor with a base attack. It's not as broken as Iri-Head.

  • xEa
    xEa Member Posts: 4,105

    Great ideas, would love to see all these changes.

    Amandas Secret would be my favourite change.

  • TAG
    TAG Member Posts: 12,871

    Oops, I misread Razor Wire and didn't notice that they had to be Injured. That still seems like it would undercut Crate of Gears pretty badly, as it still is quite capable of slowdown either through its own effect or through having to stop to heal. Again, the Trap placing speed is a negligible buff. All Crate would really be good for is doubling up with it. I would make Workshop Grease and Razor Wire do something else, personally.

    Iridescent Head is really only problematic when you give her extra Hatchets to mitigate the downside. In a vacuum, I would consider this to be more problematic. Increasing the cooldown would not be good enough by itself, and idk how I feel about the ambush cooldown also activating on basic attacks; it seems like it would make using it extra clunky.

  • NurseMainBTW
    NurseMainBTW Member Posts: 531


    My thought was too make Razor Wire a good add-on to combo with stuff like Utility Blades or Rusted attachments. I will now add Bag and Crate of gears to have them buffed.

    What's your idea for the Grease?

  • NurseMainBTW
    NurseMainBTW Member Posts: 531

    CHANGES: Added Bag and Crate of Gears to the list with modified values for better consistency.


    @TAG I've listened to your feedback and I thought that the most ideal buff would have been an increased amount of available traps. A Bag of gears would contain enough staff to create one more trap, a Crate instead would be sufficient for 2.

  • Blue_Diamond
    Blue_Diamond Member Posts: 122

    I'm concerned about the broken syringe. You said 1.5 meter/meters. This is confusing. Does it add 1.5 meters total or 1.5 meters per meter already, effectively giving her ambush 150% range, which seems too strong for a common addon?

    I like these ideas, but I have always wanted more addons revolving around her ambush attack and not just her traps

  • TAG
    TAG Member Posts: 12,871

    I worry two extra might be a tad excessive since using Pig's current selection as a comparison, going Bag + Crate lets her have 3 extra Uncommon add-ons on top of that. Perhaps that isn't as problematic as I would worry, who knows. I think it's a big step in the right direction, at least. There is a small slowdown add-on at Common, a conditional large slowdown add-on and an extra Trap add-on at Uncommon, a Rare add-on that combines the Common and an Uncommon, and a Very Rare that combines an Uncommon (or two) with another upgrades Uncommon. Seems like a nice spread.

  • se05239
    se05239 Member Posts: 3,919

    Rigged Timer

    Very Rare Add-on

    RBT activates the second its placed on a survivor's head. The timer is increased by another 30 seconds.

  • NurseMainBTW
    NurseMainBTW Member Posts: 531


    The Pig cover a distance of 16 meters, with the add-on she would cover a distance of 17.5 meters. That's it.


    They could, but it wouldn't be that powerful considering that you're giving up effects like slowing down heals or anything else just to have some more traps. Perhaps I can make so that they do not stack? But I don't think it would be a good idea. Thanks for the feedback as always :D


    I'll check it out, thanks.


    I don't feel that Pig needs more add-ons other than Ultra rare one that was given to just compensate the loss of Rule Set No. 2 honestly.

  • TWiXT
    TWiXT Member Posts: 2,063
    edited July 2019

    Although i like the idea of changing pigs dash attack to be instant, I feel like it wouldn't be worthy of filling in the Ultra-rare category. It would be great as an alternative to the Very Rare add-on "Amanda's Secret" as that add-on is just garbage the way it currently is. Your alternative for it is already nice though..

    Here's an alternative add-on idea I've had for a while to replace Rules Set No.2 If it were made part of the pigs base kit:

    Heart Monitor Trigger - Ultra Rare

    Reverse Bear Traps become active with no timer after a survivor with one attached is unhooked. Once a survivor with an Active RBT is killed or sacrificed, all other active RBT's Trigger.

    -Tremendously increases the time it takes a survivor to search Jigsaw Boxes.

    -Considerably increases skill check difficulty when a survivor searches a Jigsaw Box.

    "His heart stops, you die!" - Amanda Young

    This changes the power so that you can chain RBTs Triggering on survivors. They don't activate until a survivor is unhooked, which puts pressure on any survivors with an already active RBT to either risk having another survivor running around with another active one, or leave them on the hook. Since the RBT's have no timers, they are more difficult to remove at jigsaw boxes. It also focuses the killer on trying to trap everyone and then quickly kill one to cause all of the others RBT's to trigger. It may not slow down gen progress anymore, but its a major threat to everyone who has an active RBT and should encourage the team to help each other try and remove them. Overall its a different effect for the RBT mechanic from the standard one that will change the way the match plays. In all honesty though, I get the impression that if you pull off killing one with an Active RBT only 1 other survivor at most will fall victim to the chain reaction since trying to get all 4 at once will be unlikely with the current Jigsaw box RNG. What do you think of this alternative?

  • NurseMainBTW
    NurseMainBTW Member Posts: 531


    I forgot to mention you lol. Yeah this could be actually a nice idea.



    First thing first I love that you quoted Amanda from the actual movie, but I feel like this could be very difficult to pull off to actually make it effective. This would require a combination of perks to instantly down people as soon as possible to trap all of them, which is hard since well... it's still Pig.

  • TWiXT
    TWiXT Member Posts: 2,063

    Or you could wait for the mid-end game wherein you've already hooked everyone at least once before you start putting the traps on them, and then chase down and kill one via sacrifice or Mori to set them all off. It would definitely be difficult to pull off, but so rewarding when you do. You'd have to change up your tactics when using it, and it would be crazy powerful against those super altruistic teams of survivors who hook rush like no tomorrow.

    I really like all of your other suggestions too, I just thought I'd give you one of mine to consider.

  • Boosted_Dwight
    Boosted_Dwight Member Posts: 3,059

    I love these changes!

    PIG MAINS RISE UP! 🐷

  • NurseMainBTW
    NurseMainBTW Member Posts: 531


    And that's super appreciated! I also added a quote to the new ultra-rare add-on since you did as well. Think it fits?


    Thanks! Let's hope the devs sees this!

  • tehshadowman33
    tehshadowman33 Member Posts: 939

    That's way overpowered.

    Imagine combo'ing that with Make Your Choice, Dying Light, Haunted Grounds, NOED, etc.,

    The amount of hook camping that it would encourage would be legendary, rivaling that of Leatherface basement build.

    Pig can, much like Wraith, negate Borrowed Time, so hook camping is much more doable with Pig.

    Sure, you'll depip like Tombstone Myers, but...

    I mean...

    You can just get RBT on everyone, then just kill the unlucky dude and you'll have only one, maybe two survivors left. Throw in Dying Light to the mix and... Oof, jeez.

    At the VERY least, Mori can't cause the chain reaction deaths.

  • NurseMainBTW
    NurseMainBTW Member Posts: 531


    Thanks! The more views this thread the higher the chances a Dev will see this!


    You have a good point... not sure if it's a good idea to have something like that now.

  • JacksonWise
    JacksonWise Member Posts: 651

    I like a lot of these! Some might be a bit OP, but I think updating her add-ons like they did for Wraith could really help her out since the update with EGC. Nice job and hopefully this inspires BHVR to give Pig some love!

  • MedicSpirit7
    MedicSpirit7 Member Posts: 689

    Poor piggy needs something

  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited July 2019

    Not a fan of Interlocking Razor indicating survivor's location. It encourages tunneling.

    I'd trade it for giving the survivor Broken Status for 60s instead of a location reveal.

    That would be enough to threaten the survivor.

  • Ghostingmyteammates
    Ghostingmyteammates Member Posts: 216

    Heroin syringe is just a omegalunge spirit with wakizashi saya and 1 charge addon, I LIKE IT.

  • miaasma
    miaasma Member Posts: 911

    rules set no. 2 becoming base would be really broken on large maps with wider box spawns, especially paired with tampered timer

  • NurseMainBTW
    NurseMainBTW Member Posts: 531


    Not sure, I don't think it'll be effective as a tunneling tool since she's not Billy, Spirit or Nurse. It's a good way to know where the survivor is and will probably leave the area as soon as he/she realize Pig has my version of interlocking razor. I'll keep an eye out for it.


    Update: I've decided that Heroine Syringe is way too strong in this interaction so I decided to tone it down by decreasing the range of it.

  • Micheal_Myers
    Micheal_Myers Member Posts: 1,147

    Nice idea. Might work well with other's ideas as well. Keep up the great work!

  • BigBubs
    BigBubs Member Posts: 1,131

    Add an "idea" to the thread name or something. It's not real changes, so it's misleading people to think it's some new changes.

    I personally wouldn't even click on this if I knew it was someones idea for changes because most of those are coming from biased killer main crybabies and I have no interest in reading their bs.

  • Larcz
    Larcz Member Posts: 531

    Very nice changes ideas.I realy want see this for my favorite killer in dbd.

  • This content has been removed.
  • TAG
    TAG Member Posts: 12,871

    Not really, no. Survivors can already be put in a position where they have to search the boxes with Tampered Timer after a generator pops before they are unhooked (which also makes RSN2 do nothing in that situation). That is already a worse situation for Survivors than them having to look for boxes with RSN2 being base kit.

  • NurseMainBTW
    NurseMainBTW Member Posts: 531

    Thank you guys so much for feedback! Keep it going!

  • NMCKE
    NMCKE Member Posts: 8,243

    I really like these changes, Amanda will be a solid high mid-tier killer with add-ons! :)

  • Frozenscum
    Frozenscum Member Posts: 393

    It wont, cause trap is not active, you have all time until gen pops to search area. Once it pops, you see auras.

  • miaasma
    miaasma Member Posts: 911

    the point is that on larger maps you sometimes don't even have time to search every box if you have to start once the trap is activated

    add in the pig chasing you from time to time and dropping chase intermittently and you're effectively dead if you're unlucky

    don't think there's much thought being put into this though

  • Frozenscum
    Frozenscum Member Posts: 393

    You are not entitled to survive if you have RBT on you. If you are unlucky and have key in last box, well, that's your fate in current match.

    I've seen so much times when my RBT was removed at first box right near or 10 meters from the hook guy was on, I cant even count. I could complain about it too, but I dont, cause it is a Game.

  • SpacingLlamas
    SpacingLlamas Member Posts: 602

    @miaasma Expect that can happen now. If your on a hook and a gen goes off, your timer will start immediately upon being unhooked. Literally the same situation.

    Pig can chase you a little and leave, then repeat. Same thing would happen

  • TAG
    TAG Member Posts: 12,871

    Again, Survivors can already be put in a situation where they can't start searching the boxes until their Trap already starts ticking. Having RSN2 base kit is already less detrimental to those Survivors than the aforementioned scenario since it doesn't actually prevent them from looking through a box if they find one, so what is the downside?

  • Frozenscum
    Frozenscum Member Posts: 393


    Timer increase is unnecessary - since it is simply same situation as if gen pops during hook time. RBT is not active in TR and on hook, so survivor do not lose any of its time, so additional time should not be granted.

    But such add-on will help in stalling game when no gens done, so Pig will have better Gatekeeper emblem which is actually very nice.

    I even think that such effect should be baseline. Cause number of times ppl remove RBT when it is not even active yet is too damn high.

  • miaasma
    miaasma Member Posts: 911
    edited July 2019

    you're usually in a better position to start searching for boxes immediately after an unhook anyway

    i see your point though

    keep in mind that making this the default would be incredibly strong. a survivor who has to immediately begin checking boxes after getting unhooked on a large map like ormond or cowshed, especially against tampered timer, may just die by default if their rng is bad, and i don't agree that this is good at all. RBTs aren't really meant to kill (though they can), they're more meant to stall the game, and if you want to run an addon build that specializes in getting survivors' heads to explode that's already possible. there's no need to make it a base mechanic

    pig could use a buff but i think her crouch is what needs looking at, not her RBT

  • TAG
    TAG Member Posts: 12,871

    RSN2 being base kit doesn't really make them much better at killing, though. It doesn't help the best case scenario where the timer starts before they can start to look. In fact, RSN2 is 100% useless in that case. If anything, it only helps the worse scenarios where they don't have to worry about time, spend time finding a box, and then get the Trap off on the first Box. This is an area that Pig needs help in, in addition to the crouch/ambush stuff.

  • miaasma
    miaasma Member Posts: 911

    yeah, i see where you're coming from. i just don't want RBT to become a reliable killing power, since it removes you from the game rather than just facilitating downs, and it's an RNG-based mechanic

    my main issue with making this base is that on larger maps, the scenario you're describing already makes it very difficult to deal with the RBT if you have bad luck (think cowshed or ormond), especially if you're a frequent chase target or people happen to bring the pig near a box you're searching

  • TAG
    TAG Member Posts: 12,871

    Again, the worst case scenario is already both possible now and is unaffected completely by RSN2. If RSN2 is active for a long time, it is because the timer is inactive, so they have all the time they need. If they quickly find the timer activating, then RSN2 didn't do anything. It doesn't really help with the killing.

  • Th3Nightmare
    Th3Nightmare Member Posts: 1,266

    the devs should also check the RNG factor of the traps, there are many survivors that at the first time remove the trap of the head, something fails.

  • Frozenscum
    Frozenscum Member Posts: 393

    When Pig applies RBT key is placed in random box, all other boxes are empty. Survivor getting key at first try is solely luck based, BUT I've observed during games against Pig that most of time key is placed in closest or second to closest box, which is pretty #########.

    Key mechanics should be reworked to be %-based to be more viable, the more boxes you search, the higher chances you will find the key. Last box has 100% of having key in it.

    Probably something like 20%, 33%, 66% and 100% probability of key in 4 boxes. Which will take most of time 3 boxes to search to free yourself.

    When Pig is using additional boxes percentages change accordingly.

  • NurseMainBTW
    NurseMainBTW Member Posts: 531

    The RNG is pretty simple actually. The systems checks how many Jigsaw boxes are present in the game and pick one out of them randomly. This means that a Survivor has 25% chance of guessing at the first try at 4, 20% at 5 and 16.66% at 6.


    But still, focus on the add-ons. We're getting a bit OT.

  • Frozenscum
    Frozenscum Member Posts: 393
    edited July 2019

    That is what I said, key is placed in random box. Also I said that most of times it is placed in 2 closest boxes, which not only raise chances to find key there, but also cuts time survivor spend for searching.

    If key was percentage based depending on which box by count survivor search it would increase stalling time.

    About add-ons, I like most of them changes, apart from

    Interlocking Razor (Changed to Very Rare from Rare) "A modification to the Jigsaw Box: the addition of interlocking razor blades makes it impossible to move suddenly in the Jigsaw Box without slitting one's wrists."CHANGE: Survivors freeing themselves from the Reverse Bear Trap become Injured and scream, revealing their position for 4 seconds. (Calm spirit nullifies the scream, not revealing your position)

    I'd change it into modification to RBT - Survivor has Broken status while RBT is on.

    and

    NEW ADD-ON: Heroine Syringe (Ultra rare) (I've borrowed the Syringe icon from the survivors :3) DESCRIPTION: While in a chase, press the "Control" key to immediately execute an Ambush Attack. "Ambush Attack" has now a cool-down of 20 seconds.Considerably decreases the range of Ambush Attack (From 16 meters to 11.5 meters, that's the equivalent of 3 lunges instead of 4) Moderately increases the penalty of a missed Ambush attack. (35% increased cool-down on a missed ambush attack)

    Having 3xLunge on demand with no downsides, cause missed Ambush CD increase is not of a downside really, is probably overkill. This will end chases in no time, just double Ambush back to back.

    I'd make new add-on to destroy pallets with Ambush attack, so if you guessed wrong, and survivor drops pallet before you, you can resume chase at once.

  • TAG
    TAG Member Posts: 12,871

    "BUT I've observed during games against Pig that most of time key is placed in closest or second to closest box, which is pretty #########."

    I highly doubt this is anything other than coincidence. I don't see how this means the system of the Keys should be changed.

  • Frozenscum
    Frozenscum Member Posts: 393

    I highly doubt this is anything other than coincidence. I don't see how this means the system of the Keys should be changed.

    Even it is a coincidence it happens very often, which denies stalling mechanic of RBT.

    Percentage-based system provides more consistant stalling time than current one.

  • TAG
    TAG Member Posts: 12,871

    "Percentage-based system provides more consistant stalling time than current one."

    Based on what?