Huntress needs some serious love!
I will start this topic by saying that I am biased for Huntress. However, is there anything more satisfying than hitting a hatchet from across the entire map? Definitively not. Sadly though, with every new map Huntress is forgotten and left with a smaller pool of map you can do this on. We really only have the Autohaven maps + The Clown map that can be considered good maps for her. I'm happy her lullaby is no longer directional that is a great change! On the other side she has been progressively been nerfed accidentally so many times she is really not that great of a killer anymore no matter how good you are with her. New maps like Ormond and Temple are just too huge and she can't throw over them because of the middle structure and numerous trees in the Temple. The rock loops used to be shorter. However, they were changed to be tall which may help every normal killer for mindgames. However it took 5 seconds to deal with those loops anyway since they were so short and unsafe. Now they are considerably safe loops against huntress with her 110 movement speed. She really needs some love. I think just making her 115 like the others could be the easiest change which would really not make her OP since new maps doesn't let her truly shine anyways. The ideal would having a personal pool of good maps for her or changing bad maps themselves to fit her more. That would require a ton of effort and could end up compromising the aesthetics of the new maps. Just making her normal killer movement speed would be enough imo. As it is now on bad maps you have simply no hope of winning unless the survivors are actively running into you.
Comments
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Sorry for bad English. Not my first language.
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I'd say just make her 115% movement speed to make up for how many maps she can be considered unplayable on.
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I mean hold up, this is valid, but lets see how well not having a directional lullably seems first, because that is pretty huge.
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I would take other boosts than a non-directional lullaby. Actually I would take just the 115% speed rather than non-directional lullaby.
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Yes I agree, make her 115 speed.
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I like the idea of 115%, but maybe for some players or devs be much OP.
The huntress and other killers need some quality life updates, but talking about the huntress, she need reduce the wind up time in base kit (the Clown DLC change the tinkered perk, but too nerf their wind up addons without touch the base wind up speed)
Maybe she need the 115% without hatchets and 110% with hatchets, and add the Pungent Phial addon in base kit to see the lockers all moment (or when have only 1 hatchet).
I like to add a new addon called "Ghost Head" (These Hatchets' heads don't have collision of environment in a 40 mts range), but is only a idea.
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I agree
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Big maps affect all killers who arent billy nurse or spirit. As pressuring gens is a core aspect of excellent killer play becomes impossible with 115% ms killers. Mount ormound, yamokas, temple of puragation all recent maps all large. Devs need to stop making low killer interaction maps.
Reduce the size of maps they are a plague for 80% of your rooster and promote patrol like gameplay instead of killers actively seeking out chases. This has been said again and again but it needs to be hammered home as it is a very obvious design theme running through most modern dbd map designs.
Special mention to mount ormund whos loops have no means to fire hatchets over rocks making her 110 ms 4.4 ms problematic.
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Also i think all the Macmillan maps had extra clutter added to them, and some of her add ons are underwhelming or completely pointless IE pungent vial
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