We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

The mangled, hemorrhage, deep wounds, blindness debate

Darkskies
Darkskies Member Posts: 1,158

I have been questioning for some time why we have these status effects in the game when they do nothing to the game or the surv game play.

I apologise for long post but i feel it does need working on to actually mean anything also giving me more to do as a surv that makes it feel more like im trying to stay alive. Really would make me happy to see peoples thoughts and ideas 🐖

For example the only add on or effect that actually does anything to change is the exhasted ones but i feel these status need reworking to make it feel like it has a purpose like the exhausted effect.

Blindness is ok but swf can work around it and madness only has extreme penalty when you're in stage 3.

And we all know deep wound is in no way as effective as it needs to be.

So i think these effects should effect game play!

For example.. Mangled should make it a debuff on reparing as if you was mangled you wouldnt be able to fiddle with wires and things in a gen as normal your body is completely screwed.. Really it should effect all speeds running vaulting repair but i think a debuff to repair is enough dont want it to be too opressive.

Hemorrhage you should be loosing blood a huge amount making it harder to stay focused penalty im unsure of maybe a slow down towards healing as if you was hemorrhaging you would need to take care to heal more so than a normal wound.

Blindness should actually effect your vision kinda like the blur from the clown botttles but not as harsh trip fest just something to effect the vision would be cool.

Please share your ideas on what status effects should do to make using add ons that cause these effects to be actually something rather than it feeling like it does nothing.

Deep wounds needs something to it but have no idea i have always felt that the deep wound should get worse the more surv that are hit for example :

First surv hit in FF normal deep wound

2nd hit in same FF has a slight shorter timer than first

3rd has say half bar deep wound

4th has shorter timer tbh by the time ive hit the forth ill drop out or FF ends so i chase them.

This will actually reaward multiple tagging in frenzie also giving deep wounds something to it also rewarding legion for a 4 hit FF like blood reward would be cool.

Please share your ideas thoughts i look forward to reading them.

🐷❤️