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Killer Idea: Wendigo

KamalaGekido
KamalaGekido Member Posts: 49
edited July 2019 in Creations


Realm: Indian Reservation

Power: Mimicry/Climbing/Crawling


Weapon: Claws

Movement speed: 115%

Height: Tall

Power Ext: The Wendigo of legend has the basic supernatural abilities, Super Speed, Strength, Etc; but few things actually characterize them. Their sheer, unadulterated hunger, and their ability to mimic what they hear to try and lure their prey closer. As a power, mimicry would be awesome. The only downside is obvious, there are no voice lines unless we could settle for the sound of an injured survivor to lure altruistic survivors closer. Using that, I figure it could work as an activatable perk that changes their terror radius to 0 (Like Ghost-face) and they make a specific spot for the sound to come from, then attack. Another way would be that they remove the terror-radius and the sound comes directly from them; forcing them to be really sneaky with hiding in spots to lure survivors.

Another idea was a killer that can climb, as the wendigo is known for being able to climb and crawl along any surface. As an ability, this would work somewhat like a crouching ability. Give a limit to how high they can actually climb, for instance only up walls and no higher. This would be interesting cause they could ambush survivors from above if they climb up a tree some, or a building in Haddonfield. Another idea for the climbing is using it to climb through a window on a second story to surprise and ambush survivors

Crawling would be self-explanatory: They get to all fours like ghost and pig's crouch. I am not saying they have all 3 of these, I am saying either A: Mimicry or B: Climbing/Crawling


Perks:

Never-Ending Hunger: Every time you injure a survivor, the blood drives you crazy with hunger. Grants a token, of up to 4 tokens, lose a token when a survivor heals. 1%/2%/3%/4%/5% stackable boost to missed attack cooldown

One with the Wind: After hooking a survivor, lose terror-radius for 5/10/20/30 seconds

Fueled by the Hunt: While in the chase gain a 5%/6%/7%/8% boost to movement speed. When the chase is lost, gain a 5%/6%/7%/8% movement speed penalty for 10/8/6/4 seconds

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