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Mangled from Begrimed Chain, Begrimed Head, Rusted Jaws, Sloppy Butcher, etc all the same speed now?

Nivala
Nivala Member Posts: 14

I recently went in a kill your friends testing each addon, and then sloppy butcher, to see the difference in the mangled effects. But I found out that every effect just made healing take 20 seconds, which is what the base power of mangled is. I expected that time for all the rare mangled add-ons, but not for Begrimed Chain and Begrimed Head. In the past Begrimed Chain and Head increased healing by way more than 20%, so is this just a bug or did they change it on purpose. I can get that they just made them all 20 second heal times and then the moderately/considerably in the add-on description is referring to the amount of time the Survivor is mangled for. (I noticed that the addons no longer have the amount of time the Survivor is effected by mangled in their descriptions, for those that have timers anyway) The dbd wiki is very unhelpful, as it still says Begrimed Chain increase the mangled effect by 50% Just want clarity on this is all.

Comments

  • Tsulan
    Tsulan Member Posts: 15,095

    We might need an expert here.

    @DocOctober can you help?

  • Nivala
    Nivala Member Posts: 14

    yeah, things are inconsistent. Rusted Jaws applies a timed mangled effect but it says nothing in the description of it being a timed mangled. Begrimed and Rusted chain used to have the timer in their descriptions, not anymore. But Huntress begrimed and rusted head still have the timers in their descriptions. So I guess they just pick and choose what information to give the players?

  • LordGlint
    LordGlint Member Posts: 8,695

    Just be happy it tells you the time when it does, instead of saying that its a considerable/tremendous time.

  • DocOctober
    DocOctober Member Posts: 2,230

    I guess that's a change that slipped through the rafters.

  • DocOctober
    DocOctober Member Posts: 2,230
    edited July 2019

    I've been digging through the DbD file change tracker. The devs indeed removed some modifiers from the older "Mangled" Add-ons. The 3.0.1 Patch is tagged with "cleanup, fixes", so that might be part of some upcoming changes to the Chainsaw Add-ons.

  • Entità
    Entità Member Posts: 1,583

    @Peanits Could you kindly give us some official information about this very interesting matter?

  • Toybasher
    Toybasher Member Posts: 922
    edited September 2019

    Sorry to bump this discussion but is there any explanation why this was changed? It wasn't in the patch notes and it made the Mangled addons much more appealing as you had to choose between an addon slot and much more specific activation (I.E. hatchet or chainsaw hit, or clown bottle) for a stronger mangled effect, or simply use Sloppy Butcher and get a weaker mangled effect but much easier to hit. (Just M1 'em)


    Was this change intentional? I get it maybe if it stacked (I remember a very long time ago like during the launch days the chainsaw chains would stack with themselves, and on each hit, similar to the Legion mending bug, where you could chainsaw people down so many times they'd actually regress generators when repairing) to the point someone could run Sloppy Butcher + Begrimed Chains + Rusted Chains and make people's heals take forever that'd be dumb, but can we bring back stronger versions of mangled?

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited September 2019

    The difference was negligible anyway. IIRC, normal Mangled is 20% reduction and add-ons do 25%, which only adds 1.3 seconds to the time.

    It makes sense they would make this change eventually. Mangled should be Mangled and that's it. There shouldn't be different levels of Mangled because it's confusing.

    Also how is the dude that makes the DBD Wiki banned?

    Also also necro thread why? The difference is literally less than 2 seconds, so it doesn't even matter at the end of the day.

  • Toybasher
    Toybasher Member Posts: 922
    edited September 2019


    IIRC it increased the mangled penalty by 25% and resulted in 50% slower healing instead of 20%.


    EDIT: https://deadbydaylight.gamepedia.com/Begrimed_Chains Begrimed Chains increased it by 50%